-
Content Count
1,763 -
Joined
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by gdement
-
Not trying to carry this on forever, but I referred to the balance of the commentary. I'm well aware that every device has mixed opinions.
-
Well I could have gotten the wrong impression, but there were some complaints that worried me: - The screen cover reportedly is directly against the screen, so it's very vulnerable to pressure damage. - From doing a web search on drops, it seems virtually every time Dingoos are dropped, they break. But a major share of the PSP drops reported surviving. - I've seen a lot of DOA and dead in a few weeks complaints. Also inconsistent build issues with buttons and such. - Somebody on youtube said his screen got screwed up when he left the charger plugged in overnight. I would hope it has a decent charger circuit that shuts down when it's done charging. I don't want to have to keep track of that. But I don't own one, so it might be better than I think. I proceed from a skeptical position with no name Chinese stuff, and I haven't gotten a good impression from the balance of all the commentary. Maybe I'll end up with one anyway though. If I do, I'll probably hide it from my young nieces/nephews.
-
Wow, that D-Pad looks much better than mine. I have an older model called a "Firestorm Dual Power 3" which is similar, same ergonomics, but the D-pad on mine is a terrible design. It actually prefers diagonals and is difficult to move in straight directions. Looks like they completely changed it on yours, I guess lots of people complained about the old version.
-
It's cool to see they now have it running native, instead of needing linux. I wasn't happy with the linux idea, this is much better. I'm a bit annoyed though that they used a modified version of Prosystem, but the documentation only credits the original author. There's at least 3 people listed in changelog.txt who coded improvements that are in the version he ported. More if you include "valuable advisers". I also disagree with calling it "Pr00sytem 2.0" - the original author is working on ProSystem v2.0, and this will only cause confusion. If he's made improvements it should either be called 1.x or it should have it's own name entirely (like Wii7800 does). I don't mean to sound so negative though, I'm glad it's running natively on the Dingoo, and it makes me more wish I had one.
-
I've been scared off of buying a Dingoo because from everything I've read, it sounds like they're terribly fragile. Hacking a PSP sounds like a pain, but at least I won't have to worry about it breaking when I breathe on it. I wish I could use a new PSP though, instead of having to find an old one that can be hacked. If they'd make a better Dingoo I'd be all over it.
-
What's the oldest printer you can go?
gdement replied to S1500's topic in Classic Computing Discussion
Not always. My laserjet 5 has serial, parallel, and ethernet on it. Ethernet sometimes misses print jobs which is annoying, so I prefer the parallel. However, newer boards usually don't have that. It's easier to find serial than parallel nowadays. So if I ever get a new motherboard, I might actually end up trying the serial. -
What's the oldest printer you can go?
gdement replied to S1500's topic in Classic Computing Discussion
I just checked and found WinXP has a built in driver for the Epson T-1000. My dad bought that printer for our Apple IIc. It's from either late 80's or early 90's. It wasn't anything special, just a cheap and basic dot matrix. It still works though, unlike every inkjet bought since. I remember that driver was in older versions of Windows, but it's funny to see it's still there. On principle, I'm glad. They should leave old drivers intact as long as they still work. I wonder if Vista still has it. My laserjet 5 has a mfg date of 1997, so this surprised me. I looked it up on wikipedia, it says the 4 was introduced in late 1992. I'm pretty sure the LJ4/5 is the oldest printer HP still makes toner for. I'll be disappointed when they kill it off. There's also some difference in the fuser technology, where these use an older style that takes longer to heat up but it's more reliable. All the newer laserjets have quicker heating times but break easier. I was annoyed at the WinXP driver for these. HP had a good configuration menu on Win2k, but that driver won't work on XP. You can only use the Microsoft driver, which lacks the options HP had. -
This might also fit: http://www.jameco.com/webapp/wcs/stores/servlet/ProductDisplay?langId=-1&storeId=10001&catalogId=10001&productId=837337 I don't know anything about the 5200, so don't take my word for it. The datasheet shows dimensions and how it mounts to the board.
-
Is this a retrofit on something that didn't have battery backup previously? The battery must be overloaded - are you sure it's not trying to also power the ROM?
-
game collection management software?
gdement replied to kemmer's topic in Classic Console Discussion
It's been a long time since I've done it, but you should be able to link most databases up with MS Access as a frontend. That's not cheap though unless you already have it. -
How? Did you hit pause first then get ready to hit Ctrl-C right and then un-pause it? I'm playing this on MESS not on the Prosystem emulator. I didn't have any problems pausing the game on MESS. There's some games i do better at on Prosystem with the smaller screen. And some games i tend to do better at on MESS with the bigger screen. Sounds like you're using an emulator pause, not the 7800 pause function. That's why it's not covering up the score - the game doesn't know it's paused. This can also be done in prosystem by using the pause on the options menu (not F7 or whatever the console pause is mapped to).
-
I think if you tap the A/B buttons fast you can put the blame on the opposing team. Not 100% sure on this but it seems to help in my experience with the game. It's still a really good Hockey game, just questionable AI... Yeah, I've had it go both ways, pretty much evenly. I think the first team to have a player knocked away from the fight goes to the penalty box. Or the other way around.
-
I swear Curt Vendel posted a list of Atari chip part numbers at some point. But I can't find it on atariage or google. I found a C028408-01 chip in a box, and I don't remember what it's from. Does anybody know where that part number list is?
-
As Jaybird mentioned, they probably still have them at www.atarimax.com. That's where I got mine about 6 months ago. Not listed but just email the site owner and he can sell it to you. I think it was about $50. I haven't made much use of it yet but it was an easy install since I lucked into a socketed Maria. Froggie (incomplete) also supports it (for sound). It's more useful for programming though. It gives you a luxury of sound+ram to work with, without needing that stuff on your devcart. Of course ultimately you have to convert it to something you can produce in a distributable cartridge.
-
Thanks! I went ahead and ordered the game last night, skipping the wiimote. Glad to hear it won't be a problem. Actually I ordered 2 copies, for different people. It just looks too awesome to deprive anyone of getting it.
-
Ram upgrade for orig. Playstation?
gdement replied to nathanallan's topic in Classic Console Discussion
If the extra RAM actually caused a problem, you could just hook up a switch. It wouldn't have to be controlled by the BIOS, except that having it automated is more convenient. I'm not sure how extra RAM would make it faster, but it would let you emulate bigger games. With 2MB available, I bet it's difficult to load games any bigger than 1MB alongside an emulator. I'm surprised if the PS1 can emulate a Genesis full speed. Unless that CPU is faster than I realize. -
Could Super Mario Bros. 3 have been possible for the 7800?
gdement replied to Armonigann's topic in Atari 7800
Just yesterday I was thinking about that. It would be the same technically as doing SMB1, but it would have a more useful reason to exist. It would be an unexpected twist on what people expect to be ported. I also think a title like "The Lost Levels" could avoid legal trouble for a bit longer than "Super Mario Bros." === Something I don't like about the idea of porting a NES game is that it will never be 100% the same, and that makes people think you or the system failed. An original game can be designed to do things that the NES can't do, but a NES->7800 port forces you into the least common denominator. -
I've pretty much decided to get Boom Blox Bash party as a Christmas gift for my sister's family. They have 4 people who could potentially play at once, but I think they only have 2 wiimotes. Would it be worthwhile to spend $40 on another wiimote in addition to the game? I've watched several gameplay videos and read some reviews, but still can't figure out if sharing controllers would be a problem or not. The game + 1 wiimote would put my budget pretty on target, but I don't want the extra controller to be a waste of money. edit: grr!... I didn't put this in the wii subforum. can't move it... grr!
-
Not at all. I don't even know what differences there are between the versions. Interesting about the 11/13 brick thing, I never noticed that.
-
I notice you seem to be using the NES version as your main reference. Is that a good idea? The original arcade version might do some things differently.
-
Any "Copy II PC Option Board" owners here?
gdement replied to tremoloman2006's topic in Classic Console Discussion
I vaguely remember having a DOS program with that name. I didn't know it was meant to be used with a board. Interesting. -
I don't see the point in second guessing what other programmers spend their time with. Different people have different projects that interest them. It takes a huge amount of persistence and determination to finish a 7800 game. Look at all the people who have worked on 7800 projects, and compare that with the number who have actually shipped a complete game. Whatever the programmer most feels like working on, is what they should be doing. Are any differences known between B and C? I've been curious if there's any errata in B or some other differences in how those revisions behave. I would assume that PAL is based on C.
-
7800 startup requires system be turned on twice?
gdement replied to brojamfootball's topic in Atari 7800
Not sure what the cause is, but if I was to guess I'd try replacing the voltage regulator and the capacitors and see if that helps. -
I don't know anything about the CV but I would assume the size of the video RAM doesn't do the programmer any good, it's just used up by video after all. The design of some consoles need more video RAM than others, but if it's dedicated to video then that's all it's good for. In the 7800, the programmer can allocate only as much video RAM as needed, and keep the rest for other things. The shared memory setup is more storage efficient than the NES, but the bigger downside is it's also slower.
