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JayAre

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About JayAre

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  1. Great responses, everyone. SQL, thanks for the cool info. Looks like Frogger's a popular one. Interesting.
  2. I seem to recall that one of the vintage video game magazines from the 80s published an article relating to some video game companies that were focusing on designing games to appeal to the female segment of the market. I was recently catching up with my cousin; she had a 2600 growing up. I asked her which games she liked back then. She told me that her favorite was definitely Frogger from Parker Brothers. And that she also owned and liked Video Pinball, Pac-Man, RealSports Volleyball, Kaboom and Burgertime. I'm sure women's tastes in video games are varied, just like that of men. But maybe there are some themes or genres that women prefer over others. Now, this question can only be answered by the women/girls out there, so perhaps some of the female AtariAge members can chime in on this. Or maybe some of the guys have experience with this, because your moms or sisters played 2600 games at one point. So, my question is, which 2600 games do the ladies prefer, and why?
  3. Very good observations on your part, King. You bring up some good points. Definitely possible to have had the catalog packaged with some 5200 games. As far as the 7800, the 1984 test market launch could have seen the catalog included with the console. And some of those early 7800 games from 1986 might have included the catalog as well. Like you said, assuming that they had some left-over catalogs. I've seen several instances of left-overs being used in later years. For example, picture label releases using the box from the original text label release.
  4. Well, this is the only catalog made by Atari that has eluded me in all my years of collecting. It's definitely one of the rarest Atari catalogs. I've come across sealed copies of a few of the games from that 1984 timeframe, and none of them have contained this catalog. Although I can't speak for Gremlins, Pengo, Stargate or Track & Field, as I only have these CIB and not sealed. The thought has even crossed my mind that this catalog wasn't even included with any 2600 games, and may have only come in a 5200 or 7800 game, since all three consoles are featured in the catalog. But I'm glad to see that Stamos' Mullet found the catalog with Stargate and T&F. Thanks for the info., Mullet.
  5. That first Sears catalog is definitely the rarest of the bunch. I've seen the other two come up for sale from time to time, but never the first one. I'd say it's pretty rare. Boy, you're right, that artwork is awesome. Has a great 70s vibe to it. Kind of reminds me of Schoolhouse Rock a little bit.
  6. From what I've seen, there were three different versions of the Sears catalog. You can see them at Atarimania (good job as always, Rom). I'd say the catalogs are somewhat rare; you definitely don't see them every day. I've come across several sealed games from Sears, and none of them contained a catalog. If the catalogs weren't included with the games, maybe they were only available as hand-outs at the counter at Sears stores.
  7. When I first started collecting for the 2600, I just focused on buying games that I enjoyed playing. Then, as time went by, I began purchasing games that I found interesting, either because of the packaging or some other reason. As my collection grew, I decided to try to get at least one game from every manufacturer. Although this would be impossible due to the scarcity or price of some games, I would try to do this as much as I could. Then, a few years ago, I expanded my collection to include non-game items, like promotional or merchandising items. From the beginning, I've always focused on trying to acquire sealed games whenever possible, so that's never changed. What has changed is how much I'm willing to pay for games, which is now quite a bit higher than when I started. So how about you? How have you evolved as a collector?
  8. Hey, everyone. From what I've seen, these were the only 2600 game clubs/newsletters created by the game manufacturers that actually existed in the U.S.: Atari Game Club (w/ Atari Age magazine) Activisions newsletter Imagic Numb Thumb Club (w/ Numb Thumb News magazine) Data Age promoted its Video Game Club of America, and Mythicon its Inner Circle club. In all my years of collecting, I've never seen any items related to either of these two clubs. I get the feeling they just never got off the ground or had a very limited run. Outside the U.S., there were clubs/newsletters like the Atari VCS Owners Club Bulletin, Activision Fun Club News, Imagic Club Report, Parker Video Games Club and Tiger News. Two questions. Were there any other 2600 game clubs/newsletters (created by the game manufacturers) in the U.S.? And has anyone ever seen anything related to Data Age's or Mythicon's clubs? Thanks.
  9. When you play most 2600 games, you get to play the part of the hero. But there are a few games where you get the chance to play the villain. I've listed the ones that come to mind below. Are there any others? Rampage Texas Chainsaw Massacre G.I. Joe: Cobra Strike (when playing as the Cobra) Bank Heist (player robs banks) Oink! (when playing the Wolf) Squeeze Box (you're a pistol packin' jailbird trying to escape from prison) Custer's Revenge (I included this one for obvious reasons)
  10. I definitely agree with you about Parker Bros. 20th Century Fox and Starpath are my other favorites.
  11. I don't believe either of these were exclusives. I went online to get more information, and I found a couple of threads from this forum related to the topic. I don't see any mention of these two games as club exclusives. Here are the links: http://atariage.com/forums/topic/242168-list-of-atari-club-mail-order-games/ http://atariage.com/forums/topic/231736-so-what-were-the-4-atari-club-exclusives/
  12. AAA177, thanks for the kind words and your great post. A lot of the points you bring up hit home for me as well. As far as your comment on the Wizard games; I think you're right. I recall seeing ads for the two games in the back of Fangoria as well. And regarding the Atari Game Club exclusives, I believe they were Quadrun, Crazy Climber, Swordquest: Waterworld, silver label Gravitar and Atari Video Cube. Although I think a few of these eventually ended up being sold in stores as well but were initially club exclusives. Thanks again.
  13. Growing up, I think most of us weren't aware of everything that was available for the 2600 at the time. And then, there were those things that we did know about but just never got around to doing them for whatever reason. Thinking back to when you were a kid, if you had known about everything available in the 2600 universe at the time, what are the Top 5 things you would have done that you never did back then? I've provided the list below to give you some ideas: Join video game clubs (Atari Game Club, Activisions newsletter, Imagic's Numb Thumb Club) Purchase mail-order games (Chase the Chuck Wagon, Tooth Protectors, Spacechase monogrammed cart, Kool-Aid Man, the last two, Supercharger games, Video Life, Atari Game Club exclusives) Send away for Activision patches or CBS Electronics medals Purchase Starpath Supercharger games Attend 2600 events ("Pac-Man Day" events when the game was released) Buy controllers other than the CX-40 (Pro-Line Joystick, Trak-Ball, 3rd party joysticks) Purchase "behind the counter" games (the 2 Wizard games, adult games) Enter contests (Swordquest series, Riddle of the Sphinx, Atlantis, Name This Game, Rescue Terra I) Purchase/read video game magazines and books Send away for in-game offers (Robot Tank poster, Bruce Jenner Decathlon glove, Communist Mutants from Space poster) Buy 2600 merchandise (t-shirts, lunchbox, notebooks, pencils, model kits, Kid Stuff records/audio cassettes, Atari Game Club items) Subscribe to the GameLine Master Module service to download games via telephone line Purchase Compumate keyboard add-on Join the Columbia Video Game Club Buy storage devices (Atari Game Center, Modular Cartridge Library, Game Library, Game Program Case)
  14. For those of you that played 2600 games growing up and still play them today, do you find that you were a better player back then or now? For me, for the most part, I think I play better now. It seems that, as adults, we tend to analyze the games a bit more to identify the best strategies to improve our scores, more so than when we were kids. Even though we had video gaming magazines back then, the internet is a great resource for walkthroughs and gameplay strategies, which can greatly help players today. Although one of the downsides of playing as an adult is that our reflexes probably aren't what they used to be. Curious to hear what everyone else thinks. Thanks.
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