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Heaven/TQA

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Posts posted by Heaven/TQA


  1. i had just a quick look into system3's international karate... nice tricks there as well and archer used a similar mode

     

    enter monitor

    type f 62d2 62da 02

     

    and you will see how the fighters were done in charmode and with nice player/missle overlayers... and nice switches with the background color in that area as well...

     

    you can cheat the player overlayers with "c 3764 1f"

    611f contains the charbase

    6120 the player-base

     

     

    hve


  2. well... have a look on the IK+ conversion page... IK on atari rocks!...

    (i can not find the webadress right now...)

     

    ´sad that archer mclean did just 2 games... pastfinder on atari is also a very good way to do colorfull game (the activision version)...

     

    hve


  3. yeah.... i was suprised that draconus and zybex used "graphics 7" instead of charmode...but they are ok... average shooter etc...

     

    i guess it was easier to convert the c64 original....(haven't seen that one... maybe they do not exist on c64?)

     

    but still quite fast for a "highres" action game...

     

    but i still prefer "dropzone" like approach for shooters...

     

    draconus could be made like "timepilot" etc... as there is no

    scrolling envolved. but i believe that they wanted to have

    pixel 1:1 ratio...

     

    hve


  4. hmmm... cafeman... there are a lot of optimisation needed and of course based on for what you need the stuff and what gfx mode do you use... f.e. in numen we use several gfx modes which of course have implication how the draw routines are done...

     

    please have a search on all c=hacking issues for c64 which cover most of the basics (i have 16 issues...all ascii-plain text)

     

    implementation on 6502 cpus are similar but you can achive a lot of optimasations depending on the machine you use...

     

    http://www.ffd2.com/fridge/chacking/

     

    hve

     

    ps. don't ask me personally how...i know the basics but not how to programm the stuff ;)


  5. ehm... Jet Boot Jack has done the conversion when he was working for Harlequin in the UK... and it does exist...a prototype on Atari 8bit...

     

    Steve??? seems that this topic is rising up again and again ;) time to

    show it on your website...

     

    hve

     

    ps. search the atari8bit forums for more informations on that... we had a similar discussion weeks ago...

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