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Sega Ages

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Everything posted by Sega Ages

  1. Quake III Revolution for the PS2 is an astounding conversion by Bullfrog, in terms of technology. The game balance has been changed however, to favor the plasma gun a bit more than the rocket launcher or rail gun. But the single-player campaign challenges Bullfrog added (allowing you to level-up your character as you progress) is a nice addition. I plays pretty well with a controller too. If you're looking for the original Quake, there is a recent OpenGL (I think?) version of Quake1 released unofficially for Xbox called QuakeX, but you'll need your Xbox upgraded with a mod-chip to run it. This version also claims to support most PC Quake mods, which would be a huge plus.
  2. As one hardcore Alien fan to another, your collection won't be complete until you track down a full version of the illegal Aliens Quake "total conversion" for Quake 1 (PC). It used creatures and sounds from the movies and was released circa 1995 quite some time before any official Aliens first-person shooters, and in many ways it was better and more scary than the official ones. The secret Nostromo level in particular is priceless. If I recall right, some of the developers of this TC went on to work at Fox Interactive helping with the official Aliens games that followed.
  3. There are a few other titles that use it, like Irem's Disaster Report, where apparently you place it under your couch cushion to simulate earthquakes as they happen in the game...
  4. Initial impressions of Chronicles of Riddick for Xbox are feeding through, and it appears to be rock solid in terms of story, atmosphere, visuals and gameplay. Let's take this opportunity to gaze back upon videogaming history, to remember other great movie-to-game licenses. Contrary to popular opinion, there have actually been some good ones. I'll start us off... Star Wars (arcade, Atari) Robocop (arcade, Data East) Alien 3: The Gun (arcade, Sega) Goldeneye (N64, Rare)
  5. As long as they get STUN Runner running perfectly for me, I don't really mind how they do it. Heck, I love the Lynx version and that's a port. And if they're porting and not emulating on these modern consoles they could theoretically include a STUN Runner+ option that ran the game at 60fps, couldn't they... dreaming>
  6. It was part of the extensive interviews on Midway Arcade Treasures Vol 1.
  7. http://www.gametrailers.com/gt_vault/t_mid...dwayarcade2.wmv (7.5 MB) It mostly showcases the Mortal Kombat games, but has sneak peaks of some of the real classic gems like Xenophobe. Sadly no footage of STUN Runner though...
  8. I just watched an interview with the developer of Joust and Joust II, explaining how he is currently trying to develop a project for a Joust feature film based on the game. He said that the technology has never been available to fulfill his vision until recently. This struck me as quite unusual, and I've started wondering what other unlikely classic games this could happen to. Any favorites you'd like to see at your local multiplex? Name the game, your preferred director, and if you want some character casting suggestions as well.
  9. Among conventional shoot-em-ups, Xenon II: Megablast kicked it in style. And for a less conventional shoot-em-up, one of my favorite ST games ever... the superbly designed Paradroid 90
  10. I am definitely voting for Stunt Car Racer. The sense of fear that superb ST game could create is almost unrivalled even today. Absolutely amazing track designs that awed you even before the race began! What a great game!
  11. The Lynx II is just the greatest handheld ever. I sold my original Indigo GBA a long time ago, that was never much competition for it. But for a while, when I got my Platinum GBA SP, I thought I had a Lynx II killer on my hands... I changed my mind though, and ended up getting annoyed with my GBA SP so I sold it. But my Lynx II just keeps bringing me enjoyment. I will never sell it. It's such a wonderful system. pointless Lynx II advocacy>
  12. I owned Squish 'Em when it was new and played it quite often, although it was never one of my favorites. How could anyone forget those barely audible samples? "Money, moneeey, moneeeeeeey..." The crunch sound was good though.
  13. The Coleco ADAM Digital Data Pack version of Sega's Subroc arcade, was titled "Super Subroc". It was based on the Colecovision Subroc cart, however the cart version only allowed you to play the game on the surface of the sea. I believe the cart version was a direct port of the arcade "Subroc 3-D", and the arcade also only featured gameplay on the sea's surface. Super Subroc on the Coleco ADAM was almost a fully fledged sequel, in that it allowed you to dive to the ocean depths or surface at any time during the game. There was always action happening on both planes, above and below the surface. The only caveat was that if you were in the wrong place at the wrong time, you don't stand a chance. For example you would sometimes encounter a mass barrage of cruise missiles flying toward you on the surface. And even though you could shoot them down they would keep coming until you dived at that point in the game. This provided the game with appropriate structure despite the freedom of diving/surfacing. Underwater was depicted in an interesting green shade, with exciting encounters such as sea mines (in very detailed graphics) with long cables running from them. If you knocked against the cables too much it would pull the sea mine into you and destroy your sub. The underwater boss confrontation was the most excellent part... *SPOILERS AHEAD* You fought a mechanical octopus that fired clouds of ink at you (I'm aware it should be a squid, but it was an octopus). The ink obscured your vision while you were both exchanging torpedo fire at each other. Awesome game. This is my first post in this forum btw, I've wanted to talk about this game for about 20 years. Maybe this is the right forum for it?
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