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Posts posted by toddtmw
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The link to the keyboard overlays is on the keyboard page of the wiki on the website.
Start at 64kib.com go to the wiki, then the ExlaireXL project. Then wiki. Then either FAQ to keyboard page or scroll down and click link.
Link to FAQ:
http://www.64kib.com/redmine/projects/eclairexl/wiki/Faq
Todd
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Just now, joeventura said:OMG My wife loves that song on the Atari!!!
It is REALLY one of the best-done songs. So distinctive and jaunty and fun. I watch it all the time still... (Both on youtbe and it's my goto when I play around with real hardware...)
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Nice to see beta lyrae make it. Cannot believe this didn’t.
(seems to be more mastertronic than they deserved...)
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22 hours ago, joeventura said:So there's a 1 hour + compilation of the best Atari 8 bit video game songs.
Which do you think is Best.
I enjoyed MULE and it didnt even make the cut
https://www.youtube.com/watch?v=ioO5dxQ66Ec
Tale (tail) of Beta Lyrae and Passionately we’re always my favorites BITD.
Haven’t listened to this yet to see if those made the cut
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Yeah. I don’t have ABL, but I see this when my bed isn’t leveled properly.
So, I’d say you are on the right track.
It also seems some filaments are more prone to this than others.
Try another filament from a different manufacturer. If that helps, cross that manufacturer off your list.
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Also, whoever made you SDM would have had to properly added support for it to work with other IDE devices.
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Okay. Cool. I just wanted to make sure I understood.
@NISMOPC, I knew about the add-in board, but reading through the forum posts around how that came to be, it felt like the idea for the board came after the port was already there.
Thanks, everyone!
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11 minutes ago, foft said:No, as it stands nothing is connected to it. It’s a vga port with no r, g or b.
re dvi: I was referring to the other port that is active.
Ok. I’m sorry. I’m not trying to be critical or dumb. But along the back of the ECXL, there is a port that looks exactly like a VGA port. It’s the silver port in the middle of this picture:
What I think I am hearing is that port isn’t connected to anything?
if so, why take the trouble to purchase it and physically connect it to the circuit board?
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So, as it exists, that is a DVI port?
to use it, I would need a vga to dvi cable?
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How do I get to the plunger on an 800?
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Just now, Sugarland said:Sorry to hear!!
Welcome back. Did you lose any A8 equipment as well??
I bet the answer is probably not.
Probably, because he appears to not know what all he has.
Not, because he’s always finding stuff in his attic.
😀😀😀
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4 minutes ago, flashjazzcat said:Well, any SD-card based storage device which doesn't permit 500KB/s transfer speeds is going to be pretty limiting whether one runs the video player on it or not. If the Atari's CPU has to drive the SD card in 4-bit serial mode I expect it to be a regression performance-wise. Perhaps some kind of IDE emulation layer is what's taking the time. AVG takes this approach, but it's still slower than a real IDE device for single sector IO. The SD/CF adapters have basically zero performance overhead.
Regarding neat tricks: the key difference between Avery's video player and VBXE/Rapidus software is that the former can run on an unmodified Atari with little more than a Compact flash connector wired up to the cartridge port.
I’m still confused. SD card specs are measured in megaBYTEs per second. Class 6 rates at 6MB/sec. That’s an order of magnitude more than what you are saying is needed.
What am I missing?
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I’m confused. What is the port on the ECXL that looks like an RGB monitor port do if there is another adapter needed to do RGB?
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Unfortunately, my .4mm wide/.1mm layer height printer is unable to print these with the level of detail needed. (I think the issue is more around the .4 than the .1...)
Also, I've, apparently, never taken one of these keyboards apart, so I'm unsure how to even test it.
I just imported the model into Tinkercad. The wall thickness is .7mm. Since I can only print multiples of .4, that causes an issue.
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2 hours ago, ivop said:Edit: And TIL what sheetrock is
We always called it drywall here in the midwest.
Culture lesson time. Do you use a similar product on your walls?
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I can print them, but I cannot guarantee they will work.
This is an untested, unproven scan that @DavidMil had created. I cannot offer to print them or share them without his permission.
Let me print one and play around with it in my Atari 800 first. I'll post pictures later today.
-Todd
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Heck. I was surprised the EclaireXL had a full-size SD slot.
And maybe I’m missing something, but it seems odd to me that 35+-year-old devices need 600megabit speeds.
I mean, most memory upgrades top out at a megabyte. Do we really need to be able to turn the entire contents of memory over every couple of seconds?
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Welcome back. It’s funny. I received an email from one of the threads I am subscribed to with a post from you and I was like, wow, I haven’t seen a post from him in a long time.
And now I know why.
Hope everything turns around for you.
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4 hours ago, DavidMil said:I've sent off a couple of 800 Hi-Tek plungers to a 3D scanning company and I now have good stp and jgs files that I will be using
when I get a 3D printer in a few months to try and start making new plungers.
David
Would you care to share the models with the rest of the community?
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@mrrobot, any chance you would consider doing a 3-d model of the full-sized 1050 plastic and releasing under CC to allow projects like this to have an enclosure that could be "modded" without using Dremel?
You've made great progress on your modelling skills and you certainly have the talent for it. There is actually already a 1050 face plate out there. Just need a top and bottom shell and *BAM* 1050!
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3 hours ago, toddtmw said:0E is the grave quote (unshifted tilde key)
1 hour ago, NISMOPC said:For reference: I Googled "grave quote"
I did explain earlier in the post what the grave quote was...
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So. I'm looking at the keyboard code and looking at documented scan codes for PS/2 keyboards. I see this logic in the code:
break_pressed<=ps2_keys_reg(16#0E#) or ps2_keys_reg(16#77#); -- BREAK (ADDED 0E IN ADDITION TO 77)According to the code tables I am seeing, 0E is the grave quote (unshifted tilde key) and 77 is numlock.
But the tables also say that Pause/Break is E1 14 77 E1.
This code is all new to me, and I haven't had time to parse it all, but I don't know how it is processing the 4-byte pause/break code.
BUT THE GOOD NEWS IS, THE GRAVE QUOTE WORKS AS THE BREAK KEY!!!!!!
So, YAY!
I'm going to update the Wiki...
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2 minutes ago, NISMOPC said:I also noticed in above listing of key mappings from the OP this:
Break
F7/Pause
So, is it possible the F7 is already mapped and you just need to add it to your FAQ ?!
F7 is Select. So it cannot be break.
That listing in the OP is the list of key maps from the Altirra Atari emulator for Windows. That app has nothing to do with ExlaireXL.
Todd

EclaireXL Issues Thread
in Atari 8-Bit Computers
Posted
You might consider switching your ECXL settings to ANSI keybaord. That would effectively swap the :; key with the *^ key, which (i think) would make the arrows in a better place, but I also think then the arrows printed on the stickers would be backwards so maybe not...