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rezb1t

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Everything posted by rezb1t

  1. Video lag in low latency mode is 2 scanlines which is the same as the Super NT. At the original refresh rate of the consoles, I might add. USB is the default yes, which can be adjusted down to poll at 1000hz depending on device. Though in practice, the controllers I have poll every 4ms. There is also the ability to directly interface with the FPGA by building an open source SNAC board, which dodges the USB latency issue, and is effectively the same as what analogue is doing. But yeah keep spreading FUD and comparing us to "raspberry pi kiddies". We'll just keep enjoying all the cores
  2. Found a minor Super NT bug that may already be fixed in the yet unreleased development version of the firmware. In Super Star Wars, during the Mode 7 land speeder sections (level 2 is the first example), the game will randomly pause and unpause very quickly. It doesn't happen all that often so it's not a big deal, but it does seem to happen one or two times every time I play through the level. My guess is that something about the way the game polls for controllers on this level is tripping up the Super NT. Maybe similar to Monopoly?
  3. Yep that should also work. I think you might have to create a folder at /SAVES/SNES on your sd card to hold the saves as detailed in the readme, but maybe the SNT JB firmware makes the folders if none of the options exist. EDIT: I preserved the sd2snes OS folder so that the Super NT would use my saves from the sd2snes, and it seems to work perfectly
  4. I had issues with saves previously but I managed to get them to work every time across all my games. First, I formatted with SD Formatter 5, and then copied a fresh version of your Super Everdrive - SD2SNES pack released on Valentine's. However at this point, saves still seemingly did not work. Then I noticed in the pack that both the directories for the sd2snes OS and Super Everdrive OS were in there. Sure enough, after I deleted the folder titled SPED, my saves became 100% consistent. I hope this helps!
  5. Oops, just realized I misread your question. It displays in full range RGB
  6. Magewell Pro Capture HDMI card, I just run mwcap-info on the device while video is coming through and it tells me what format it is.
  7. It outputs RGB 4:4:4, just like the NT Mini
  8. While I agree that the marketing video is overdone and doesn't have much to do with the game... Super Turrican is pretty fun and worth playing. And the Director's Cut finally seeing the light of day is really exciting!
  9. My money is on kevtris bringing the Core Store to the Super NT and I immediately pre-ordered when I saw it. Even if I'm wrong, I get a sweet HDMI SNES with extras an RGB SNES can't replicate for a decent price. Can't go wrong, in my opinion.
  10. Just wanted to share this article since I remember it being mentioned that the Gameboy core on the NT mini has some current issues with this game, and there may be helpful information here. https://www.reddit.com/r/emulation/comments/727dqd/sameboy_010_preview_emulating_pinball_deluxe/ Also since I brought up the topic of the Gameboy cores, I noticed the noise channels for Shantae sounds a bit off. It uses them as percussion, but comparing them to my GBC + everdrive gb, the NT mini sounds a bit more like static than percussion. Probably wouldn't have noticed unless my brother pointed it out, though. At any rate, I know it'll be quite some time before this can even be looked at, and I'm definitely ok with that. Thanks for such an awesome product, will be playing it for quite some time, and I'll be sure to buy whatever next FPGA console eventually comes!
  11. I rescind my previous report about Final Fantasy 3 and Recca. I tested them out more extensively and it turns out the NT Mini is doing the correct thing, after all. I'm pretty sure it is just filtering making it sound different
  12. Ok, I think it's actually a bug(still a possibility it isn't, though). There's definitely a difference compared to my unmodded AV Famicom. It might have something to do with filtering but the latest nestopia undead git build sounds more like my Famicom than the NT Mini in this case. This also happens in the NSF player, an easy way to reproduce is to get the Final Fantasy III NSF and go to the battle theme. Here's a recording of the issue in FF3: https://www.mediafire.com/?ohtnhbh9bob1exy
  13. When playing Summer Carnival 92: Recca or Final Fantasy III(during the battle theme), the drums sound a bit too loud and like they might be clipping a little bit. I'm not actually sure if this is incorrect or if it's just because of different audio filtering.
  14. Good point, glossed over that. For the JP version I'm using a famicom disk system ram adapter + fdsstick. I haven't tried the Everdrive yet but it worked with most fds games I tried so I would assume it'd work
  15. Yep sure does, I just tested out the Mario Bros - Classic Series french ROM in PAL mode. Works great. The JP version works fine too in NTSC mode. This is loading the roms off of an SD card with the v2.0 JB firmware on the NT Mini The Odyssey 2 keyboard inputs work with a PS/2 to Famicom exp port adapter that kevtris made. I think he released the files to make your own, but none have been sold from what I can tell.
  16. I tried giving Legend of Link an iNES 2.0 submapper of 1 but it didn't seem to help things
  17. That would be here! http://www.tototek.com/store/index.php?main_page=product_info&cPath=23&products_id=192 There's a shorter one on the same website but it's currently out of stock.
  18. Can't help but wonder if the IRQ issue shown is related to the other Famicom games that are having issues. Will be sure to test them out when the next update comes around!
  19. I love the NT mini and don't mind waiting for updates. I feel I already got more than my money's worth, though I'd be happy to support more core development through patreon or something similar, too.
  20. Thanks for the clarification Didn't know it only has 1, guess I misread a post where you were talking about the Zimba 3k! Neat stuff.
  21. From what I understand, the NT mini has 2 fpgas and one is used for the video scaling. I don't think it would be very practical to use both fpgas together as different components of a console. Maybe I'm wrong though. Kevtris would know, for sure.
  22. The makers of atarivox should offer the BIOS with the product, I'd honestly buy one just to get the BIOS for my NT mini. Of course... There's nothing really preventing someone from sharing it after they buy it if they did that, so it's probably not going to happen.
  23. Time for more bug videos! Here's Dragon Buster II being compared on the NT Mini, first it's played with an Everdrive N8 (with no issues), then I swap over to the NES core to demonstrate a crash during the intro and some weird graphical glitches in game. skip to 2:04 to see the NES core Next up: Sangokushi II - Hau No Tairiku This one also appears to play perfectly in the Everdrive N8 with an OEM controller (at least I think... I can't read Japanese so I was fumbling with the menus), with N163 expansion sound enabled in the NT Mini menu. I couldn't get it to boot with the NES core at all, it just black screens. It's the same Sangokushi II rom in both instances. Skip to 2:31 to see the crash in the NES core You might have noticed I said 'with an OEM controller'. If you try to play Sangokushi II - Hau No Tairiku on the Everdrive N8 with the 8bitdo wireless controller, it's *extremely* difficult to control the cursor. If I so much as tap right in the menu it seems to move a *lot*, and holding any direction with the map cursor active makes it shudder in place extremely quickly. This makes the game pretty much impossible to play Sangokushi II - Hau No Tairiku uses the same mapper as Namco Classic II, which I have made videos of earlier in the thread (here: http://atariage.com/forums/topic/242970-fpga-based-videogame-system/page-90?do=findComment&comment=3720969) NES bug recap! (in the interest of being helpful) - Namco Classic II: (NES core crashes, everdrive shows graphical glitches, cartridge might be bugged on NT Mini too) - Sangokushi II - Hau No Tairiku: (cartridge should work fine, crash in NES core only. Maybe 8bitdo fixes possible?) - Dragon Buster II: (cartridge should work fine, crash on intro and graphical glitches in game with NES core only.) - Huge Insect: (graphical corruption on right side when the insects fly in on screen) ROM hacks: - Zelda: Legend of Link: (MMC5, 32kb sram) can't save Other: - Some Famicom Disk Systems are not working with some NT Minis. Difficult to get more information on this as I cannot reproduce with the disk systems or ram adapters that I own. Kevtris can't reproduce either
  24. Hey, earlier in this thread I was having some interference issues with my 8bitdo wireless controller, resulting in lots of dropped inputs. Just wanted to let you guys know that I figured out the problem and the controller works great now! (though the dpad is slightly sensitive to diagonals, but it works well once you're used to it) Analogue has a new Support section article related to the 8bitdo controller so I read through and it stated that having a wireless router within a few feet of the NT Mini could cause some interference problems. Sure enough, I have a wireless router/modem combo sitting about 1 foot away from the NT Mini for my gaming setup. I looked online to figure out what frequency of signal Bluetooth uses and it's in the 2.4ghz range, very similar to WiFi by default! All I had to do to fix all my issues was go into my router's settings, disable the 2.4ghz band, and enable the 5ghz band (this will only work if your router supports 5ghz wireless frequencies) and start using that for my phone/other devices. Afterwards, managed to play through Battletoads with the controller, which is my personal stress test! I still think I prefer the OEM controllers just a little bit, but the performance out of the 8bitdo was pretty good. I didn't notice anything in terms of latency or dropped inputs.
  25. Awesome to hear they're on the to-do list If we're including rom hacks, then legend of link doesn't retain saves on the NT Mini, not sure if that's an issue with the ROM hack or the NT mini, though. Odd that some light gun games don't work! Is it possible that the controller mode in the NT Mini main menu has something to do with it? Maybe try it in Fami Four Player mode!
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