Jump to content

Bob_63

Members
  • Posts

    44
  • Joined

  • Last visited

Everything posted by Bob_63

  1. Hello you're Right, the Emulator is 0.95Handy Version I'm going to change it Asap. thanks for the information.
  2. Yes, it's on main page of game starting. maybe specific "homage" page could be included after final boss fight or something like this.
  3. A new video to inform you that, despite the long time of programmation, the game progress continuously. Only final boss fight a hard and long optimization of the speed have been done (3 months of works) that make game more playable on real lynx (checked by my son)
  4. Hello Congratulation for this so nice game!
  5. Hello Igor yes I do, development stay hard (last level, last part for this level , but speed optimization spend lot of time) .
  6. A bad day today https://www.lemonde.fr/disparitions/article/2023/02/20/leiji-matsumoto-le-createur-japonais-d-albator-est-mort_6162517_3382.html So sad after this new. RIP Leiji. Don't got time to finish Captain Harlynx in the right timing to apreciate officialy the game. That was a known risk Fabien
  7. Hello Thanks for the returns and comments. About the complexity of the gameplay, your return Agradeneu is similar as others seen after demo beta testing in atari-gamer. I'll take in count this point by modifying the contrast (colors) between the background and the first plan. about the enemies balls, the goal is to be able to dodge them. my priority is to ending the game "story" about the next steps : 1) currently : definition of the last part (final boss fighting) => end of the year 2) ending game table 3) global overview of bug fixing, speed optimization, gameplay optimization (including contrast). and maybe sound optimization. (memory free space after optimizatoin allow more sounds effects, I hope)
  8. A new video here on the dedicated captain harlynx youtube channel This is the entire level. The last one. I have to program the last boss. And after that a new bugs fixing review. Almost the end for this game. Bye
  9. Thanks again for all your comments. I' m trying to improve continuously the game and for sure before last update will try to consider all remarks. Before vacations' this is a last version
  10. Hello atari Gamer and fans This is the last captain harlynx video It' the optimization of level zero part 2. Enjoy ! Fabien
  11. Hello All Thanks a lot Igor for the playable Captain Harlynx Demo + downloadable ROM that will allow all players to test on real LYNX + appreciate sound and maniability I have see the som much number of players than had tested it and very encourageous for the global release. I do my best to make it complete this year, but work left to reach something similar to commercial standard game. Bye and thanks for all the returns and comments about it Fabien
  12. Hello my Friends, first, Happy New Year Time to show new impovments of one of the oldest level of captain harlynx this corresponding Rom Level soon on ATARIGAMER (the only one Free rom of captain harlynx before a potentiel edition) Enjoy Bye
  13. Hello All What new on captain harlynx? see rather below the new performance of your favourite Atari Lynx. I just have began the new last fifth and last level Hope to deliver the game current 2022 complete game( no copyright yet...)
  14. And a complement. It'a previous of part 3. Thanks to Igor and AtariGamer.
  15. Hello This is a new release En to remember, the first part of same level
  16. Hello my Friends your comments are so positives that I 'm troubled. In fact, for the end of the current level 5, I'm under construction of a higher rendering with other's 3D animation. be patient! This Game is similar to a numeric art (I can say that because what is interesting is to work on sprite pixel by pixel, color by color, all by hand, I also have rebuild complete 3Dimensional space ship before exporting them in 2D sprite ). It's also a technical experience in order to show what were the real limits of this Handheld console. Thanks to your' comments, I'm drawing my Energy in them and your support. bye
  17. hello All This is a new update. Enjoy!
  18. hello Fadest, les grands esprits se rencontrent In french : j'ai contacté Jerome qui m'a orienté sur sa maison de presse, qui elle même ma réorienté vers TOEI. mais oui, certains accedent aux droits, alors pourquoi pas nous? keep the pressure!
  19. Thank's a lot Nyandeyanen for your help I know that Leiji Matsumoto don't speak English. Anyway, the main issue at that time is to get contact from the Toei Animation and clearly, they said on their website contact page that they don't make some response for each solicitation or request. I stay in touch with you about progression on my QUEST : the COPYRIGHT QUEST could be a good title. Thanks Bye
  20. Thanks for your returns, I know that obtaining agreement is difficult, but I'm persistant. I' ll try everything I can to obtain a response. After that modifying sprite is for me the latest option. It"s another reason why I didn't and never use directly the name of the manga. Music is modified (accelerated rhythm). the only sprites to modify are main battleships of the hero. Another way could be keeping an only one unique version of the game. I can't imagine this option, not very funny. I stay in touch with you in my progression. Bye
  21. Hello thanks for your support About the Game : last level progress (every week, every day,... every hour (on my head)) not abale to show something really new after last video posting. On the same time I trying to get copyright or agreement from TOEI Animation or Matsumoto Mangaka Himself After lot of tentative and contact, (Linked In, Facebook, official website in Japan US , Europe, and social Network specialized), it is simple : ZERO Response. I 'll try again and again if I would like to share the game, I'll need this agreement of exploitation Bye.
  22. hello new video available with 64 simultaneously colors. (and dynamics colors, no flickering and perfect sound), yes, it's possible.
  23. Hello glad to see you comments, these are the real sources of motivation for me. In fact, I spend almost all my free time to progress in the game, programming become addictive for me (during night), I have a job, family and other hobbies, but, conciliate all stay possible, so I understand that the game release could produce any impatience , but stay reassured, I 'm clearly motivated and the game is done at 80%. so have a physical release this year seems to be possible Last month, I have spend enormous time to tune assembly and make a part of the new level (stage) more impressive than others. yes, it's possible because you can do more and more with the lynx. but I have to learn language of development /assembly to progress in the same time with the game. I think a new video is going to be available soon (this week) Agradeneu : I like a lot the Odnexus graphism, very fine graphims and the game seems to work very well, is there a physical release expected? Karri, I don't know if you read these posts, but one more time, thanks for you continuous help. I know that I have ask a lot , bur clearly, you are the master! Cheers.
  24. Hello All, the 3D rendering is done by using an real 3D part in a software of design, I use the orientation I want and make screen shot and adaptation for the Lynx resolution and colormap limitation. After that, by defining the reference point of the sprite and using zoom effect associated with adaptative speed evolution link with the motion, you can render a virtual 3D rendering similar as a real 3D one. nos difficult to do, just spend time and imagination there are other 3D rendering interresting effetcts like orange Balls (bomb) they move with 3D motion by using independent computation for Each ball, they move zoom an dezoom with the size corresponding to a real space positionning in space perspective in addition vertical scrolling affect size and position. Cheers A+
  25. Hello Do you want to see what the Lynx could do? Captain Harlynx, new release https://atarigamer.com/news/1jyq1polj40
×
×
  • Create New...