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About bjonte

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    Combat Commando
  1. Sprites are probably only notably taller on NTSC. On PAL it probably looks more like the Aseprite image.
  2. I happily stumbled upon this thread. It is very interesting to see the progress so far with recompilation and modding. Since there is talk about porting BL2 in the process I get curious about how you plan to solve that with the sprite hardware. Is the plan to have max 2 enemies or reduce colors, use some flickering technique or even software sprites to get at least two colors for three or more enemies?
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