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About OxC0FFEE

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    Space Invader

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  1. @Preppie that's giving me strong FEZ vibes
  2. This was why I was thinking an Atari-exclusive stream would be more doable.
  3. I think this would be a lot of fun, to see the different variety and personality of ideas from all the contestants!
  4. Also in case you have, until now, missed it, check out the official menu disk! This ATR with way too many sectors to fit on even a double-density floppy can be found for your downloading pleasure here. Can’t you just hear the tractor-feed printer?
  5. Good call! Maybe next time. As it was, it was great fun to use a Fujinet with my childhood 130XE in the process. Bonus real Atari screenshots:
  6. Good job @+Adam+ and @cfernan! I had fun making my scannable arts 1-Bit Rick, Make Mine a 99 (a tribute to the KLF and Tammy Wynette), and QR's Revenge (a tribute to Harold Scott Warshaw). Yes, I cheated a bit in the QR code with the diagonal lines, but hey, it still scans!
  7. Don't forget to enter if you're interested. You've got about a day left. To quote one of my favorite podcasters "You've got to be in it to win it!"
  8. Good question. I’m also curious about this.
  9. In the above demo, at about 4:30 in, the screen goes wavy. I know it’s possible to shift the display list up and down easily enough by changing the address of the start of screen memory, but I don’t know how they achieved the sine-wavey effect where they move the scanlines/modelines horizontally. Does anyone know what trick was used to shift them sideways?
  10. I have a useful little utility for the Mac called Little Fingers that locks the keyboard and mouse. Works when I anticipate the cats (those of you with cats will understand why that's mostly futile)
  11. I’d been thinking about making a proportional text editor that rotates the screen 90 degrees to make the artifacting less of an issue for narrow characters (but then realized it would end up making the stroke contrast awful and unusable in the OTHER dimension). Turns out the Atari font designer really did pretty well given what he was working with for limitations! I’ve moved on to implementing the proportional text editor with the monitor in the default orientation using parts of the character widths and TurboBasic XL’s TEXT blitting statement. Maybe it’ll make it into next year’s Basic 10 Liner compo. In your interview with @Savetz you mentioned making use of GPRIOR to switch on the GTIA in text mode. Do you have the article or the code you wrote, experimenting with that idea? To refresh your memory or anyone else’s, here’s an article that mentions that trick from Compute’s 1st Book of Atari Graphics (basically, POKE 623 with 64, 128, or 192 for modes 9, 10, and 11). I also thought it might make an interesting technique for game character graphics but haven’t seen it used anywhere. Lastly, thanks for your fonts (both modern and retro). They have enriched my life.
  12. This is excellent! I wonder if there is anything like this for various flavors of Basic? (tbxl, fastbasic, etc) (paging @dmsc and maybe @skr?)
  13. Neat! I didn’t know that! I’ll have to dig out my old XE light gun and experiment. I see that there was a snippet on using light guns/light pens in basic in Analog.
  14. Is basic fast enough to read the light gun accurately?
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