_Fandal_
-
Content Count
772 -
Joined
-
Last visited
-
Days Won
1
Posts posted by _Fandal_
-
-
I've got my copy today but I'm not able to boot from it. STC logo appears and nothing more...
F.
-
-
Hi,
Is the music too fast under PAL due to it being a US release?
Is the table at L_8614_0A a note-length, e.g. increments of 6
for an NTSC machine = 1/10 sec, so could be change to
$05,$0A,$0F etc for PAL?
I tried to run it on PAL/NTSC and I don't think music is faster under PAL. Or am I wrong?
I notice too a dodgy way they install/leave the vbi:
jsr $C272 ;A05F 20 5C E4 ; nahozeni VBI
and
jmp $C28A ;BF8D 4C 62 E4 ; zmena - odskok z VBI
So this could crash under some O/S's?
Regards,
Mark
I had to change it to JSR $C272 as I'm using memory under OS (8kB in area $D800-$F800). And my file version is designed for 130XE so routine for setting VBI should be always right there (I hope).
F.
-
Hi all!
In the attachment you can find source code of my file version with my comments in Czech language
Source code is designed for use with MADS.And here's the list of cheats I found in original cart dump:
CTRL+number = level teleport
SELECT (pause) -> CTRL+SELECT+ENTER -> SELECT = teleport to the top of tower (don't use on elevators!)
F.
-
Fixed. I only made some changes in LOAD2.FNT file. Moreover I cleaned the disk, only really used files are now there.
And Sea Quest just needs one change in LOAD file on line 5000: RUN "D:SEA" instead of LOAD "D:SEA".
F.
-
1
-
-
It attached - though unfort there is a bug which I cannot fix
- The autorun.sys used to load to CHR sets into memory and the basic file would alternate between them to give them motion. Either I cant find my final version or something went whacky - it doesnt work
- I have to manually run the program to load 1 chr set in and then run the game.It only works in 800 mode. my friend who wrote the few ASM routines around the chr set flipping did something XL/XE OS doesnt like..................
Its a 32K basic program so hopefully you can learn something from it - maybe not

The Break key is disabled but you can hit Reset and load in the files manually.
I loved the Ultima series so I wrote a game in basic as best I could 20 years ago

Well, I simply don't know what to do. How can I run your game?
F.
Ok it seems I have some missing items!
All from Basic
You need to load the file LOAD2.FNT
on line 20 it sets up to load 2 font files - FOR and FOR2.FNT, for some reason FOR is not on the disk - I must be missing one of the font files that I need to dig for.
Change FOR to FOR2.FNT and run
it will error on LINE 90 for some reason - I dont know why - been a long time
You can now run one of the following:
DEMO (gives some instructions)
FOREST (the game itself)
You should be able to see/do everything - just the font doesnt change.
It only runs under OS-B
Another missing file "BEG" is required on line 150...
F.
-
It attached - though unfort there is a bug which I cannot fix
- The autorun.sys used to load to CHR sets into memory and the basic file would alternate between them to give them motion. Either I cant find my final version or something went whacky - it doesnt work
- I have to manually run the program to load 1 chr set in and then run the game.It only works in 800 mode. my friend who wrote the few ASM routines around the chr set flipping did something XL/XE OS doesnt like..................
Its a 32K basic program so hopefully you can learn something from it - maybe not

The Break key is disabled but you can hit Reset and load in the files manually.
I loved the Ultima series so I wrote a game in basic as best I could 20 years ago

Well, I simply don't know what to do. How can I run your game?
F.
-
-
-
-
Great game!
Are there any additional credits for graphics and music?
--
Atari Frog
Graphics by MatoSimi, music by unknown author (MOD converted to RMT).
F.
-
-
-
-
-
Thanx alot, Fandal!
Again, great work! And that you were able to fix the known bugs is ... eh, superb! (can't finde the right vocable...)
What do you think, are you able to do a file-version of Midimaze? I dream of a version with altered network-code,
As all network modes of Midimaze are based of hardware connected to the SIO-Port of the Atari, it would be great to
have a SIO2PC or Lantronix-USD10 mode added or exchanged with one of the modem-modes. Even a 2-player-mode
with a crossover-Siocable would rock.
It's lame to play with dumb drones or get askicked by unfair good ones. Playing with real people would make the game
really cool.
Imagine to connect real machines over the internet like it is possible for Telnet'ed BBS.
Wohoo! That would rock.
Greetings,
Beetle
Well, it's interesting idea. File version of MidiMaze with modern network support.
I think it's prossible but MidiMaze is 128 kB cart so file version would require 256 kB of expanded memory...
I'm going to discuss it with Raster and Bob!k of C.P.U. as it would be big project and I'm total lamer in HW.
F.
-
-
-
What to do in this game? Shoot and what?
F.
-
That image doesn't want to work for me - getting Bad Checksum error (on Atari800Win+ 4.0b).
It works fine in my Atari800Win+ (final release) but you're right, checksum is wrong. See the attachment for raw ROM image as well as correctly created CAR image.
F.
-
OK.
Here's fixed Tower Toppler cart image.
List of chages:
1) removed annoying gray (probably debug) line
2) fixed wrong animation of enemy
3) fixed length of jumps (one more pixel) so levels 6 and 8 can be finished now.
I had to change only 10 bytes in original cart image and another 16 bytes were added to solve some problems with missing animation...
F.
-
Fantastic!
F.
-
I actually thought it was pretty good, although it was devilishly hard:
http://www.atariprotos.com/8bit/software/t...owertoppler.htm
Tempest
I think it isn't so hard with some training and especially with cheats implemented by author(s).
F.
-
What's wrong with using Tower Toppler? It's the US name, not something unofficial...All is wrong about that name. The guy who wrote it called it "Nebulus", period.
And what's with that ugly b/w screenshot? From the Spectrum version?
I wouldn't change its name. It was released as Tower Toppler on ST and I think Atari had the same idea with A8 version.
Fandal,
Can you give us a patched XEGS rom, with the animation fixed?
If you care I'll release fixed ROM as well.
F.

Lost Treasures Jaguar CD Game Release
in Atari Jaguar
Posted
It's unmodified M series PAL Jag.
F.