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About Maarek_Stele

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    Space Invader
  1. Yeah with the JB firmware running the game from my S2DSNES it locks up when I try to pause the game. It also has the same behavior when running from SD card with JB software for me.
  2. I have tested it and it works just fine for me menus and all
  3. Yes, mine was a custom request for those games specifically on the cart. I have a SuperFX one as well, basically all the stuff I can't do on my S2DSNES
  4. Just tested another MultiCart I have... It has Chatting Parodius Live, Super Mario RPG, Kirby Superstar and Kirby's dreamland 3 on it.. Works great with the Super NT. Was running 4.1 firmware but not sure that matters at all..
  5. I've tried the same multi-cart and it does work just fine.
  6. I'm not really seeing that at all. I lose a few lines on 5x with my screen but not much. I have the overscan option in my TV switched off though. It is the same in 5x mode on my OSSC and the Super NT...
  7. I'm in the US and in the same town as Analogue is and I just got mine yesterday. For some reason mine came out of Las Vegas so distribution is not coming from Seattle..
  8. My TV supports it but my Elgato HD60s is not going to cooperate with the 5x mode I can't provide screenshots at this time of both side by side. From what I can see however the images are very similar with the Super NT colors being slightly more muted.. The reds are certainly deeper on the OSSC + rgb modded SNES mini . The Super NT I would say is a slightly sharper image as well I think with the interpolation mode turned off. When it is on I think it is nearly a match but still the color pallet is more muted on the Super NT.... It was covered earlier and I would say his screenshots are accurate too, and match what I am seeing. As far as the full setup goes, the Super NT is exponentially more sexy than the mess of the OSSC setup is... ..
  9. You know I had left out the idea of the television receiving a digital 240p signal through the HDMI port like through an OSSC. I would think many if not all TV's would handle that one fairly well since it is already converted to a progressive digital multiple of 4k signal (TV has very little work to do to display it in 4k). This is what really makes the OSSC so amazing.. I think the issues come with many TV's when they are making the Analogue to Digital conversion and up-scaling. Many TV's see 240p coming in through composite as a 480i signal and when they upscale it it looks generally terrible and there is some more lag than a digital to digital multiple scaling method like happens with any signal the OSSC can deliver to a television. If the tv need only upscale a digital signal that is a multiple of 4k like all of these sources are in your examples I should think there would be no perceivable difference and likely no perceivable lag added. I think the real problem with built in up-scalers has really always been how good or bad they are at de-interlacing signals and many treating 240p analogue input as 480i (interlaced).. This is the task the Framemeister does so much better than a TV's built in up-scaler. If you are dealing with a set that has say 16ms of input lag like my samsung 4k set and using an OSSC that adds really no perceivable lag to the setup then you should not really be noticing any and I really don't (every person is different in their sensitivity to input lag). I'm not sensitive enough in "most" titles to notice 1-2 frames of lag. However, when I play games on the same TV using my Framemeister I can sense that input lag & I'd say it is about 3-4 frames in total in that setup. I also own a BENQ gaming monitor which handles all modes on the OSSC and everything I've ever thrown at it. It is advertised to have 1ms or nearly no input lag for an LCD and is a 1080p set. I think they make a 4k version too.. When I play on that screen through my OSSC it is pure bliss and I can not tell a difference lag wise from my CRT setup. This BENQ set is also I think one of the best ways to play if you are using the Frameister as the entire setup is only about 1.5-2 frames of lag and I can't really sense any lag in that setup. Despite being only 27" display my preferred method to play retro games on a modern display is this monitor... I'm also pretty close to it.
  10. I am a stickler about things like input lag, and while I see what you are pointing out here and I saw the color differences earlier I don't see that sort of thing at all until someone points it out to me. You sir have one heck of a discerning eye.
  11. It is not true, they certainly in many cases are getting better than they once were but it all depends what input signal needs to be upscaled / multiplied to 4k. Standard 4k resolution is essentially 4 1080p screens in one panel and up-scaling from 1008p is a simple 4x multiplyer or assigning 4 pixels on a 4k panel to each pixel of a 1080p signal. This would not be true upscaling like say the framemeister does so well, it would be more like line multiplication like the OSSC does. similar with 720 which needs a simple 3x multiplier to get to 4k and a 1.5x multiplier to hit 1080p, these are easy for a TV to upscale. TV's just do terribly with older lower resolution signals in general, which is why 240p signals look so terrible when fed straight into a modern set. The framemeister is specialized to do what modern TV's do so poorly but you pay for it in $$$ and in lag, the framemeister still adds some lag because of the buffering it needs to do to properly upscale those signals. TV's should upscale 240p the same way they deal with 720p and some TV's do like my Samsung but many modern TV's see 240p signals as 480i which really mucks up the upscale work it does.
  12. With up-scaling you only really run into trouble with modern TV's when dealing with old SD resolutions like 240p.. Some modern TV's treat it correctly and others treat it like 480i which just makes 240p look terrible. If a newer television has to truly upscale a non-integer resolution then there will likely be some lag generated but between HD signals like 720p and 1080p and even the standard 4k resolutions the TV's don't really have much work to do and lag created by those conversions is minimal. I'm certainly no expert in this area but I've witnessed it enough and watched MLIG videos enough times through to get the just of it I think.
  13. Honestly, I think this is a complex enough topic that we would need to have Kevtris comment on what it would take to implement a SEGA Genesis, CD, 32x stack combo in a single system. It would be exciting to get that system in a box for under $200 with a CD drive and cart slot. But, speaking as an owner of a Full Sega Genesis, CD, 32x combo stack I will say that much of the fun of having that system is keeping it working and also just looking at the ridiculous contraption.
  14. Your comment about Starfox was interesting to me. I decided to pop in my cart on my SNES running through an OSSC to my low lag LCD and it does not use the entire screen like other games do in 5x mode that way either so it is more a function of the cart than the Super NT for sure. I think it has mostly to do with the fact that even with the superFX chip the SNES could BARELY drive a true 3d game like StarFox..
  15. I would love to see a way for Kevtris and Analogue to work together on additional cores and product-ize it and monetize it. It would be awesome to buy a core for Genesis as an example that came pre-installed on a genesis to SNES converter cartridge with a controller adapter or 2. Plug the cartridge adapter into your Super NT and it installs the core and away you go you have a Genesis. Realistically something like that would likely come on an SD card for installation but I'd pay for cores delivered that way for certain.
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