_Fandal_
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Everything posted by _Fandal_
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Well, it's interesting idea. File version of MidiMaze with modern network support. I think it's prossible but MidiMaze is 128 kB cart so file version would require 256 kB of expanded memory... I'm going to discuss it with Raster and Bob!k of C.P.U. as it would be big project and I'm total lamer in HW. F.
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7,850 F.
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File version is here. F.
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What to do in this game? Shoot and what? F.
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It works fine in my Atari800Win+ (final release) but you're right, checksum is wrong. See the attachment for raw ROM image as well as correctly created CAR image. F. TT.zip
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OK. Here's fixed Tower Toppler cart image. List of chages: 1) removed annoying gray (probably debug) line 2) fixed wrong animation of enemy 3) fixed length of jumps (one more pixel) so levels 6 and 8 can be finished now. I had to change only 10 bytes in original cart image and another 16 bytes were added to solve some problems with missing animation... F. TT.zip
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Fantastic! F.
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I think it isn't so hard with some training and especially with cheats implemented by author(s). F.
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All is wrong about that name. The guy who wrote it called it "Nebulus", period. And what's with that ugly b/w screenshot? From the Spectrum version? I wouldn't change its name. It was released as Tower Toppler on ST and I think Atari had the same idea with A8 version. If you care I'll release fixed ROM as well. F.
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Hi all! Well, it seems I'm almost ready to release file version of Tower Toppler proto cart. Though I haven't tested all levels, it looks very promissing. All known bugs are fixed (even missing animation - see the second screenshot) and it works fine on my real machines (tested on 130XE and 320XE Rambo). Now I want to make the last step. What about adding some colours to the main screen? Tower Toppler logo looks really very ugly in B/W but using some changes in DLIST it can be changed very easy from ANTIC mode F to E (see the first screenshot). So... Any proposals for colour combination? I'm not gfx man so I need some proposals from you! The best one will be implemented to the final version. There's G2F file with imported screenshot if you care... F. TT.zip
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Excellent work!! F.
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Update: 12,090. Level 5 is easy but the next one is pretty tough. F.
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Some improvement: 9,205. F.
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8,070 F.
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I haven't really played the XEGS version much but if the level layouts are the same as the 7800 version then you maybe the maps for the 7800 version will help. Mitch Thank you very much for the link. Layout of the 6th tower is the same so it seems I must do something wrong... F.
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Hi all! I want to convert Tower Toppler XEGS proto cart to file version and not only that, I want to fix all known existing bugs to make it fully playable. I started with testing cart dump from Atarimania to assure if the game is really completed. And I have a problem - I'm not able to finish 6th tower from mission #1. I simply don't know how to continue at one point (see the screenshot) as I can't jump to the right. Am I missing something or is there some bug in tower structure? I would appreciate any help from anybody who played TT in A8 emulator or on other platforms. In the attachment you can find save state from AtariWinPLus emulator saved at the start of level (with some additional time ) if you want to test it (don't forget to attach TT rom image). F. level6.zip
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I know it crash in bonus level on PAL system. Is this you're talking about? F.
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Are you asking for file versions of Koronis Rift and The Eidolon? Here is The Eidolon (130XE required) but I'm sure if Koronis Rift has been converted as well. Anyway, first I want to convert games available only as cart images. So may be later... F.
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OK. File version of Battlezone is out and there're only last two 64kB XEGS carts waiting for conversion. So the question is which one I should convert first. Desert Falcon or Tower Toppler? F.
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4,895 Henry's House is nice to see but very tough to play. It's a typical example of totally annoying game. F.
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HSC3 Contest 19 Shamus Case II - Novice
_Fandal_ replied to Goochman's topic in 8-bit High Score Club
12,160 F. -
I said it in another thread already. Original Mario Bros. cart uses continous bank-switching technique and I "just" adapted it to expansion memory bank switching. It is the only possible way how to create file version of XEGS cart I know. F.
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Yes. F.
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Here it is... Enjoy! F.
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Hi! After conversion of Deflektor I'm back with another piece of work. This time I converted light gun shooter Barnyard Blaster... Enjoy! F.
