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_Fandal_

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Everything posted by _Fandal_

  1. I have "All the Rage" Audio CD (Primal Rage soundtrack) created by Jeanne Parson (songs At Stonehenge, Gorge!, Jungle Song, Cavern Claustrophobia, Primal Dance, Himalaya, Volcano, Rock-n-Rage, Beachin', Rage in the City) if you're interested... F.
  2. There is only place where you can find some info about XEGS RAMcart. And I'm affraid it's selfmade only. F.
  3. Gato isn't a conversion. It was written for 130XE. And Barnyard Blaster doesn't work on real Atari. And Bug Hunt "conversion" is crap one as there is a lot of banks with screen data missing. I've done 100% conversion some time ago. F.
  4. It seems you folks do not fully understand why these conversions are so difficult. All known XEGS cart prototypes (which haven't been filed so far) like Commando, Deflektor, MidiMaze or really released XEGS games like Barnyard Blaster uses bank switching in every VBI! Deflektor, for example, has one bank for sounds and music, another one for display routines and so on and these banks are being switched all the time. If you don't want to rewrite these games totally from scratch, you must accept the way they were originally written and you must adapt them to another type of bank switching. And that's the main problem. XEGS cart banks are smaller and they're mapped to another memory area than banks of any type of expanded memory. F.
  5. I have XEGSRAMcart by C.P.U. and it can handle all XEGS cart images I have. It's great HW but not everybody has it (as I know less than 10 pieces was made) so I decided to convert Deflektor to file version. F.
  6. How to convert XEGS cartridges to file version? Well, you must disassemble whole cart image to remove all collisions between incompatible cart bank switching (XEGS cart has 8kB banks mapped to $8000-$9FFF) and additional memory bank switching (16kB banks mapped to $4000-$7FFF)... And that's a problem. Big problem. Huge problem. As I said, I had to make almost 1000 changes in source code of Deflektor and it's only 64kB cart with just seven really used banks. MidiMaze is 128kB cart (16 banks) as well as Commando, Crossbow, Crime Buster or Barnyard Blaster. Moreover, Sunmark is still selling MidiMaze and I guess it has copyright on it. BTW: are you able to start MidiMaze in multiplayer mode (on any network type) against humans? I'm not... F.
  7. Yes, Commando would be nice. But it's 128kB cart so any conversion would need Atari with 256kB expansion and converting this one would be suicide for sure. F.
  8. I'm affraid you shouldn't expect anything from A8 "communnity". It's dead. F.
  9. Fandal, well done!!! Patching a game requires a lot of experience .. my respects!! btw, what is RSD 1.5? \twh RSD 1.5 is Raster's dissasembler from his great (and secret) PowerToolsPack. It's a pack of Win32 .NET based tools (RSD dissabler, RSA assembler based on MADS, music composer based on RMT and graphics editor similar to G2F but much better - everything with web interface) as well as native A8 applications (for example very fast packer/depacker based on RAR or RS-DOS based on Sparta DOS X). Unfortunately it's available only to C.P.U. group members (and me). BTW, all games/demos which have been released lately (Cubico, Cervi2, Basix or Self Test Demo) were written using PTP... F.
  10. Hi all! Well, it took more than one week of hard work, but I've done it!! File version of great game Deflektor is now available for all those Atarians who want to play it on real HW. It's 100% conversion and moreover I fixed two minor bugs from original cart dump. The only limitation is that you need at least 64kB of additional memory (130XE or better) to run it as original brutal bank switching is still there. And how did I do that? It was really simple: I disassembled the whole cart dump (64kB), analysed the source code (300+ kB file, 9000+ lines), made more than 1000 changes and compiled it again... Used tools: Atari800Win PLus 4.0, MADS 1.6.4, RSD 1.5, UltraEdit-32 11.10a+1. Enjoy! F. P.S. Don't tell me I'm crazy. I know that!
  11. Here it is. Thanks a lot if you can do this. Also, can you make the score display in the millions? Here's fixed file. BTW, your version is nothing more than cracked disk which can be found on Atarimania. Score in millions can be done. Everything is possible. But it would take a much more time and effort than this simple fix... F. Alien_Swarm.zip
  12. Version "06" taken from your server has the same bug. F.
  13. Thanks for replying. Unfortunately there's so much wrong with this version it no longer contains much of the original game. Did you hack this yourself? Perhaps the original was screwed up to begin with? My working version is 6,497 bytes long whereas yours is 5,766 bytes. Incidentally, I'm using Atari800Win Plus 3.0. Send me your version and I'll fix it. F.
  14. Excellent work, guys! Congratulations!! Even his majesty Raster likes your newest game! :) F.
  15. Pirate cart? From this: Jaguar B&C Aircars cart only $40 or $45 with original ICD manual. Years ago we purchased the rights to several of ICD products. Over the years we have also bought and traded each others products for resale. In 1997 we traded several Jaguar developer items for several ICD products including Aircars. Since ICD never delivered their products due to internal problems(????) we are now producing our own B&C version. Our B&C Aircars is sold with or without the original ICD Aircars manual. The label says B&C. Other than that they are identical to those shipped by ICD when they were shipping them back in 1996... F.
  16. Hmm... What should I do in this game? I was running to the left for 20 minutes and nothing happened... F.
  17. Hey Schmutzpuppe, very nice multijoy game!!! Congratulations! F.
  18. Hi! Very nice game, really!! I walked thru all 25 levels but I don't have a final code as it isn't diplayed anywhere after congratulation screen... And it seems to me there must be some bug as in level 20 (or so) music suddenly went off and next level sounds were gone as well... F.
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