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Posts posted by Spriggy
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Got the 'Vader' new when it was released down here in OZ. Always known it as 'The 2600'.
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PAS, my 3 intials.
There was period in the mid 80's I remember using MUT. I was using the moniker MUTANT at that time when I was dabbling in C64 cracking and Demos.
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Being Gen-X, recreating those tense 2600, late night/early morning, covert ninja gaming sessions, hoping the old man doesn't wake-up and find me in my jammies, sitting cross-legged with CX40 in hand, volume at zero, within the glorious glow of the wood-framed TV!
In general, as Flojo and others have alluded too or touched on, recreating those 1st memories and experiences!
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Had to recruit family/friends for voting on CAR 'Post a Pic'.
3 Family/Friends members were brought into the living room for voting on the following pics:
Spriggamortis- MotoRodeo
0- Yes
3 - No
Reason: Not cars... both are trucks
Doh!
How about a screenie taken showing the white car (Plymouth), that your truck can crush/drive over?
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Zen?
in Atari 2600
VCS Asteroids was my zombie marathon game bitd. The River Raid hack 'Bermuda' was another one I'd play with my legs falling asleep, after sitting cross-legged on the carpet all arvo.

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- Likewise the position of A, B corresponded to O and X, which throw me off all the time as I'm used to hitting X for "accept" and O for "back".
I'm at work and haven't fiddled with settings for a while. I'm guessing you could go back into the Emulation Station main menu, on the main ES emulator selection screen (Press START)
Then reconfigure your PS controller via CONFIGURE INPUT to suit your above button changes for the ES main menu.
Then go into the Retroarch Menu and remap your buttons for all your Core Emulators. https://retropie.org.uk/docs/RetroArch-Configuration/#core-input-remapping (CORE INPUT REMAPPING heading on right side Table of Contents)
The top listed 'Video Tutorial' on this link should assist from about the 13 minute mark, from what I can tell. @work and IT don't like us on youtube

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@StanJr Yeh I initially had the same general thoughts in relation to the timing and hit box. I ended up trying not to rush it so much, as there is no timer per-say, and found if I stopped at the nearest 'nodule' in front of the oncoming enemy, I would time it to just squish them as they were moving onto the opposing nodule. Instead of just trying to calculate the distant from you to the enemy anywhere along the running line and just squish them anywhere willy nilly. ( I hope that made sense. Even I'm going
)So the game play ended up being move .. stop .. wait .. time it .. squish .. rinse and repeat. Ended up enjoying getting into a rhythm, in my case away.
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The tally so far is two chickens, no eggs.
Your pic itself should garner an extra bonus. 2 chickens, 1 big bird, 26 eggs and the bloody word "eggs".

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Very cool new Pi related project up on TESTED.

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Dodge 'Em - Frustrating, great, or both?
in Atari 2600
Posted · Edited by spriggamortis
Gr8 game. Loved it bitd. Fastlane is also good fun. Timing, patterns and the use of the double lane changes. From memory, I usually clear the outta lane as much as possible at the start, then double lane change to get to the center and work my way out. Haven't played in ages and currently @work.