_Fandal_
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Posts posted by _Fandal_
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Here is a version with reverse control by default. I was so kind a patched it for you.
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Just was wondering if it is possible to fix this problem. The original rom with the key bug always worked on an 800.
Any solutions?
Here is the new FINAL Rom.
Also is there anyway of Turning this into an XEX also?
=)
Memory location $9FFC cannot be zero (address $1FFC in your binary). Check the attachment for "fix". It's not a fix actually because there is some code on address $9FFC so it' not 100% functional now but it boot. I did it just to demostrate where the problem is...
And file version? It should be piece of cake...
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I've just received your mod. Thanks a lot!
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Thanks, FYI that image was identical to the one posted above
I think the image I've posted comes from Fandal's site!
OK then...
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Hi, the Atarimania image is an 'atx' file, therefore a VAPI image requiring a supporting emulator to play it. A cracked version would be useful though
Here is a cracked version of VAPI image, 100% working.
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Here is my strategy before reaching level 99: I usually don't hunt enemies, I wait for them to come as I protect just a small area with at least two astronauts...
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Easy, normal or hard?
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This one for today.
1.)- Rework the Lines and colours around Playing Area: This Grays colours in all Levels/screens of the Game. Only Playing Area changing colours.
2.)- Add another Blue for the Playing area: 2colours, like on other Levels.
3.)- Get 3colours for the enemys with 1 not on Playing Area (so that can be different from the Backgr. Graphics).
4.)- Our Spaceship with this colours and the same for all Levels/Sccreens)
Not more time, but you can see that I start repainting the Backgr. Playing Area with the other Blue. lso the Enemys need to be re-redone.
The Letters can be like in the Original game (This is because of the port into G2F.
And the Files:
Greetings.
José Pereira.
"Why not" to do this or this or this or this on Atari?
Because it takes one day to create mockup like this while it takes months of hard work to code such complex game. Do you understand that?
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Great, Fandal!
While I've seen the triple ball bonus in Arkanoid II, I've never encountered it in the original Arkanoid. Was it even possible to get it in the original?
Out of curiosity, what was the specific reason for the bonus not appearing? Can you conclude from your analysis whether it was a concious decision on developers' part or a bug?
Tripple ball feature is available in original Arkanoid as well but I have seen it just once in my life. Arkanoid II is running on the same engine, there are only some minor modifications...
The problem was in generataing random numbers. Don't know why but original game generate any "random" number by reading $D40B counter (I would say that it is pretty pseudorandom generator). Moreover, number for bonus ball is generated in very bad moment resulting that it is equal to 4 (tripple ball bonus) only under very special circumstances. It was easy to fix this problem. I just replaced reading $D40B by $D20A.
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Hi all!
Playing Arkanoid in HSC I found out that triple ball feature is fully working in Arkanoid II game while it is very rare to see this bonus in original version. It was easy to fix original version knowing that. Fixed original version is available here. Enjoy!
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I got him!! Sixteen hits and he was dead.
My score: 461,120
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WOW Great effort! Does the game get harder or there is some other incentive to play it further (other than winning in the HSC) or does it just repeat
p.s. Does anyone know if Arkanoid II, III etc have different bosses or just the different screens
The game ends when boss is killed. No harder or continuous play.
I've never tried to beat Arkanoid II or III but I guess there is the same boss. Just different levels. May be I'll give it a try.
OK. I can confirm that there is the same boss in Arkanoid 2. But there is one important difference in the game. You must be pretty lucky even to see "D" bonus ball in original Arkanoid (three balls in action at once) while it is common in Arkanoid 2 (check the screenshot). I don't know if there is some bug in original game causing it but I'm going to check it out for sure. May be it is possible to patch or fix original Arkanoid to enable this feature. It would be cool, would not it?
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Hello _Fandal_,
Thank you so much for the file! Just one more thing: would you p.l.e.a.s.e. tell me how to do the trick? I mean, how to correctly modify those memory address?
Regards,
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Step by step:
1) Start the game, enter Cheat options and set Memo to 5 and Search to 4.
2) Play the game until you lost a life, enter Cheat options and press Search button to locate lives counter.
3) Check memory address $A0, activate Lock in, set it to 5 and voila - you have trainer for Panther.
Unfortunately, sometimes it is not so easy and you need deeper knowledges of 6502 ML to create a trainer...
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Hi there,
Does anybody know how to properly set the Cheat Options in the Atari800WinPLus emulator? I´m trying specifically to increase the number of lives of the shoot-em up "Panther" (Mastertronic - 1987).
Thanks in advance,
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Cheats in Atari800WinPLus emulator are designed to "lock" memory address which is used for storing lives, energy, etc. Check the attachment for Panther trainer (unlimited lives).
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Just wanted to say that I finally got round to installing my stereo board today after it sat on the shelf for a year! No Covox on this one just 2 Pokeys. Thanks for the ATRs CC - I've had some fun with them this afternoon.
Beetle - thanks for the recommendations demo/game wise, alas I still can't run Numen since I have only 256Kb not 320 I'd love to try your patched Zybex if you would like to post it?
Any more stereo recommendations?
Stereo: http://atari.fandal.cz/search.php?search=stereo&butt_details_x=x
Covox: http://atari.fandal.cz/search.php?search=covox&butt_details_x=x
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This is the first game of the new season... game ends 11:30 pm ET on Friday, January 22, 2010.
<br/><br/>
Arkanoid<br/>
Thanks for choosing Arkanoid! It is one my favourite games on A8!! I finished it many times as teenager but it has been 20 years ago...
Anyway, I gave it a try again and I was able to reach 33th level on very first attempt (more than 75 minutes of playing). Unfortunately I wasn't able to beat the boss as I only had one last life left. Killing the boss really needs some practice and you must be lucky as well...
My score: 269,550
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So this one is working correctly on real hw?
Yes, this one works fine!
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There was this game that was either on Atari 2600 or NES. It had a strange name. The character I'm thinking had a bow and the forest was 3D (like a old FPS) you had to kill giant spiders and I seem to remember something about a cave...
http://atari.fandal.cz/detail.php?files_id=1913
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Wow, I'd forgotten about this one, will dig it out later!
Any other Xmas-themed games for the 8-bits out there?I know there are plenty of demo's etc. but no other festive games spring to mind...
http://atari.fandal.cz/detail.php?files_id=5918
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But how can I change..please any exaple...its better. thx.
Hey guy!
I tried to explain you many things for hours but you still don't listen to me.
So once again: if you want more colors or more sprites you must use DLI. And if you want to use DLI, you must be able to program in ML. Moreover, you must understand how Atari works.
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Hi all!
Has anyone tried to solve this problem in A8 ML?
Any help would be really appreciated!
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Congratulations!
Awesome work!
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HSC Season 7 Game 3: Tail of Beta Lyrae
in 8-bit High Score Club
Posted · Edited by _Fandal_
Congratulations to your victory!
I didn't participate because I really hate this game and I'm going to play only my favourite ones this year. I played too much games in HSC in the past and I really got a lesson: it must be fun to play something on A8 for hours, not a torture. And The Tail of Beta Lyrae would be a nightmare for me. This game is simply unplayable. Besides that, I'm pretty busy with my newest A8 game. It must be finished in just one month...
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