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Heaven/TQA

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Everything posted by Heaven/TQA

  1. Re: drawing First. I am drawing from front to back and using a line height map buffer which you know from voxel landscape. Then the illusion works because you fill boxes with same color and set only the pixels. I draw the quads from middle to outside and separate from left and right side... I draw only L parts of a quad. So x1,z1 to x2,z2 then x2,z2 fo x3,z3.heighy of those grid nodes is taken from a 16x16 array. Each vertice of the mesh has same delta in x and z. Only y differs. The drawing order is essential if the lines not to break the illusion.
  2. Nah VladR. me struggle at the moment with rotating Y axis... as i use signed 8x8 mul and have sin/cos values -127 to 127 and same vertices range...
  3. mode10 is on my list as it enables depths shading (--> koronis rift) and I did already the basics on Arsantica 2. but first I want to try rotation around Y axis... charmode... I did used that on the VIC20 demo "Gnork". it does not help much and the fractal nature "destroys" a lot potential in terms of reusing chars. I prefer 1024 (128 bytes x 4 pixels) scanlines. Esp. ANTIC D (gr.7).
  4. For its year RoF is very advanced and uses modern tech. Plus so in the demo scene later used eor filler which got popular with Amiga Blitter. F.e. 3d clipping is very advanced on 6502 for 1984/1985. Fractal line drawing anyway.
  5. http://old.siggraph.org/publications/rarities/carpenter-1980supp.pdf
  6. Maths behind what? The 3d engine or the Fractal algo itself?
  7. Yeah I know.... but it looks better than what was done in Arsantica 2 intro 2015.... so i will come closer to my life time goal.
  8. Some facts on the engine: It is non optimised and renders in realtime. So it takes a grid moves the camera over the grid and does 3d clipping (which is not perfect). Then does the perspective transformation to 2d coords. Then draws the line with Carpenters postulated simplest fractal algo. After drawing the grid in a special way the special filler is doing his work... (eor filler special). What is missing is rotation. All on mighty 6502....
  9. And Pixar.... and search for Tea Pot at Siggraph. or Fractal Sequence of Wrath of Khan Star Trek...
  10. Yes and read David Fox interviews in Antic Magazines and you know why I mentioned him in the credits.
  11. added binary. Code by me in 48 hours hacked together Music by Miker Pixels by Alien PAL only and should run on real machine.... even 65816 but not tested. dsr_fly_to_nordlicht.zip
  12. Released today our small invitation for Nordlicht demo party... Binary will follow later today: http://youtu.be/rAdZ83rBMdw
  13. Of course I mean the turbo 1050 Engl hardwAre was nice esp the Turbo Freezer...
  14. Ah forgot those CF cards (I even replaced my Amiga 600 hdd with a CF).... ok. Always thought of real HDDs.
  15. Jürgen... are you sure with 20-25 euro for 512 kB upgrade?
  16. I remember that one of my 1050 was boosted with a 1050 I even could put in back on those days. It was cheaper than speedy/happy but later years I found it annoying to format disks in special format. I am even not sure if its still working does the original hardware not have the same issues like Amiga 1200 with capacitors? If I would go for today I would get a speedy.
  17. Ok. What is a modern storage device? An ide HDD? How many ppl using one? Is it really mass storage?
  18. Yeah thats the good on the C64 scene always stock hardwAre And I know and listen to both sides but sometimes I am a dictator and do what I want
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