solidunit
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6 NeutralAbout solidunit
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I recorded the same sound effect from my OG analogue nt and my nt mini: analogue nt: https://drive.google.com/open?id=0B7F4nmYs8AxqdFRqbkNCTDRrNlU analogue nt mini: https://drive.google.com/open?id=0B7F4nmYs8AxqRHN4NE54S21yOVU
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Anyone else notice certain sound effects on the NES core sounding somewhat high-pitched? Like, high-pitched compared to actual NES hardware. For example, on the knockout sound effects in Punch-Out sounds way more high pitched than on my nt (non-mini)
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My hot take is: its a Retron 5....with a modular interface for the cartridge slot and controller inputs. And what looks to be a slicker user interface. This "hybrid emulation" stuff is just marketing bullcrap; its *software emulation*. They're probably using libretro cores for all the systems they're tackling. I don't have a huge issue with what the product looks to be; for a lot of people, a well-done, cheap emulation box that accepts real cartridges and controllers is the perfect solution. What I take issue with is this disingenuous language that gets people super hyped up over nothing they haven't already seen.
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I'll let kevtris officially address this but I would withhold reporting bugs when using rom hacks; many rom hacks were written for use on emulators which dont have accurate timing like real hardware
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can also just use github's built-in issue tracker
