Jump to content

zzip

Members
  • Posts

    10,617
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by zzip

  1. With kids its whatever their friends are playing, or what games are hot with their favorite content creators. Simple as that!
  2. Oh that's a console? I thought it was a police scanner!'
  3. 1. Swordquest Fireworld 2. Swordquest Earthworld 3. Swordquest Waterworld 4. Swordquest Airworld 5. Any unreleased Swordquest prototypes found in the Atari dumpster
  4. Were there any A8 commercial games BITD that required 128K? I can't think of any. Most were written to work in 48K with the occasional special benefits if you have 64K or 128K
  5. Seriously? Just checking to see if people are paying attention
  6. Panasonic 3DO Atari Jaguar (but only without CD attached) Indigo Gamecube Amico PS5 (but not the lopsided optical drive model)
  7. Spike's Peak - hard, but rewarding if you reach the mountaintop Tunnel Runner - first person maze game, gets crazy fast at higher levels Porky's - it was fun, and not like anything else Frogs And Flies
  8. only 20th century consoles can be considered retro?
  9. I have a PSVR, I like it, but hardly ever use it. I think barrier is because it requires set up and wearing it and issues around motion control make it more of a chore to use when you can just pick up a controller and play a traditional game. And VR causes motion sickness in some people- so that won't help adoption.
  10. I remember seeing Adventure on in-store kiosks in the 2600 heyday, and even then I thought the game looked absolutely terrible even by 2600 standards! But somehow it ended in my library anyway and I ended up getting hooked and my friends and I would play it a lot.. I think in a world where sandbox games didn't exist, Adventure was the closest thing. You could sit there and do cruel experiments on the bat, and discover cool tricks like flying through walls with the bridge chasing the magnet, or you get swallowed by a dragon while holding the bat, and you can fly around the kingdom. We always found something interesting to try in that game.
  11. The guy who created SIO went on to work on USB. Atari didn't continue the development of SIO after the 8bit line, and an SIO port looks nothing like a USB port. USB was developed by a group of companies mostly in the PC space, Atari wasn't one of the developers. It was also introduce only a month before the Tramiels decided to merge Atari with JTS and a few years after they abandoned the Falcon, so it's not likely that Falcon prototype would have usb ports.
  12. They'll be exactly like PS5 games except upscaled to 64K resolution and 957 fps (PC's can do a true 960fps of course!)
  13. This would be my list as well. The ST always got compared unfavorably to the Amiga. But ST really was "Power without the Price" for the first couple years of its existence.
  14. I thought it was confirmed they did use it, but acquired the rights? It seems strange though as I thought Sony did their own design and wouldn't be shopping at fire sales for designs to use haha. Also that Falcon prototype looks like it has USB ports on the front, and I thought Atari Corp folded before USB was released. Maybe they are joystick ports?
  15. You have to collect the flashing things in Action Biker. I forget why... For me the fun of Action Biker was riding around the isometric world, which was unique at the time. I remember trying to ride the bike on that roller-coaster structure, usually falling off. The controls aren't great so I crashed a lot.
  16. But that isn't going to help with the expense of the development costs! For that, you need to collect the gold bars.
  17. This is what I thought the thread was going to be about before I clicked on it, haha
  18. They can start by trying a new term. "metaverse", "multiverse" or anything -verse really is played out at this point
  19. I also find that I'm more likely to play and finish a game if I paid full price for it. When I see something cheap on-sale, it's very easy to get that "wow what a bargain!" dopamine hit, but then you never feel guilty about not playing it because it was cheap. So the backlog grows, there aren't enough hours in the year to realistically play all that stuff, and there's always some overhyped game just around that corner that's captured your attention anyway. Same happens with gamepass and PS plus games. They've tricked your brain into thinking they are free even though you are paying monthly or annually for rights to access a bigger backlog that you'll probably ever get to Devaluation is real! In the end I have to wonder which is the greater evil? Never having a sale and forcing you to pay a high price for a game that is likely to be high quality? Or tricking you through sales into wasting your money on a lot of games you will realistically never play?
  20. Bluntman and Chronic? I have a sudden urge to go complain over at MoviePoopShoot.com!
  21. It was one of the first palmtop PCs, or maybe even the first But it really can't be compared to Atari's other systems, it's not good for gaming 4.9 Mhz 8088 CPU, it only has 8 lines of text which is like 1/3 the size of a desktop PC. It's best to think of it as an early PDA: A device to hold phone numbers, take notes, run simple spreadsheets. I was never that impressed with this class of device since it could only do a fraction of what even the oldest PC could do.
  22. FPGA is too expensive, but the 2600 was a relatively simple device and even cloned in hardware by Coleco BITD. I suspect it might be a skills shift: There's more people with software skills around today than hardware skills, and that's different than how it was in the 70s/80s. So designing the 2600+ by integrating software emulators was likely cheaper and quicker to do than reproducing the original hardware while adding in HDMI output and other modern niceties. As far a firmware upgrades go.. that was not a thing in consumer devices in the 70s/80s. So if it was a true hardware clone, it should never need a firmware update.
  23. A $50 game in 2004 is $82 now adjusted for inflation. Many new games are selling for $69.99 (with deluxe editions often higher), There's also more content now for that price There's only one principle: the price of any good is determined by what consumers are willing to pay for it. If you set a price too high, sales will disappoint and you will be forced to lower it. If you can continue to sell an old game at full price, there must be enough demand to sustain that. Or you want to project that your titles are premium content (which is what I think Nintendo does). It's harder to do that if you are offering Mario games at 75% discount like other companies frequently do in sales. Complaining doesn't do shit, you have to vote with your wallet if you think something is overpriced.
  24. Why? If it's still fun and people are still willing to pay full price for it, what's the issue?
×
×
  • Create New...