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About EvoMikeUK

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    Star Raider
  1. Is there a difference in size etc if using an earlier build for just standard Kernel? Thank you.
  2. Latest version nice and stable
  3. I shall test and report back later :-) great work!
  4. Yes, that sorted the problem out. Well done!
  5. Kev, this Kernels a game changer for sure.
  6. How do I clear the VDELP registers please? Karl, the last build before introducing the mini kernel had perfect line ups.
  7. Ok, here is an odd one. Since installing the mini-kernel and going to a pflines = 7 solution, both the P0 and the P1 refuse to line up like they did before. Is this a bug possibly?
  8. Sweet! Looking good Karl!
  9. 2019-02-16 14-18-57.mp4 Pleased to announce we are currently working on a new Japanese-Inspired RPG for the Atari 2600. More videos to follow. Current feature set includes: Massive World Map spanning a continent. Towns with shops and Inns. Cutscenes. Full Environmental Music. Save & Load Code Feature. Full Colour Sprites, Environments and Enemies! Dialog-driven story. Level up, increase your spell and armour points! Unique and challenging dungeons! Night and day cycles. https://www.facebook.com/Generation2Games
  10. Here is the mini-kernel in action with a game I'm currently making! Attached a video. https://www.facebook.com/Generation2Games 2019-02-16 14-18-57.mp4
  11. Is this the one with Central positioning?
  12. Ok cool. I can use it as an 11 character to offset manually, however, could there be an option when you turn off the score for it to move central? Thanks again.
  13. A bit more feedback, it seems to me that the text is one character to the right as opposed to central? Attached
  14. If I am not using DPC, is there any benefit to upgrading the version? Thank you.
  15. This is a really exciting project. I am a full time software developer that uses Visual Studio all day. This would be a great move for the community.
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