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Posts posted by Montrealer
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ive been watching bad influence and its funny
they talk about the 3do like its the bees knees
and talk about the m2 like its almost on store shelves
then they make comments about the ultra 64 like they don't believe that its even going to be real lol
https://archive.org/details/bad_influence_se4ep14
love how they call the like of the 3do and Saturn the new super consoles
wish we had a show like that here in the 90's
lol that intro. It looks like we're INSIDE a 3DO game.
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They're just covering their butts, hedging their bets. Another example: Project X was the NUON, undeserving of being mentioned in the same breath as Dreamcast in my opinion. 3DO would have made sense in that spot, Saturn even more so, even by August 1998:
I had to chuckle at "The next console war is here" while they show N64, PSX, Dreamcast and a hypothetical system called Project X.
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"yes, and"
look at the top of this magazine cover from December 1996. 3DO was on the margins, mostly a footnote, but that's kinda where AtariAgers live, too. It wasn't a featured contender for "The Big Fight," but it existed at the same time, and there were probably a few people who still enjoyed it or were happy to pick up remainders at a discount.
Hey -- Next Generation! I prefered Game Players (same publisher). They were usually pretty favorable to the 3DO and gave good reviews, even if I could smell the bribe once in a while.
I agree it's all semantics.
Objectively, the 3DO was still alive when the PSX and Saturn hit the market. So much so that the better EA and Crystal Dynamics games from the 3DO library were ported to the other consoles. But look at the cover : Sony VS Nintendo VS Sega. This goes with what I'm saying : the 3DO never really had a dog in this race.
And the header also mentions the M2 as if it were an actual product, and today we all know it's as real as unicorns. Matsushita must've been shooting money their way lol
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Yep, that's me.

The Dreamcast had to die, but does that mean it shouldn't be grouped with the PS2/XBOX/GameCube era? If we go back further, should we not lump the Turbo Grafx with the 16-bit era (Genesis, SNES, etc) because it bombed in North America? Not at all and the same logic should also apply to the 3DO.
Ah but the 3DO ran from 1993 to 1996. The N64 had just barely hit the market when the 3DO Interactive Player went under. It lived and died mostly before the 32/64bit generation came to be.
The Dreamcast was a more serious contender to the PS2/XBOX/GameCube generation, it had its life cycle in the same years, even if it came out in 1999.
And the TG16 is generally considered a proper 16bit-er. It released here the same year as the Genesis and it was clearly more powerful than the NES.
But this is all semantics, really. No one ever really talks about the 32bit generation as being : 3DO, Jaguar, PSX, Saturn and N64. It's mostly the latter 3.
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There's about 460 pics totaling around 100MB. I'm not sure if the staff would appreciate a 100MB upload though. A moderator would have to say its alright. But it would restore the thread's value.
Put them up on Imgur and link me?
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I sold off all my long boxes and only have the cd case ones left for sale currently. Been waiting for "watchers" on ebay to finally buy them. Those are some pretty good ones above!
What do you have for sale? The boxes?
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Would those pics have been the ones of, say, 5 or 8 NIB CIB MIB units stacked in a corner? With white walls and a woodgrain floor? And everything was at a diagonal angle? There were some of the 3DO blaster, and some of some games running on a flatscreen?
Essentially, yes. Plus lots of pictures of M2 hardware.
You have those?
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These pictures were still available last year. I wanted to use them to reference something on another site. Eh well.
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I bought some off eBay a year or two ago and it was pretty much the last batch that seller had to offer and he didn't renew his stock. The protectors did fit the 3 different type of boxes I had : the fragile cardboard with top/bottom flaps, the "snapper style" and the "gift box" type (Cannon Fodder like). Must've been different. Where were yours from?
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retroprotection now has 3DO longbox protectors. They've only been in for a week or so as of writing.
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Nice haul!
I haven't bothered to get into long box collecting for 3DO but this is a nice looking set.
What is the Iron Angel of the Apocalypse game? I'm not familiar with that one..
I haven't played Iron Angel of the Apocalypse (Tetsujin in Japan). It's a slow-paced first person dungeon crawler RPG. Here's a vid
The sequel looks like it moves faster, it might be a more action oriented FPS. I don't know yet. Here's another vid
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I got some 3DO games in.

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This is last night's mail call! I'm stoked with this purchase. I got Cannon Fodder Under the usual prices I'd see it at and BC Racers is just a rare game to come across. It's not great or anything but at least I have it.
I already had Return Fire, just not in the box so this one comes in at a perfect time and I'm eager to try the new missions in Maps O' Death which I never played before.
Iron Angel of the Apocalypse The Return is the sequel (duh) to Iron Angel of the Apocalypse. I don't own the first game nor have I played it. I'm on the line to decide if I'll wait to play the original first because I heard the 2 had noticeable différences in their engines and I don't want to "ruin" the experience of the first game by playing an improved version first.
Show me yours, 3DO lovers!.
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The 3do:the best port of wolfstein..and the worst port of doom.
Yes. Oui. 100%
I'll still say that the Atari Jaguar port of Wolfenstein 3D is still the BEST port of that game. Also the best port of Doom IMO as well

Have you played both? The smoothed graphics, lightning fast frame rate, remixed orchestral soundtrack, german language and no-censorship on the 3DO, as well as having all the missions including the expansions and new weapons truly make it the definitive port.
The only complaint I have about the 3DO Wolfenstein is that the screen doesn't flash red when you get shot. It makes it hard to notice you're being blindsided sometimes, and that can get annoying in the middle of a solid run.
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The pictures are gone.
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Um.. Reality check. The 3DO basically kickstarted the "proper" 32-bit console generation.
Hey! I didn't realize you're Austin Mackert, whomst've I subscribed to on the YouTubes.This places your comment in a better perspective, because I've seen many 3DO videos from your channel and I know you're knowledgeable when it comes to the 3DO.
Hopefully my remark didn't come off as too snarky, I did want to match your tone tho.Let's just get to the realistic fact that any machine that had to die once the PSX/Saturn came to the market couldn't _really_ be part of that generation. I tend to fantasize that better devs could have made games that closely matched early PS1/Saturn titles, but it's just not how it went down, sadly.
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mods can delete if this sort of advertising is forbidden.
3DO longbox protectors are available at retroprotection : http://www.retroprotection.com/3DO_c271.htm
They're the only online store I know of that carries them. -
Your other choices were reasonable but this is just... uh... whacky.
Neo Geo CD (despite the annoying load times) had a good amount of Neo Geo releases up to the 99' titles.Samurai Shodown 1-4, Pulstar, Windjammers, Neo Turfmasters, Real Bout Fatal Furys, King of Fighters, Metal Slug 1/2, Last Blade, Twinkle Star Sprites, etc... these are all heavy hitters with amazing replay value.
Outside of Road Rash and a few of the fighters, I can't see many 3DO games matching the neo geo CD in terms of sheer gameplay value.
The NeoGeo CD is a poor man's Neo Geo. I agree that the Neo Geo blows the 3DO out of the lake, but it's just that weird thing I do where I'd rather have a Neo and a 3DO and I'd never consider buying a NeoGeo CD. Also : Samurai Showdown is crazy good on 3DO, so it could probably have handled the other SNK Fighters and puzzlers.
I'll defend it. Neo Geo CD was full of side-fighters, but 3DO had lots of tunnel shooters, FMV fun, and space games. Star Control II, TWO Wing Commander games, Return Fire, Star Fighter, Need for Speed ... perhaps it's down to personal tastes (Western PC-style games vs Japanese arcade games) but I'd much rather have a 3DO than a Neo Geo CD, both then and now (though now, I don't have much use for either)
Sure, the libraries are quite different and the 3DO probably has more variety. That's a great point even though it wasn't my reasoning.
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Um.. Reality check. The 3DO basically kickstarted the "proper" 32-bit console generation.
Sure and the Jaguar ushered in the 64bit era.
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Oh no I mean I noticed no difference on svideo!
I know that, but it's been 2-3 days since I suggested the game and you said you'd play it.
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Wow that's a lot of soldering in the picture in that link! Very intense!
I retried again last night swapping my 3DO yellow video cable out back and forth with an svideo and I personally saw no difference myself. Either way the 3DO graphics are very pixilated anyways for the time frame so that wouldn't really help that. But I love the nostalgia of playing those bad looking games! I played through and beat Burning Soldier last night (my right thumb was dead afterwards from mashing the fire button on all the bosses) and I was totally fine with the nasty graphics. I like the nasty jaggy graphics of the Saturn as well.
Told you it was good! It's short, but that's all right.
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I'm the biggest 3DO enthusiast I know. I still voted Saturn.
3DO VS CD-i I say 3DO
3DO VS Jaguar /Jaguar CD I say 3DO
3DO VS NeoGeo CD I say 3DO3DO VS 32X/SegaCD I say 3DO
3DO VS Amiga32 I say 3DO
I'm all about that 3DO, but it doesn't compare to the proper 32bit generation at all.
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I have played Gex on the Saturn. Is it the same game, graphics the same, or worth it to try on 3DO?
I don't know wether this justifies getting the 3DO version other than for collection purposes, but I seem to recall there being an extra world and more visual items on screen. Also the 3DO version has a save feature while the PS1/Saturn versions have passwords.
There is talk of a "secret" ending in the 3DO version, Ive never completed GEX so I don't know much about it, and I don't know if that made its way to the ports.
I want to like GEX, but in this day and age I can't stand a platformer where the character is always slightly behind the middle and the camera has to "snap" when you change direction.


Game Reviews
in 3DO Interactive Multiplayer
Posted · Edited by Montrealer
Here I'll share some reviews for 3DO games for discussion purposes.

I found scans from my favorite gaming magazine from the days, Game Players and they have some 3DO games reviewed. They were always pretty favorable to the machine, and the magazine itself was a pleasure to read. They have this whole 2-year cycle where they had great humor, a lot of personality and they engaged the readers directly. Quite the gem. Sadly it fizzled out rather quickly after trying to reinvent itself a couple times. But I digress.
Here is the review for none other than Blade Force.
WOAH look at that score! 95% lands Blade Force a "Game Players Ultimate" award and the reviewer Jeff Lundrigan can't seem to get over how good the game is.
In case the text is too hard to read, here's the detailed score:
+Beautiful, texture-mapped city to fly through.
+And it MOVES, baby!
+A great -and loud- rock soundtrack.
-Scrapes the edge of generic rock, though.
+There's never been a heli-pak sim before.
+Just two words- Bungee Cam!
+If you love to fly, you'll love this!
+Special weapons, challenging gameplay- what more do you need?
+Screaming action keeps you coming back!
-Gets a little repetitive after a while
Bonus : Blade Force was also titled 3DO game of the year in the 1995 Holiday issue

Do you agree with the review? I DON'T.
Don't get me wrong, I like Blade Force. It's one of the true quality exclusives for the 3DO and it is quite the technical achievement in terms of graphics and framerate. I really shows off what the 3DO could do. But come on- read that review; "fly! shoot! explosion! woohoo!" He's basically regurgitating a mix of the press release and a few of the most obvious features of them. It's almost as if he only played the first level or so and extrapolated from there.
While the review does mention of how deficient the map is, it misses that everything sorta looks the same so you're always getting lost and most of all, nowhere does Jeff Lundrigan talk about the legitimately broken collision detection. Again, I like Blade Force, but I just think it was never as great as M. Lundrigan makes it out to be. Technical prowess aside, I'd rate this game more in the 70% range, especially due to its gameplay flaws which were apparent even back then.
What do you guys think of Blade Force or the review?