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Posts posted by Pengwin

  1. "New site for an old generation" makes me feel old :( Maybe change old, to older :D

    Maybe I should change it to 'simpler', or even 'better' :-D


    @Pengwin: have you tried searching archive.org for your old site? It is very possible all or most of it is archived there using "the wayback machine". what was the domain name of your old site?

    Thanks Mark. Mimo had already pointed me to this. Unfortunately, it hasn't managed to capture the whole site, but it has allowed me to retrieve some of it.

  2. nice start,

    I liked the old site, shame it was lost :_(

    I used to enjoy the chat room, some interesting nights on that :grin:


    btw the old site was


    unfortunately the wayback machine does not give anything useful




    Thanks for the link Mimo. I forgot all about the wayback machine.


    That gives me a basis for possibly recreating the old site, or at least adding some of that information to the new site.

    I can already see that the new site is going to have to go under a slight redesign if I am going to put some of the old stuff back on, so it will have to wait a while, but it may well happen.

  3. Thanks Mimo.

    As the new site states, this time, it is more of a platform for showing off and distributing my relevant software.

    However, knowing what I am like, I may well change a few things. Originally, before I started coding Hungry Horace, I had planned to do a game reviews site (remember my Archon review?). I enjoyed doing thos, particularly comparing the games to other versions. So that 'may' come back. As Marius suggested, a bbs list with instructions on how to log in through various systems (A8 via PC, A8 via Mac, Mac, PC, etc) and how to communicate with the different software (I use BobTerm for some and ICE-T for others).

    The site, like my last one, will be organic, so I am always open to suggestions.

    I probably won't host a chat room tis time though. I don't think Al would be too pleased if I did, plus we already have the chat room on here. Maybe we should start a regular Wednesday chat again?

    The one thing that I won't bring back is the pages of my collection. These days, it is VERY small. I sold off virtually all of my software a few years back and My 1010 is now in Electronic Heaven.

    But, as I receive suggestions, and as I think of things, when I have the time the site will probably grow. I'll probably even re-create an Oric page as I am thinking of converting some of the games I write for A8 over to Oric Atmos as well.

  4. Perhaps you could also put links to the several atari 8bit BBS's there, including perhaps a little manual HOW to connect the BBS'ses with different setups?


    I'll keep that in mind. Right now I am a little busy trying to get the ACDS finished, so that I can continue with Hungry Horace.

  5. Time for a blatant plug.


    A Few years ago, I had a site called Krazy Pengwin's Atari 8-Bit Site (or something like that).

    Unfortunately, my host when bust, and I (stupidly) did not have a backup of the site (I think I deleted it by accident in a system clear out once).


    Anyway, I now have a new site, that is being very generously hosted by Al.


    This new site will concentrate on my development of Atari 8-bit software and Atari 8-bit 'related' software.


    Anyway, here's the address, so please check it out: http://pengwin.atariage.com

    • Like 2

  6. I looked at Forth before I started this project. But, coming from a more procedural background (C, Pascal, Basic), I found Quick, then assembly, to be much more intuitive for me.


    Having said that, I do agree that Forth could be an option for some people, particularly as it is a lot more portable than assembly. There are some excellent Forth envirnments for other systems as well (White Lightning for the Spectrum springs to mind).

  7. Thanks for that Stephen, I just wanted to make sure my VBI routine would be ok, and I am nowhere near those limits, so it's fine. I'm still slightly struggling with the transition from higher level languages to assembly. I am amazed how much I can get done in such a short execution time.

  8. I am trying to work my way through the 'translated' MADS documentation, but the 'repeat' instructions are just notmaking sense to me.


    Could some explain how to repeat a line of code? So I don't need to put in things like:




    or do that I could create a macro to repeat something x amount of times using a parameter?

  9. I'm no expert, but my set up at the moment is Eclipse with WUDSN and MADS assembler on my Mac, but all of which are available on PC as well.


    If you don't want to go the assembly route, then there are some cross compilers available (cc65 and Effectus spring to mind).

    But if you would rather code on real hardware, or on an emulator, then pick any language that is available. Quick and Action are good for game development, and I believe some of the Forth variants are also good for this. I would personally avoid Pascal on the A8 for game dev.


    Other things to consider are character set designers (Envision on A8, or EnvisionPC), PMG designers and things like that.


    Because my project is relatively simple, the only extra tool I am using is EnvisionPC (recompiled for OS X).


    For testing, I hear Altirra is one of the best emulators for debugging.


    Also check out Atari Archives for any documentation you might need.


    Finally, the most valuable resource available is probably this forum.

  10. If you need more books on Assembly language for Ataris check here:




    Thanks Ken, I already have those. Someone posted a torrent on here a while back with a whole load of books, some of which have found their way onto my android tablet, so I have been reading them. I'm also using Atari User magazine articles to help with some of the things I still get confused about, they are an invaluable resource for people starting out.

  11. Like you said, it's more of a lookalike/workalike project.


    I chose it because I don't have to worry about what the graphics or levels are supposed to look like, I am literally grabbing screen shots from Fuse to get the look of the graphics and levels. It just means that I have a goal to achieve, without having to plan the actual game itself.


    Unfortunately, my z80 assembly is very limited and beyond the way the screen is organised, I don't know too much about the inner working of the spectrum.


    This is more of a learning exercise for me, but I figure I should at least have a product at the end of it.

  12. Just thought I would make an announcement that I am planning to write and release my first A8 game.


    Before I tell you what it is, a brief digression.

    Even though i have had an 800XL since about '84, any programming I did was not game related. Most of it was also in BASIC. I have since played with Kyan Pascal, a tiny bit of Action and Quick. I was planning on writing this game in Quick as it provided a good compromise of speed, and readability. However, after reading through a thread in the programming section, I installed WUDSN and MADS to teach myself assembly. This was only yesterday! Armed with my trusty copy of Programming the 6502, by Rodney Zaks, and a pdf of Mapping The Atari, I began a brief experiment of converting some of what I had written in Quick over to assembly. The process, whilst not 100% straightforward, was quite painless. I managed to get a introduction screen, some DLI's and a VBI up and running with considerable ease. So, I have decided to rewrite the project completely in assembly.

    What I am saying is, bear with me, this could be a simple project (I hope), or possibly a long drawn out painful process.


    Anyway, on to the game. Taking a leaf out of XXL's book, I plan on porting a Spectrum game over to A8. The game is Hungry Horace, a pac-man clone released by Melbourne House in 1982. This will probably bring on groans of anguish form Spectrum lovers, but hey, it's my first game and I wanted something simple.


    For a brief run down on how I am going to do this, I will be using Antic mode 4 for the in game screens (with a single Mode 2 line for the score and lives). PMGs will be used for Horace himself, but the rest of the graphics with be standard UDGs.


    As I said, I started this yesterday and I have already created the Intro screen and the level loader, as well as converted the UDG and level data to assembly from Quick.


    As I get more done, I will keep you posted.


    If you want to see the original Hungry Horace game, here is the link

    If I manage to pull this off successfully, I may look at doing the other 2 official Horace games as well.

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