gambler172
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Posts posted by gambler172
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5 hours ago, aaron1677 said:Yeah, PacMan doesn't "fire" anything. Perhaps the "gem" can just removed altogether so that there *is no* shooting frame.
@TIX The sprites look FANTASTIC! So goooood!
In our Pacland game,Pacman can shoot....i could take this option out,but you never beat a stage.
Airplanes cannot fire bombs.Ghost do not turn blue
when Pacman eats a pill or a bonus object.One last
time....THIS is a Pacland fangame in style of Bentley Bear....for sure it has the options and
possibilities of the Bentley editor.NO MORE.
I hope now,everybody understands.So please
play Bentley and you know,what kind of game
you will get.
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4 minutes ago, TIX said:you mean a bmp image ?
yeah.....
i f i see the raster,i can easily draw and split the whole thing in 8x16 tiles.
I have 64 tiles for background object,which are not
touchable....
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On 3/31/2020 at 11:54 PM, TIX said:Aaron, the way to go for backgrounds should be the following:
first find the maps of the game, here I found the maps from the Spectrum version: https://maps.speccy.cz/map.php?id=Pac-Land
then we adjust the size of each stage to our editors specs,
and lastly split it in 8x16 tiles and try to fit the most content in the limited number of tiles we have available
most things like ground, trees, .. are made by a couple of repeated tiles, so we should have the space to add some good looking houses or whatever comes next !
edit: I just had a quick look in the editor, the level size is 192x11 tiles that makes it 1536x176 pixels
so here is the first level in a dimension we can use:
the guys must tell us how many unique tiles we have available per level..
Could you put the whole thing in raster....then i try to design
this for a complete new level.
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looks good 😁
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Hi Guys
new Version.....the house Looks much better now and it saved me some tiles for other things.Added also some new enemies.
Stage 1-5 is playable....at the Moment,it is not too heavy.I would like any guys,checking the difficulty and tell me,if it is
too heavy???
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7 hours ago, Jaden (JRH) said:Yeah, I was wondering about that too. In the arcade game, Pac-Man can actually push certain objects to reveal secrets, like giving him a baseball cap that protects him from ghosts above. And I don't know if pushing objects is possible in the Bentley engine.
Pushing is not possible 😢
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8 hours ago, TIX said:Is it possible to alter the game so that the various objects (rocks, hydrants, etc) are not harmfull to pacman ?
I mean in the arcade he can even walk over enemies unharmed, and now a kiss from the misses sends him to his grave
Hi Tix
i could use tiles,which do not hurt
Pacman......but then the game
might become too easy.I can make
a hydrant...just as background or as
an item,which can be touched.But for a
jumpnrun game....a little bit difficulty
is ok....
As far as i know,Bob did nit change the
engine.
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3 minutes ago, Jaden (JRH) said:Personally, I think that Giles starting the project isn't a good reason to use his Pac-Man sprites. His sprites simply lack detail and character and Pac-Man's limbs are very lanky and strange. TIX's sprites are great and much more like the arcade game. However, I think another problem is that the Bentley characters are very thin, while Pac-Land's characters are very large and defined. The Bentley editor is a great place to start with this project. However, I think working towards larger sprites and making the game overall feel more like the arcade game is what the goal should be. I'm not really in favor of adding bosses to the game either. I'm more interested in just a straight port, personally. But that's just what I think.
Hi Jaden
i would like to get an answer about this from Giles.
For sure Tix's Pacman looks well.
The size of the sprites is limited,so bigger sprites
are not possible 8x32 is standard
16x64 is Boss size.
To be honest...i never liked Pacland in the arcade halls......it ate my money too much.And i did not like the Pacman sprite.
With the editor,we never get the arcade game,but
we can get a good Jumpnrun in Pacland style.
When we have all enemies and background,it
will be horrible to make the gameplay not too easy
and not too heavy....i must find something in the
middle....but this is a long way.
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59 minutes ago, aaron1677 said:@gambler172
Question for either of you - is it possible to get the houses in the BG to be much larger, like in the screenshots attached? Do I need to slice them up and send in pieces? Let me know, and I will be more than happy to create more backgrounds of houses, hills, trees....whatever is in the game.Thanks!
59 minutes ago, aaron1677 said:@gambler172
Question for either of you - is it possible to get the houses in the BG to be much larger, like in the screenshots attached? Do I need to slice them up and send in pieces? Let me know, and I will be more than happy to create more backgrounds of houses, hills, trees....whatever is in the game.Thanks!
Hi Aaron
maybe i could make such a big house,but the
tiles in each level are limited.Some of the tiles are massive,this means you can walk or jump on them or running against them.
Some are only background,this means you can see
them,but you cannot touch them...other tiles are
used for the exit...this means,if you touch them,
you get to the next level.
And if i use too much tiles,to create a big object,
i have no more left for other things.
This is,why i prefer smaller objects.
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10 hours ago, TIX said:HAHA I love it !
I see we need a shooting frame, a jumping frame, also a dying sequence !
I'm still waiting for the boss dimensions, to work something out.
Hi Tix
your enemies are great.....added some in my new version....new version tomorrow.
Boss enemy can have 16x64
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4 hours ago, TIX said:HAHA I love it !
I see we need a shooting frame, a jumping frame, also a dying sequence !
I'm still waiting for the boss dimensions, to work something out.
The Pac Sprite looks good...but for some reason,i want to use Giles Pacman,maybe with
some changes.Cause Giles was the ONE,who started the whole thing.And yes,a death sequence would be good.
About the boss.....it should have same size,like big Berthilda from Bentley.
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20 hours ago, Trebor said:Yrs,this would be a good BOSS enemy
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20 hours ago, Jaden (JRH) said:Fantastic job, TIX! I'm gonna try adding these into the game later.
you make a Pacland game too???
Show,what you have 😉
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10 hours ago, TIX said:I hear you man.. I love this game too !
I'm currently working on a full spritesheet (8x32, 3 colors, 2 frames of animation) !!
you can check a work in progress:
some thoughts:
Maybe it's pointless to draw dozens of ghosts in plane/car/pogo stick/ufo,.. I don't know the capabilities of the engine.. buut I drew them all anyway
I just wish we could attract a coder to join the project ! @PacManPlus nudge-nudge
at this point we can have a vague likeness of Pacland, but the game plays nothing like it..
If we are going to put-in some serious work, I want the end result to do justice to our effort.. but this is just me, I'm peculiar like that
Rock on 🤘
Hi Tix
these enemies look great...i will add some
of them in the game..For sure,we will
not get Pacland,cause i am no coder.
and the editor is limited...but i learn
every day,how to use it better.
But we will get a nice Jumpnrun in
the Pacland Universe.....i could need
a boss enemy.....any idea????
Cause we make a Pacland fangame,
the boss enemy can be.......show me your
ideas 😁
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25 minutes ago, aaron1677 said:looks good....will try to add it in a later level
Could you do a smaller house,which i can use
as background?
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21 hours ago, aaron1677 said:good news
i found out,how to change the colours of the house.
You are welcome to create another house,but
please in the size of the small house in this picture,which i used in the game.
I will post another version with the right colours
soon.
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Hi Guys
new Version...stage 1-5 is playable now.....added new enemies in stage 3 and 4.
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9 hours ago, aaron1677 said:again.....i can use the house...like in the actual demo...i cannot change colours.....for the moment.
This house would be much too big......the other
one was better.....
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50 minutes ago, TIX said:Hey guys !
I can't promise anything as I'm working on 4 games at the moment !
Maybe I can squeeze in some more enemies the next days..
Does the specs remain the same ?? 8x32 in 3 colors ??
Some time ago there was mention for more colors, if I'm not mistaken..
should have same size,like the 3 ones i have
and 3 colours
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7 hours ago, Giles N said:this would use too much tiles......
try a rock or another bush in 16x16
have a look at the game and you know,why it
is heavy to use
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Hi Guys
here is a new Version...PacMan has BLACK eyes now.....added a bush.....house is a Little bit taller....and stage 1-3 is playable now....
Need more enemies
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14 hours ago, Giles N said:Hi Giles
aaded your rock tile.....here you can see,how it Looks like,if i add it.
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Idea for homebrew title that 7800-homebrew dev. may consider to produce: Pac Land 1984
in Atari 7800
Posted · Edited by gambler172
Hi Tix
The objects will always kill Pacman.If i creat objects
which are harmful,then i must use tiles,which are
touchable....i have for a level 64 tiles,which are untouchable,for background,like houses,trees......
I have 8 tile for ending a level....this means,if i touch
this,the stage ends here and you go to next level.
The other tiles are touchable....i use them,so that
Pacman can walk or jump on them,without being
hurt.The tiles 1-64 are the untouchable ones....
the last 8 tiles are for ending.......the rest in between is touchable.
I have also bonus objects.....INVISIBLE......one,which ends the level.
One to reach a secret level,if we make one.
Hope this helps.