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Tsukasa

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Posts posted by Tsukasa


  1. Actually, the atari light gun is inaccurate because when the trigger is pulled, the following happens...

    Half of the screen flashes, if light is detected, then half of that half flashes, and this continues until the position of the light gun is known, if the gun's position is over the target, a score is registered....

     

    The nes light gun does all of that in a split-second, while the atari light gun needs to be still until the process is completed...


  2. I have schematics that show how to do F8, F6, and E0 bankswitching in descrete logic using only four chips.

     

    BTW, is there a substitute for the Super Chip? Could I just wire up some SRAM?


  3. I want to be able to play sentinel and shooting arcade with my soon-to-be eprom burner and multicart...

    I found the schematics for an NES lightgun and I can convert it into a 2600 compatible light gun.


  4. I know that the supercharger can only do up to 4k games that weren't designed for it, but what if there was a device that was kind of like a cart extender that had extra ram and bankswitching cicuitry in it? It would have a switch on the front that you could use to select the bankswitch mode and the game size. You plug a modded supercharger into one end and the other end into your atari. The cart would load up the supercharger like normal and you would play 4k segments of the game that you want to play into the SC and the add-on cart would cycle through the addresses and copy the game to it's built in sram. Then it would remove power from the SC, thus clearing the supercharger's memory and then it would apply power to it again and you would play the remaining 4k segment(s) into the SC and this procedure would be repeated until the game is loaded. Then the cart would act like any normal cart that was plugged in and then you have a cheap alternative that still has all the features without the need of a license(bridgestone).


  5. Pcaewin2.6 doesn't work all the way with it, the game stalls after a level is completed or when a bucket is loss

    and the only way to continue is to stop and start the emulation...

     

    That's what it seems like, but I found that you get avoid that by moving the paddle all the way to the right and pushing the button.


  6. I had a cart get stuck on me once. If you open up your atari to do a mod or something, you should leave a cart in the slot so it stays aligned with the hole in the casing. Try removing the screws and lift off the top of the case to get the cart out. You might want to use a knife or a file to make the cart slot bigger. ;)


  7. You'd need alot of memory/cpu power to run two soundcards at once.

    Not sure about sending stuff to other cards, but you could connect a cable between the mic input of one and the speaker output of the other. :D

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