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eobet

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Everything posted by eobet

  1. Hmm. I logged in here for the first time in I don't know how many years just to see if there was a thread for it. Sad that it seems that the Kickstarter might fail. It would have been sweet to have the shiny emblem on the front and even more pages...
  2. Can't believe I missed this... actually wouldn't have found it if I didn't go looking at the AR mailing list archives and found it to still be active just out of curiosity... If I still would be maintaining the FAQ I bet there would have been some nice new tidbits of info in this thread, but that was also a long time ago now. Actually, the reason I went looking is because I'm just about to release my first iPhone app... and I was thinking about what my next project might be...
  3. This means that either they managed to find Phillip Price, or they are selling it illegaly. I wonder which one it is (my bet is on the second alternative, right now).
  4. We Mac users are blessed with what I would like to say is the absolutely best front end for DOSbox by far, and that is the awesomeness that is Boxer. If you're not using it yet, you're missing out! Also, OpenEmu is interesting, but development is not very active. There's also intel optimized compiled versions of PCSX Reloaded, but I don't have any current links for where to find that. Nothing a quick Google won't fix for those who are interested.
  5. That might be true, because the Macbook has an integrated graphics card with not so top notch 3D performance (while Atari800MacX draws only 2D, I don't know how it draws it, but perhaps it does it in a way that's not optimal for the Macbooks). On my Macbook Pro, though, I notice no slowdowns. However, I can't get the artifacts to work. I'm using a 3X sized screen. Anyone know what's wrong?
  6. You're talking about Subtrade (avalilible both for Amiga and PC as shareware). Subtrade is actually nice, since it introduces mule farms, but some other aspects of it I've never really understood. But since the source code is out now, surely a remake (not sequel) could be made which completely captures the feel of the original? Anyway, I'll put it on my list to-do as I said and stop hijacking this thread now. Thanks again!
  7. Holy crap! Downloaded, and I was totally unaware by this. Why, oh why, hasn't anyone implemented this in C/C++ under SDL already? Brrr, my "to-do" games list is beginning to pile up, and I haven't even completed anything yet. Thank you so much for the information! Time to at least draw some nice graphics and fantasize a bit...
  8. Not really an answer, but International Karate on the ST has completely unique graphics compared to the C64 version, and was never made availible on the Amiga (only IK+ was).
  9. Oh, what an old thread. If I remember correctly, I did browse through at least part of my games magazine collection, but couldn't locate the screenshots that I remember. Does anyone have any more information about this game today? Screenshots, etc. In other words... *bump*
  10. Sorry for jumping in without reading the thread (Diablo is just a clone Gateway to Apshai/Gemstone Warrior imo) but this sentence above caught my eye. Are you saying that the source code for the original M.U.L.E. by Dani Bunten is availible somewhere? That surely has got to be a type of some sort, because otherwise the game ought to have been ported to SDL and all kinds of platforms, with net play and all a long time ago.
  11. Madness! But oh, so wonderful. I wonder if that OS code you wrote could be patched into one of the open source Atari 8-bit emulators to make a dedicated and easy to use AR package? One that you basically just fired up and played without ever noticing any disk swap or needing to configure anything...
  12. As I mentioned in a post further down the page, I did play the C64 versions while visiting friends, and the ST versions I had were (ahem) pirated (though my collection of original boxed ST games is around 100 I think). It's only recently that I've begun collecting certain games, but the trouble for me is that I'm sort of allergic to buying used products, and finding NIB games is rather difficult and costly (especially so since I remove the shrink wrap anyway so the value immediately drops). Also, to be picky, the CD32 & Playstation versions are 100% perfect ports of the 16-bit IK+
  13. I have the IK original right here... One for Atari and one for C64 Because the C64 has color cells and the Atari has not. 1023079[/snapback] Ok, I saw a disk on Ebay as well (though under the "World Karate Championship" name from Epyx). The say you say "the C64 has color cells" makes it sound like the C64 ought to have better graphics, but from the screenshot above, it looks like the other way around to me... Ads and dealer lists? Could it be possible to obtain a NIB (new in box) version of this game today? I'd be very interested, if that is the case. I've Googled a bit more for images and info on the C64 version. Could it be that my Commodore owning friends had some sort of pirated version which didn't have that particular scenery with which the Atari screenshot was made?
  14. What? But... how could I have missed it? No Atari User magazine I have ever mentioned it for the Atari and no gaming store I ever visited had it either, and I was always jealous of my friends with Commodore 64 machines who had the game. How come the graphics were different? That's interesting. I know that Archer Maclean wasn't payed a penny for the Studio 3 version, though (that's why he released his own GBA + PSX versions through Ignition).
  15. From this site: http://ekranownia.atari8.info/galeria.php?lit=i What the heck is going on here? I thought that IK wasn't released for the Atari? And those graphics look absolutely wonderful... kinda like the Atari ST graphics! But then again, many games in that site's listing seem to have extremely good graphics for an Atari, and I've never heard of most of them, so I don't know what exactly that site lists. (For those who don't know, the Atari ST had an "official" port with completely revamped graphics no other system got.) I guess it's against the forum rules to ask where to acquire this... ahem... But just so you know how serious I am about wanting to learn more about this:
  16. I just have to pop in and say that that C64 version is bloody impressive! Absolutely stunning work, WVL.
  17. Well, the date of the files says 2005-12-31 and it's the second latest release (the very latest is just a few days old, but doesn't have a WinCE compile yet, it seems)... but I don't have a device to test it with yet so I don't know...
  18. I just did a Google and it seems that the Atari800 emulator has a WindowCE port... http://atari800.sourceforge.net/ I will probably be testing this when I get my device (which incidentally will be a Qtek S200 or Dopod 818 Pro, which are both HTC Prophets anyway... and that sentence will probably only make sense to PocketPC fans, but anyway).
  19. That's amazingly stupid of people, then, since an analogue stick can be set to act as a digital one, but you can't do it the other way around (especially if you have a d-pad). Damn, is that so? I didn't know since the device I want isn't out yet, so I haven't really begun looking around for programs I want.
  20. I was interested in this for awhile, but I was put off by the fact that the joystick wasn't analogue (why have a joystick instead of a d-pad if you're not going to make it analogue?). But I'm soon getting a Windows Mobile 5 device, and I do hope that I can get The Dungeon running on that...
  21. You could try asking the AR mailing list. I think we're still over a 100 people subscribing to that (including Dan Pinal & Ken Jordan... Phil & Gary used to be a part of it, but they disappeared). http://www.avatardesign.net/alternatereality/
  22. I always loved the introduction screen music from Gemstone Warrior by SSI and was reminded about it when listening to Aalyiah's We Need A Resolution just now (the rap part use a few very similar bars), so I thought I'd ask here. I suspect that it is a piece by Bach originally...
  23. Ooh, the boardgame Talisman was great! Unfortunately, I can't get SainT 1.99d to recognize your .ST file, so I can't run this to see how it looks.
  24. Hello Mr. Gilbertson! Glad to see that you're still around (though sadly Mr. Price is still mysteriously silent). You left us on the mailing list without a word, and we were a bit worried! I'm downloading one of these music videos now, and it will be interesting to see what it is. Stop by the new mailing list some time if you wish: http://www.avatardesign.net/alternatereality/ Hope to see you around more often!
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