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Everything posted by digdugnate
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High Score Competition (June: Road Hunter)
digdugnate replied to arcadeshopper's topic in TI-99/4A Computers
Here's my first stab at it. -
sprite help - clarifying how the command works
digdugnate replied to digdugnate's topic in TI-99/4A Development
thanks all i have what i think i need now. -
sprite help - clarifying how the command works
digdugnate replied to digdugnate's topic in TI-99/4A Development
ok- i've got my book out. CALL SPRITE(#1,33,5,96,124) - would define it FOR XVEL=-16 TO 16 STEP 2 FOR YVEL=-16 TO 16 STEP 2 - sets values for motion of sprite DISPLAY AT (12,11):XVEL;YVEL - displays current values of motion of sprite CALL MOTION(#1, XVEL, YVEL) - sets sprite in motion NEXT XVEL - completes the loops NEXT YVEL -- so the next question i have is that if i've defined characters like 96 - 110 how to i get them all to move 'at once'? -
Apologies in advance if this has been answered before, but I can't quite get my hands around how the CALL SPRITE command works. I have a 4x4 block of characters defined (so 4 strings per 'line', 4 lines tall) and would like to move the entire thing as a sprite (like diagonally across the screen). here's my pseudocode: * Define character sets A$="hex" through P$="hex" * Color character sets (with example colors) CALL COLOR(9,7,12) CALL COLOR(10,7,12) * Display character sets (with examples) CALL VCHAR(12,16,96) :: CALL CHAR(96, A$) CALL VCHAR(12,17,97) :: CALL CHAR(97, B$) (and so on until 4 rows across and 4 rows down are defined) So... according to the XB manual i want to do something similar to CALL SPRITE(#1, 96, 5, 124), but instead where it takes my entire 16 block 'graphic' and moves it across the screen, but I can't quite figure out *how* to make it work. Thanks in advance!
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feel better soon, dude. we'll be here!
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I've gotten a head start and already started mapping out my graphics for my XB program using the Chris' most excellent CHARDEF-99 program. It is super cool to be able to convert the image to hex on the fly!
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Our schools had the Apple IIc and IIe. I think 7th/8th grade we had like first generation Macs.
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for $9k i would expect plumbing.
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ooh this is a neat one! I won't ruin the fun for someone else for a few days, tho.
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I have XB project I plan on working on that day!
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Those are some pretty deep observations! Personally, I'm starting to level off my cart-collecting except for some specific things that I'd like (I lack 2 Atarisoft carts and would like to start grabbing some of the Funware ones)- but, really, to play games or use applications I don't have ready access to I'm saving up my money for the FinalGROM99. The concept of being able to load ANY software I want from the the FinalGROM (well, within reason) and not keep swapping cartridges/disks out of my real iron TI is super exciting to me.
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this is WAY out of my range- but there's an Anteater cart up. http://www.ebay.com/itm/Only-1-on-Ebay-Ant-Eater-Anteater-The-RAREST-Ti-99-Game-Texas-Instruments-Romox-/391846186299?hash=item5b3bda4d3b:g:hHoAAOSwPzpZc5Eg
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High Score Competition (June: Road Hunter)
digdugnate replied to arcadeshopper's topic in TI-99/4A Computers
Buck Rogers: Planet of Zoom was mentioned in another thread. -
sometimes the best ideas are borne from fun and leisure!
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man, that stuff of pfleeman's went quick! I bought of couple of games from him just last week.
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dang it, that auction already ended!
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I have a TI PEB that has the disk controller and 32k cards, but not an RS232 card. I'd like to get this so I could experiment with printing/that super-looking RS232 wifi card What do you guys/gals recommend for getting RS232 capability? NanoPEB? Try to find RS232 card on ebay? Thanks in advance!
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neat find! I certainly am not in the 'rare cart' budget right now, lol
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nope! i was wanting to let someone else guess. Super Demon Attack has some pretty slick graphics. I picked up Honey Hunt not too long ago, so I've been playing that as of late.
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a huge thank you to Arcadeshopper, PeBo, Omega, Ksarul, Mizapf, Insanemultitasker, Adamantyr, Tursi. Shift838, matthew180, and everyone else who i'm not thinking of off-hand but has been a HUGE help to me as I got back into the TI hobby. This really is one of the best hobbyist communities I've had the pleasure of being a part. I try to bring value by looking my stuff up first, but everyone has always been super helpful when i have weird or unusual questions about all things-TI.
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New TOD Game : THE TI SOURCE CODE QUEST!
digdugnate replied to Shift838's topic in TI-99/4A Development
Cool! I look forward to seeing the end results. -
My poor Defender cart - apparent wood/glue fix
digdugnate replied to digdugnate's topic in TI-99/4A Computers
yours looks much cleaner to me than the one that i got. I realized first-hand after getting a couple of these broken Atarisoft carts that they were not really intended to be disassembled, lol. I have a pet project where a friend is going to 3D-print a replacement shell for Centipede, but it's fairly low-priority for us. Of course.. I guess the argument could be made as well that they didn't expect people to be messing with this stuff 30+ years later, either. -
Getting BASIC prog in a remote textfile running on a TI?
digdugnate replied to blakespot's topic in TI-99/4A Development
Oh that is cool! I'm working on an XB music program now so that would make it easier to show you guys rather than hand typing or filming it. -
I got a Defender cart via eBay some time ago, but was really not thrilled to see that it had been sloppily glued on the outside and a piece of electrical tape on the top to cover where it was broken. I ended up finding a NiB copy to replace it so finally got around to taking the busted one apart. I figured maybe i could salvage the chip out of the cart- I don't think I'll be able to.
