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JayAre last won the day on August 14

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  1. I wonder which aspects of the manufacturing/packaging process were automated and which ones were by hand. I'm guessing it varied depending on the company.
  2. A while back, I opened up a sealed copy of Pengo, and there was no instruction manual. And for a sealed Bachelor Party, I found two instruction booklets. A friend told me that he once opened a sealed Super Cobra (from PB) and discovered a small handwritten note containing numbers, letters and abbreviations. He figures the note had something to do with the games that were being packaged that day at the factory. How about you guys? Have you ever come across anything odd when opening a sealed 2600 game?
  3. JayAre

    DataAge Parchment

    CVGA, I'm pretty sure that FM and BT are the only Data Age games with the parchment. And I love "extras" in games as well. I've been guilty, on more than one occasion, of buying a game mostly for the "extra".
  4. Wolf, thanks for pointing that out. All my M Network games have come shrinkwrapped, and the wider part of the cart has always been facing downward, so the only way to take it out was through the bottom of the box. It had never occurred to me that you could put the cart back in through the top, but I just tried it, and you're absolutely right. That got me thinking about the Mythicon and Panda boxes, but these boxes have flaps on the top of the box, so the only way to put the carts back in is through the bottom. Pretty interesting. And you're right about the Imagic boxes. Sometimes you have to do a 180 flip with the cart tray to get it back inside the box, because of the top flap. And how about the boxes from 20th Century Fox? Pretty cool design, but it's a bit of work to open them up and close them back up again.
  5. LM, for those games that you're referring to, do the carts come out through the top of the box?
  6. From what I've seen, there were four companies where you would take out the 2600 cart through the bottom of the box: M Network, Mythicon, Panda and Imagic. Although for Imagic, you could take it out through the top, by opening the flap; but I guess the intended purpose was to take it out through the bottom of the box. But for the other three, you pretty much had to take out the cart through the bottom, unless you wanted to rip the flaps that held the cart in place. Were there any other companies that did this? Any idea why these companies chose to go with this box design?
  7. Glad that you're enjoying the thread. It's great to see these items surface after all these years.
  8. I just received these and wanted to update the thread. In the winter of 1983, Activision took all of its employees on a weekend ski trip to Lake Tahoe. It was called "Winter Weekend '83." Unfortunately, I don't have any other details. I was, however, able to acquire a couple of items from the trip. As was customary with Activision, the company produced souvenirs to commemorate the event. Everyone received a cap and scarf set, of which I'm attaching pictures.
  9. You're welcome, my friend. Glad you liked them. I just wish there would have been more pics. This was such an amazing event. It would've been great to see pictures of some of the other things at the party (e.g. the live animals, midway games, and especially Ken Uston's pet monkey).
  10. Condolences to Curt's family and friends. RIP, Curt.
  11. The following info. may sound familiar to some of you. I've copied it over from another thread, just to provide background info. on this event. In June of 1982, the summer CES was held in Chicago. To coincide with this event, and on the evening of June 7 at the Ritz-Carlton Hotel, Activision hosted the Pitfall Party (aka the Rumble in the Jungle) to celebrate the release of the game. It took place in the hotel's grand ballroom and multiple adjacent ballrooms. There were three bands playing simultaneously, dozens of party-style midway games, several open bars, live animals in cages hanging from the ceiling and hundreds upon hundreds of attendees. It was rumored that Activision spent in excess of $250,000 on the party. Attendees were given a safari jacket and an explorer's hat; Rumble in the Jungle matchbooks were even printed. Activision employees also received the "Survival Kit" zippered pouch. It contained a badge to get into the party, an Instamatic camera and coupons for the midway games. Thanks to Dan Kitchen for providing much of this information. By the way, Ken Uston, the infamous blackjack player, also attended the party. He wrote several books relating to blackjack and video games. I remember reading somewhere that he showed up with an exotic pet that he had. If I remember correctly, it was a pet monkey! Attached are a few pics from the party. Sorry I don't have any more, but these were the only ones I was able to get a hold of. I'm also attaching pics of the invitation package (courtesy of CPUWIZ), safari jacket, explorer's hat, matchbook and the "Survival Kit" pouch. Enjoy the pics! Jim Levy Here we have Carol Shaw. I believe that's Mike Lorenzen (designer of OINK!) with the hat on Gotta love the cheetah-skin tablecloth Invitation package Safari jacket, explorer's hat & matchbook "Surival Kit" pouch
  12. One additional bit of information. In the subsequent U.S. versions of these Special Edition games, even though the SE banner was removed from the front of the boxes, the back of the boxes still said Special Edition, as can be seen in CVGA's original post. This even occurred on the Pele's Soccer box (when it changed name from Championship Soccer), and on the white BASIC Programming box included in the Back To School Pak.
  13. I wanted to see if it was true that the Special Edition games were the first ones with 4K of ROM. I looked up the info. online, and here's the list of the very first 4K games with their respective months of release (Special Edition games are in bold): Hangman / May, 78 Casino / April, 79 Superman / Aug, 79 Backgammon / Nov, 79 Video Chess / Nov, 79 Space Invaders / Mar, 80 BASIC Programming / June, 80 Circus Atari / June, 80 Adventure / July, 80 Championship Soccer / Sep, 80 Based on this info., it doesn't appear that the Special Edition designation had anything to do with the amount of ROM in the game, since there were other 4K games released during that time that weren't SEs. And these SE games were later released without the SE banner, and as far as I can tell, there was nothing different about them. I have no idea why they were considered Special Editions. Maybe this was just a marketing gimmick on Atari's part.
  14. CVGA, I'm pretty sure I remember reading somewhere that the Special Edition games were the first ones with 4K of ROM. I think, up to that point, they had all been 2K.
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