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toddtmw

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Posts posted by toddtmw


  1. You might consider switching your ECXL settings to ANSI keybaord. That would effectively swap the :; key with the *^ key, which (i think) would make the arrows in a better place, but I also think then the arrows printed on the stickers would be backwards so maybe not...

    • Haha 1

  2. 11 minutes ago, foft said:

    No, as it stands nothing is connected to it. It’s a vga port with no r, g or b.

    re dvi: I was referring to the other port that is active.

    Ok. I’m sorry. I’m not trying to be critical or dumb. But along the back of the ECXL, there is a port that looks exactly like a VGA port. It’s the silver port in the middle of this picture:

    2C0D91E7-C32D-4822-BF9B-ACF74F5AB9DF.thumb.jpeg.c3d8e6489d799ccaeb10b32efd45aea8.jpeg

     

    What I think I am hearing is that port isn’t connected to anything?

     

    if so, why take the trouble to purchase it and physically connect it to the circuit board?


  3. Just now, Sugarland said:

     

    Sorry to hear!! :( Welcome back. Did you lose any A8 equipment as well??

     

    I bet the answer is probably not. 

     

    Probably, because he appears to not know what all he has. 

     

    Not, because he’s always finding stuff in his attic. 

     

    😀😀😀

    • Like 1
    • Haha 1

  4. 4 minutes ago, flashjazzcat said:

    Well, any SD-card based storage device which doesn't permit 500KB/s transfer speeds is going to be pretty limiting whether one runs the video player on it or not. If the Atari's CPU has to drive the SD card in 4-bit serial mode I expect it to be a regression performance-wise. Perhaps some kind of IDE emulation layer is what's taking the time. AVG takes this approach, but it's still slower than a real IDE device for single sector IO. The SD/CF adapters have basically zero performance overhead.

     

    Regarding neat tricks: the key difference between Avery's video player and VBXE/Rapidus software is that the former can run on an unmodified Atari with little more than a Compact flash connector wired up to the cartridge port.

    I’m still confused. SD card specs are measured in megaBYTEs per second. Class 6 rates at 6MB/sec. That’s an order of magnitude more than what you are saying is needed. 

     

    What am I missing?

    • Like 3

  5. Unfortunately, my .4mm wide/.1mm layer height printer is unable to print these with the level of detail needed. (I think the issue is more around the .4 than the .1...)

     

    Also, I've, apparently, never taken one of these keyboards apart, so I'm unsure how to even test it.

     

    I just imported the model into Tinkercad. The wall thickness is .7mm. Since I can only print multiples of .4, that causes an issue.


  6. Heck. I was surprised the EclaireXL had a full-size SD slot. 

     

    And maybe I’m missing something, but it seems odd to me that 35+-year-old devices need 600megabit speeds. 

     

    I mean, most memory upgrades top out at a megabyte. Do we really need to be able to turn the entire contents of memory over every couple of seconds?

     


  7. Welcome back. It’s funny. I received an email from one of the threads I am subscribed to with a post from you and I was like, wow, I haven’t seen a post from him in a long time. 

     

    And now I know why. 

     

    Hope everything turns around for you. 


  8. 4 hours ago, DavidMil said:

    I've sent off a couple of 800 Hi-Tek plungers to a 3D scanning company and I now have good stp and jgs files that I will be using

    when I get a 3D printer in a few months to try and start making new plungers.

     

    David  

    Would you care to share the models with the rest of the community?


  9. @mrrobot, any chance you would consider doing a 3-d model of the full-sized 1050 plastic and releasing under CC to allow projects like this to have an enclosure that could be "modded" without using Dremel?

     

    You've made great progress on your modelling skills and you certainly have the talent for it. There is actually already a 1050 face plate out there. Just need a top and bottom shell and *BAM* 1050! :)

    • Like 1

  10. So. I'm looking at the keyboard code and looking at documented scan codes for PS/2 keyboards. I see this logic in the code:

            break_pressed<=ps2_keys_reg(16#0E#) or ps2_keys_reg(16#77#); -- BREAK (ADDED 0E IN ADDITION TO 77)

    According to the code tables I am seeing, 0E is the grave quote (unshifted tilde key) and 77 is numlock.

     

    But the tables also say that Pause/Break is E1 14 77 E1. 

     

    This code is all new to me, and I haven't had time to parse it all, but I don't know how it is processing the 4-byte pause/break code.

     

    BUT THE GOOD NEWS IS, THE GRAVE QUOTE WORKS AS THE BREAK KEY!!!!!!

     

    So, YAY!

     

    I'm going to update the Wiki...

    • Like 1

  11. 2 minutes ago, NISMOPC said:

    I also noticed in above listing of key mappings from the OP this:

     

    Break

    F7/Pause

     

    So, is it possible the F7 is already mapped and you just need to add it to your FAQ ?!

    F7 is Select. So it cannot be break. 

     

    That listing in the OP is the list of key maps from the Altirra Atari emulator for Windows. That app has nothing to do with ExlaireXL. 

     

    Todd

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