-
Content Count
1,763 -
Joined
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by gdement
-
You need to specify binary mode: "copy /b starwars.bin+starwars.bin sw32.bin" Otherwise the output will be broken. I don't think a text editor will work either for the same reason.
-
After looking more at my Winter Games cart, I've realized it differs slightly from the Dan Boris schematic. U4-pin27 (RAM WE) has no continuity to U3-12 or U5-11 as shown in the schematic. However it does have continuity directly to the edge connector R/W. In addition, there is some rework at U3 (74LS10 NAND gate). The connection to CLK2 has been severed and pins 10-11 have been shorted, so both are connected to +5V. The date code on this board is 41 87. Unfortunately, I think the CLK2-Maria issue has undermined my attempt to make a Flash cartridge. Mine works for about 10 minutes at a time, then it has to cool before it works again. [edit: It seems to work fine with 70ns flash chips, but slower ones are glitchy.] FWIW, if anyone wants to add RAM to a C100339, you could just replicate the changes above. I flashed the popular version of Winter Games (with full sound) and it works 100% for me on this board.
-
The original manual has a tutorial to Level-1, and a small map that's enough to lead you to level-2. It didn't come with a full map.
-
That game was practically a religious experience for me in 1988. To think that you had it and didn't open it... you're gonna make me cry. After getting the game, I made the mistake of bringing it to a friend's birthday party. The crowd of his friends pretty quickly revealed most of the secrets in the game. This game is a lot of fun when you're still exploring the unknown, don't deprive yourself of that.
-
In principle I don't see why they couldn't sell a license. But there is little money in these kind of deals for an IP owner so they're unlikely to find it worth their time and paperwork.
-
2600: Adventure 7800: Joust probably... nothing on this system got me that excited. NES: Zelda Genesis: Thunder Force III - best scrolling shooter implementation ever SMS Adapter: Phantasy Star Sega CD: Final Fight - games like this are what I was hoping for when I bought the thing. N64: Paper Mario Apple II: Wings of Fury 386: Star Control II 486: NASCAR Racing (Papyrus) 586/6x86: I can't think of any great games I had that needed this system. P2/P3: Age of Kings
-
It may run but my understanding is that it doesn't render as intended. The graphics chip doesn't have enough clock cycles to render everything that was shown in the emulator. Only true if you underclock your MARIA Hi Yes,Shawn made it and it works. greetings Walter OK, then I stand corrected. I remember when this got posted on the 7800dev mailing list (or was it here?) and at the time it was discussed as not rendering properly on real hardware. Am I confusing it with something else, or did this get revised sometime later? Glad to hear it works, the parallax effect is pretty cool.
-
It may run but my understanding is that it doesn't render as intended. The graphics chip doesn't have enough clock cycles to render everything that was shown in the emulator.
-
It's in an old issue of Nintendo Power. I still have those things, but I have no idea what issue it's in. I just remember it's ridiculously long, but it did work when I tried it a long time ago. I just realized you were obviously talking about the Atari version. I'm a little dense sometimes.
-
It's in an old issue of Nintendo Power. I still have those things, but I have no idea what issue it's in. I just remember it's ridiculously long, but it did work when I tried it a long time ago.
-
Hope this isn't too late. Just realized this is the last day so I gave it a try. Fuji 62400
-
I'd like to propose another button scheme. This one is oriented towards 2600 players, but it's still functional on the 7800. Outer buttons = Left, Right Left inner = Button 1 Right inner = Button 2 5th button at top left = Button 2 This setup would be ambidextrous on a 2600 while also having the L/R buttons available. On a 7800, the buttons would be a little awkward. A player who uses the joystick with their right hand could have both buttons on the left side, by wiring the small 5th button as button 2. But that small button isn't convenient to reach. As an alternative, one of the action buttons could be reassigned as Up for use in Asteroids.
-
It was me. I need to finish my Space Invaders stick and then I'll finally be able to play Choplifter again. It was one of my favorite games on the system, I never knew it was so disliked before reading about it on this site.
-
Well I'm annoyed now. A long time ago I downloaded a .pdf technical doc that was something like 200 pages long. Now I can't find it, and I can't find anything on google either. All I know is there is a detailed Genesis doc out there somewhere...
-
Would it be possible to devise a non-standard button that would be detectable by the RIOT? The 7800 could use an extra button (or 2) and homebrew games could be programmed to support them.
-
Here's a good auction I just found on eBay for getting a more reasonable number of resistors. You can buy 10 680ohm resistors for $1.50 shipped, and another $0.30 for each additional set of 10. 620ohm isn't offered in this auction but as I understand it 680 will work fine. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...me=STRK:MEWA:IT Something I'm not sure of is how many watts they need to handle. These are 1/2 watt resistors.
-
I have yet to get past the school thing in FF8. I think I did the first dungeon a few years ago. That lady tried to explain how magic works, but I couldn't figure out what the hell she was talking about. I got stuck in FF7, and haven't played it in years either. The last FF I really enjoyed was FF2.
-
Back when my 7800 was new, a friend and I discovered an Ikari Warriors arcade game at a convenience store. Afterwards, we thought it would be perfect for the 7800 - but no such version existed then. We naturally assumed that the rotating knob on the joystick could be used to aim. Too bad that doesn't work in reality. At least they let you strafe by holding the button down. The NES version doesn't even let you do that much.
-
Unfortunately the KLOV web site was down when I voted, but I still stand by my vote of Puzzle Bobble. Your Mr. Driller link is pointing at Frenzy.
-
Is the red light coming on? If not, it might have a broken power switch. I believe that's a common failure. If it has this problem, you can likely hear it rattling around when you shake the unit.
-
Goonies II for NES
gdement replied to sandmountainslim's topic in Nintendo Entertainment System (NES) / Famicom
Goonies II was one of the first adventure platform games I ever played, so I was pretty fascinated with it. It's still one of my favorites, but I'm generally fond of ~1987 NES games anyway. 1987-88 was the peak of my obsession with video games. -
I think the short answer is "Because Microsoft Says So". I'm not a retail manager, but it seems apparent that the console manufacturers impose price controls on the retail chains. Anytime you have 30 people lined up before the store opens to buy 8 units, the price is obviously too low. Yet all the chains keep the same price tag accompanied by an empty shelf. If they were to raise the price, the store probably loses its standing with Microsoft. So we have a weird situation where the retail store is selling way below market value (depending on the store's location), and ebay is selling 360's for what they're currently worth on an overall nationwide basis. It seems that all game consoles have had this kind of rigged pricing. I guess it's a PR issue. They don't want to lose people's interest by announcing an initial price of $800. They also want to create as much hype as possible, and having a rush on the systems helps create that. They aren't as concerned about how much money they get from the consoles - the money is in the games. It's not much good for the retailer, but they have no choice if they want to be a 360 dealer. Even if they have nothing in stock, just having a 360 demo unit makes the store look more "with it". The store might hardly even care if they get any new units in, since they aren't allowed to make much money from them. In the long run they can make money selling games.
-
Right now I'm mostly interested in homebrewing for the 7800. That system has a lot to prove and a lot of firsts lying ahead of it. The NES doesn't feel like much of a frontier as it's already had a huge number of games and plenty of industry support during its lifetime.
-
Unused pack-in memory cards from Animal Crossing, perhaps. People will be interested to have the original, new-game experience and acquire the first couple NES games it gives you when you first use the card. Can those unused cards be duplicated using the system BIOS?
-
I would contend that the console and computer game markets were largely separate from each other. Lots of kids didn't have computers back then, or if they did, they didn't play games on them. I agree cartridge games are more expensive to produce, but they're still worth producing if they will reach a wider market. That may be true about Zork, I wouldn't know. But in general, disk based systems need more RAM than cartridge systems do. 4KB isn't as bad as it sounds if you have a ROM cartridge from which you can directly access static data. But yeah, depending on the game, you might need an extra 8KB.
