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jamon1567

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Everything posted by jamon1567

  1. Not every non TMSS model 1 has it (from what I understand anyway), but you're far more likely to find it in one of those. I'm fairly certain Kev used a non TMSS Genesis as the reference for the Mega Sg so he could emulate the sound of those systems accurately, and so apparently whatever that reference was had the rainbow banding issue as well. I wouldn't expect it from the Super Nt since the SNES never had that issue, nor would I have expected it to be an issue with the DAC. I'm not sure what component causes the banding or how big of an effort it would be to rework that piece, but I would have liked to see a model 2 as the source for video, and the non TMSS model 1 for the audio. I can't envision him going back and making what I would assume to be a major change like that at this point though, if it's even possible to frankenstein it together like that.
  2. Just start up any game. White text looks all rainbowy (for lack of a better word) for instance. It's easy to see, but the Sonic waterfall would be another. It looks like a rainbow. May not be as prominent on a consumer set as my BVM or Ikegami, but it's def not good. It's like the worst of the Model 1 consoles (my non TMSS one does this too) in this regard.
  3. I thought when he revisited scanlines some time back that he broke what was working pretty well on 720p? I may be misremembering, but regardless, this is one area where MiSTer def has a better implementation (at 1080p no less) and I would really like to have that for the Analogue consoles. Seems to me like it should be a priority item.
  4. If the entire screen scrolls up or down (like dropping into another screen on Mega Man, or flying up in Mario 3...you may be able to use the vertical scroll test in 240p test suite to replicate it as well, but I don't recall trying it) the scanlines disappear while that transition is occurring. I know all the Analogue implementations do, and I'm pretty sure MiSTers does as well, so it may just be a limitation to what can be done.
  5. I will say that using composite with the DAC is not a great experience. Kev seems to have perfectly replicated a very bad Model 1 Genesis composite output (which, respect, but not really what I was looking for) in the sense that there is a lot of rainbow banding or whatever you call it. Unless this was revisited, it's not a great way to play.
  6. Also, since Kev doesn't seem to bother with this thread much if at all anymore, I'm wondering if there have been any updates on Discord that anyone could share? For instance, with the original Mini, the GB and GBC cores were not in a very good state. I can recall specifically the Mega Man X games for GBC were badly broken. Is there any news of whether the GB and GBC cores on the Noir have been updated given the work that has gone on with the Pocket? Or any of the other cores for that matter? Has any of the work that was done when the Mini was revisited with the Noir led to any uh huh moments or fixes/enhancements to any other cores?
  7. If we are pointing out issues that need resolved still though, I will mention one that still kinda blows my mind. Scanlines, at least the last time I checked (I've not fooled around with my Noir yet because FedEx held it for nearly a week before finally delivering it last Friday, and I was gone that weekend and busy with other things) are still not in an acceptable place. To me this is the biggest issue because it is something that you think would be a big priority since it is something that can be applied across their entire product line. And on a side note regarding scanlines....is it possible (in theory) for them to be applied when games scroll vertically? For instance, I like to play a lot of Mega Man titles and when you jump down into a new area for instance, the screen scrolls vertically and the effect is lost. It really kinda ruins the effect for me in general, yet I do like scanlines better than no scanlines. If I recall, MiSTer's scanlines do the same thing, so maybe it's just a limitation on what is possible.
  8. If dude is a troll, then prob time to stop feeding it eh?
  9. They did it so every time they post something on Twitter people can ask "Super Nt stock when?!"
  10. It's not actually any more capable at all. They all run off the same hardware as I understand it. They just decided to give the Noir (and the Mini before it) much more.
  11. I wouldn't say it's clearly grey because you can look at other black renders on their site and they look very similar, prob due to the lighting as you say. I guess they get off on a technicality though because they did list it as such, even though probably nobody even noticed. I still haven't gotten mine yet (apparently FedEx came yesterday, even though I was here all day....and then of course they just decided to not even bother coming today), but the pics I've seen do look nice.
  12. They prob shouldn't have called it the Nt Mini Black (Noir) then no?
  13. I have a black one and it looks blacker than the pics I've seen. That is what I would have expected, but we'll see when it gets here I guess.
  14. Buddy of mine got his already. Sent me a pic and it's more like gunmetal grey than black. I'll withhold judgement until I get mine, but I'm ready to be very disappointed.
  15. The way things have been going it coulda been March 30th so glad to see an update.
  16. I don't recall seeing anyone post it here, but I was wondering why no news on the Noir. Looks like mid-late November.
  17. Yea, just for item crashes. I guess it isn't required, but it's a lot nicer with it
  18. Thanks for that. It's interesting there wasn't the usual media blitz this time around with the Duo announcement. I looked at a handful of articles from the usual sites and they were all just vanilla stuff basically restating the Analogue press release. No interviews with Taber or anything like that. Not sure why, but interesting observation.
  19. That's interesting, although I do recall Kev specifically not doing the PCE core previously because of some toxicity from that crowd. Perhaps that played into this, but if they have other ppl capable of this there then I'd like to start seeing all of these issues from previous consoles addressed.
  20. I mean, anything is possible, but the way you stated it made it seem like you thought they could just slap a CD drive on it and it would be ready to go, which is not he case. It would be quite a bit of effort and that's why they didn't do it to begin with. For PCE it literally was just slapping a CD drive on it for the most part, so it was a lot easier to justify. Also, I kinda suspect the idea to do this may have at least been partially motivated by wanting to help fill out the Pocket with PCE and they figured, what the hell, lets release the Duo as well. I simply don't see them going backwards and revisiting Sega. It's going to be onward to something else, and PS1 is most likely due to install base and practicality of implementation IMO.
  21. That would require writing a whole new core for the Sega CD, whereas, if I recall correctly, the PCE CD was really just a drive an that's about it. I wouldn't hold your breath on that, but I do believe the logical next step will be a PS1.
  22. Just to clarify, cuz I'm not sure if you're referring to the Noir when you say the Mini, but Kev did say (it was either here or on Discord....Discord I believe) the Noir was getting the jailbreak. So we're def good there, but as you say, no real reason to worry based on history.
  23. I know for a fact Kev confirmed the jailbreak will be back for the Noir. I thought I saw something about the Pocket too, but I may be misremembering. Regardless, based on historical precedence, I'm fairly certain it will be a thing. The only thing I think probably won't happen is CD support for the Pocket.
  24. Also btw, I'm not sure that's actually even what is going on. They've promised more Pocket pre-orders and I would assume the same for the Duo as well. Time will tell I guess, but I don't think there's any evidence to suggest otherwise based on what they've said.
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