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_Fandal_

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Everything posted by _Fandal_

  1. OK, Castle Crisis is very good too. I know our community is very weak. And that's the reason I don't understand why so many talks about "how to make cool games". We can talk about it to the death each day but the result is just big zero. I don't know this game. What is that? Well, I'm pretty sure we can expect something really cool from ABBUC Contest 2005 if Polish coders are going to take a part... I don't know if it was realeased in 2004 but it was written a long time ago, in happy years era. May be. But I'm trying to say this: stop talking and start doing something. F.
  2. Well boys, it's really nice we all know how to make cool games. But words are not enough in this case. I've counted only 11 new games for A8 written or released last year as a final version: Achtung Panza!, Astro Road, Atari Greed, Blockers, Castle Crisis, Cosmic Hero, Dyna Blaster, Galaxia, HexxagonXE, Microdash and Rocket Boy. And I think it's not too much, especially when you realize three games from my list were written for 1kB MiniGame Compo. And I think only Dyna Blaster is real "top" product. It's really strange. I've read a lot about making fantastic games in various threads here on AA but I just don't see results of those talks... F.
  3. I've just tested it and it seems there's no problem on my real PAL machine. But to be honest I didn't find any differences between this version (Feb 16 05) and a build I've downloaded from your site a couple of months ago (marked as Aug 11 04). F.
  4. I can also add: Mach DOS Turbo DOS Super DOS Rambo DOS BeWe DOS DOS XE Howfen DOS Multi DOS and many hacks of DOS 2.5, like Rainbow DOS... F.
  5. Nice hack, really. There's version with added start header. F. missile_commandplus.zip
  6. OK. See my replay on atari.area. Thanx again. F.
  7. Hi all! I have several demos which probably need 1MB extra memory to run correctly but I'm not able to test them on real machine because I have 320XE only. And testing everything is rule number one for me before putting any stuff on my site. So: is there anybody with 1 MB expansion to test those demos for me? Thanx, F.
  8. Hi all! I really like to play Chris Martin's JellyBeans and I want to check it in net mode too... Is there anybody still using real Atari with APE and with direct connection to internet? I hope so... F. P.S. to Chris: I think it would be useful to add some READ.ME file to distribution disk (especially with list of key shortcuts).
  9. Really interesting piece of stuff coded in my favourite MAC 65!!! On the second disk you can find three source files (ANIMATE, ANIMATE2 and SHAPES) for the main executable "MC" file. As I don't like typing any commands to see both demonstrations, I merged needed two files from disk one, cleaned all binary executables from extra bytes, added START headers and renamed them to AUTORUN.SYS. See the attachement... F. ufo.zip
  10. Hey, maybe it's a hack, but he made very cool game using Lemmings Prevision. Too bad there's no time to think what to do on some levels - due to very short amount of time... Any Pause key? I didn't find any way how to stop the game but you can press Select in the title screen for practice mode with unlimited time. F.
  11. Well - the demo version of above mentioned APC-Lemmings was done in about 1994 year, so maybe Mr. Datri borrowed some procs from there... Well guys, you're right. Lemmings by Datri are based on Lemmings Preversion demo. He used gfx and some parts of code as well but he must add a lot of to make it fully playable. Call it hack or not but at least he made something more than very interesting demo. I've seen a lot of great intros for games which were never released (Vector, IK+ or Mortal Kombat for example) but to make a game is a LITTLE bit complicated than to make a (playable) demo. F.
  12. At Atarimania you can find a Lemmings preview by Mariusz Krupiwnicki and Marek Drozdowski which looks identical in essential parts to the Datri-version. Maybe that's why Mr. Datri needed no assembler Interesting. I'll ask Datri who used what. May be he just used some gfx from this intro, may be somebody used something from his game, who knows.... F.
  13. Well, Lemmings are out! You can dowload them from http://atari.fandal.cz/detail.php?files_id=4726 As you probably very soon recognize, this game isn't for babies. Almost each level is on the edge with time limit and you must be fast as a lightning to solve some levels. So, you can call yourself real Master, if will complete all 29 levels... F. P.S. Something REALLY interesting: this game wasn't written using any assembler. Datri used just some hex editor and whole code was entered as "numbers". The devil coder he was sure!!!!
  14. A tape-only release in 1998 ? Weird! Maybe this is because nobody has the original tape !? Well, you know, Turbo 2000 was very popular in our country and most of Atarians used tapes only. And almost nobody used disks... F.
  15. Hi all! I'm really proud to announce that one of the best A8 games ever made in Czech republic was not only saved (by me, of course) for all times but it was also and finally converted to the disk version!! And I'm almost sure Lemmings by Datri will be totally brand-new piece of stuff for most of you although it was written in 1998 originally. The reason is very simple: the game was released only on tape and it was protected by very sophisticated system based on non-standard Turbo 2000 which was developed by Datri specially for it. And as I know so far nobody was able to convert it to the disk version though some tries were there... But stop talking about how difficult that conversion was and how good I am . Today (Wednesday, 20:17 my time) I released all three intros to the Lemmings and tomorrow I'm going to release the game itself. Intros can be find on my A8 site (http://atari.fandal.cz) and the game disk will be put there too. So, stay tuned and enjoy Datri's game and the result of my hard work as well. F.
  16. Aha, that's the problem. Gfx is moved from inversed characters to not inversed ones... F.
  17. Thanx a lot. That thread seems to resolve my problems as I really need my own boot code because original game start loading from page 4... F.
  18. Hi all! I need to make my own bootable disk but I don't how to do it... What is structure or the first three sectors? Or better: what should I do to make disk bootable? I was searching the web but didn't find anything usable... Thanx for any help... The reward will be one very interesting game converted after many tries from tape... F.
  19. I still think MOVE in X (not in Y) is not working properly... Colours are slowly destroyed when moving for 2, 4 or 6 points while moving for 8 points is OK. See attachements: 1.gif = before moving, 2.gif = after the first move for 2 points, 3.gif = after a few moves for 2 points. F.
  20. Well. But MOVE XY function still doesn't work properly and I think there should be added switching off BASIC when exporting G2F picture as XEX because PMG is completely missing with BASIC on... F.
  21. Hi! Very very nice game, really. I like it. But... Is there any way how to start new game before all positions are filled up? And I think there should be added possibility to delete chars when entering player's name in the option menu. F.
  22. Hi! In the attachement you can find Diskey II ED and Diskey II ED plus Bobs Sector Editor, my favourite disk tool. F. tools.zip
  23. But old and very unpleasant bug is still there... Picture is being slowly destroyed when moving it using Move XY function.... F.
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