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Heaven/TQA

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Posts posted by Heaven/TQA


  1. How about an off-road 4x4 racer using one of those landscape fractal or voxel engines we've seen demos and games based on. Or even a road racer, using the fractal engine for road side landscaping, and color-cycling for a road...road side sprites wouldn't be needed as much with fractals/voxels wizzing by, and more could be dedicated to the cars/traffic/objects on the road.

    Been there.... didnt I posted my voxel engine with a car sprite?

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  2. Me just stumbled of that bitshift, too... as normally you might have bittable like

     

    01000000,00010000,00000100,00000001....

     

    ( in MC)... so you index with xpos and get the value (table at least 160x).

     

    VladR were you referring when saying charset the so called dirty char method?

     

    http://codebase64.org/doku.php?id=base:lines

     

     

     

    http://codebase64.org/doku.php?id=base:filling_the_vectors


  3. Another option is to put a DLI out of range on an NTSC console but within a PAL frame length and see if that gets fired.

     

     

    The remark about putting Display Lists in ROM is purely an access time thing. I have no idea how slow the Mask ROMs used by Atari or GCC were, but anything 120ns or faster should be okay. Any NOR Flash you're buying nowadays should be this fast or better.

     

    It only becomes an issue if you're using PHI2 to gate accesses, since Maria's reads aren't necessarily aligned with it. But in that case it's only a problem for the cartridge hardware designer.

    The DLI test sounds nice.... is Maria cutting off too long DLLs or like on A8 picture gets corrupt and rolling?

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