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Everything posted by dma
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I'm quite sure you're playing in mouse control mode. Try pressing F2 key (i don't remember if it's the right key on ST, i just checked a PC manual here) or another function key. Good luck about it and about the game.
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By the way, I mean "cheap" it terms of quality, not in terms of price.
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If it's a Japanese product, it has to be agreed by Nintendo. And i doubt Nintendo would agree with the release of a "cheap" clone.
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No it's a Japanese product, not a HK pirate one. http://gametech.co.jp/products/catalog/222...226/2226_1.html http://gametech.co.jp/products/catalog/222...226/2227_1.html
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I'd say give a go to all the titles listed here, they all rock.
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What are the best shoot em up games in ST?
dma replied to doncleth's topic in Atari ST/TT/Falcon Computers
lkermel : I've never seen any Konami game converted on ST. My favorite shooters on ST are Wings of Death for ST and Stardust for STe. -
No way, the classic GBA as marvelous handling while the SP as horrible handling.
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NINTENDO DS (first official picture)!!!!!!!!!
dma replied to pongbeat's topic in Modern Console Discussion
Well, don't forget that the SP had THE missing feature. -
NINTENDO DS (first official picture)!!!!!!!!!
dma replied to pongbeat's topic in Modern Console Discussion
Add "if the system doesn't work" to my last post. (damn why post edition isn't possible on this board??? ) -
NINTENDO DS (first official picture)!!!!!!!!!
dma replied to pongbeat's topic in Modern Console Discussion
The specific features of the DS will give Nintendo blind fans arguments to complain about "editors not ready to rethink all their games for double screen and stylus". -
Would you like to see new games for the ST ?
dma replied to lkermel's topic in Atari ST/TT/Falcon Computers
Indeed those productions looks marvelous! The games you developped require so much graphics, strange that you never made those public before. The graphics are up to the best ST commercial prods imo (i'd even say that it reaches the level of E.S. for Wiliness and Bold ). Also your hand-drawings, hi-res graphics and 3D graphics are great. No surprise you now work for Dreamworks, but quite a surprise you still take time for ST stuff and videogame collecting when having such a time-taking job (i suppose ). Bold seems to have a similar gameplay to SideArms on PC Engine btw, which would be pretty cool. Slug is a pacman+plateformer game? Which language have you used to code those prods?
