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the_wizard_666

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Posts posted by the_wizard_666


  1. Since it seems mentioning things gets an early crack at them, I'll keep my list to four systems - Game Boy (loose carts), Lynx, 5200, and Intellivision (all CIB, but I'll look at partials as well - plenty of holes to fill).  Still eagerly awaiting the public listings though!


  2. The thing about AVGN is that it's a character, not a representation of James.  Early on, I remember him popping up on NA because he was running out of games to critique that he knew much about, so wanted to know where to look for material.  James actually likes a bunch of the games that AVGN the character harps on.  Not all obviously, as he does review a LOT of crap as well, but games like TMNT, CV2, Zelda 2, etc, are not games he dislikes.  AVGN is a character taking minor issues and blowing them out of proportion for the lulz.  The problem is that too many people see it and take it as an unbiased review rather than the satire it is meant to be.  But that's not on James, that's on stupid people that can't differentiate between entertainment and fact, and don't have the mental capacity to form their own opinions about anything.  Anyone actually digging through old reviews from back in the day will find his complaints mentioned, sure, but they were never an issue to the magnitude that are made out in the videos even then.  And anyone who actually PLAYED those games back in the day loved them.  I never heard anything negative about them until the early to mid 2000s.  And AVGN wasn't the first to do this, he's just the most popular of the bunch, so giving him sole blame is also a fool's errand. 


  3. Online forums are definitely the way to go.  I'd try and be choosy with the lots you buy though, as even uncommon items can be a hard sell.  I know the owner of a brick and mortar shop here, who gives some of the best trade values I've ever seen, and even he won't give more than a buck (Canadian) for most Atari games.  Basically, try and get as few doubles as possible, and wait until you have a solid amount to bring in before trading in.  If you maintain a trade list here, you may find someone who wants a few games here or there that you can trade or sell, and when the pile gets too big, just take them in to trade. 

     

    That said, if you buy system lots and have extra working consoles, bundling a system with a few games and throwing it on Craigslist/Kijiji/Facebook Marketplace can get you a few bucks at the local level.

     

    One more thing, from a collector of almost everything - don't buy so much you can't pay your rent.  It's easy to get swept up, but if you think of your collection as a marathon and not a sprint, you'll never lose out.  After around 25 years collecting, I have far more games than I can ever play in my lifetime, and still look to add to the collection when I can because that's what I do.  Don't rush for quantity, and don't spend more than you can afford because something rare came along - if you can't afford it, remember that it will eventually be available again.  Other than a handful of one of a kind items, there isn't much out there that won't ever be available again.  If you can spare the funds, go for it, but don't go broke - buying that game may be satisfying when you add it to the shelf, but when you're eating dollar store ramen for three months because it's all you can afford because you spent your food budget on games, you start feeling pretty stupid. 

     

    Best of luck to you!


  4. Bought a few Commodore 64 games off him.  I'm extremely happy with how everything went down.  An easy guy to deal with, and everything was well packaged (almost TOO well!), so I have absolutely no complaints!  Looking forward to dealing with him again in the future!


  5. On 2/28/2021 at 8:54 PM, DragonGrafx-16 said:

    I prefer the 2600 version even though it doesn't have the boss stages.

    I first played Demon Attack on the PCjr.  It's by far the best version, at least of the ones I've played (2600, INTV, PCjr).  Graphically it blows everything else out of the water.  The small amounts of sound in the game are just plain better.  And the boss screen...the Intellivision version can't hold a candle to it. 

    • Like 1

  6. I'm known for liking a lot of "crap" games, so it's rare for me to find a game that's completely unforgivable.  I think the only game I would put in the "irredeemable" pile would be The Last Starfighter.  That said, my favourite games are a bit different from what most people would suggest...

     

    Romance of the Three Kingdoms II - I could put almost any Koei game here, but Ro3K2 combines a hardcore (for it's day) strategy experience with a (relatively) easy learning curve.  It takes a while to work out how everything works, and familiarity with the source material doesn't hurt (but isn't really required either).  This game actually led to me reading both major translations of the novel and researching the actual history behind it.

     

    Wizardry: Knight of Diamonds - I LOVE dungeon crawlers, and this one is one of the best.  it's not as large as the first one (only 6 levels instead of 10), but unlike the first, you actually have to go almost everywhere on the map to succeed.  It's tough to learn, and makes an easier way to enter the genre than games like The Bard's Tale or Might & Magic (which are both excellent as well).

     

    The Punisher - It's essentially a rail shooter.  One of my favourite characters, and one of my favourite games to rent back in the day.  Hard as fuck at first, but it gets significantly easier once you get going.  It's one of the rare few games that I've beaten many times, yet still go back to.

     

    M.U.L.E. - One of the best multiplayer games I've ever played, regardless of system.  At it's best with a full game of four players, but still fun against the AI.  You essentially want to make the most money, while simultaneously making sure that everyone is prosperous enough to make the entire colony succeed.  One of the best competitive co-op games I've ever played.

     

    But really, with the NES, there are very few games that one can't find something to enjoy.  There's also a ton that give unique games that, whether you like it or not, are still worth playing just to experience it. 

    • Like 2

  7. On 6/4/2020 at 7:05 PM, lazzeri said:

       Thank you!

       Just uploaded Magnavox Odyssey2 / Videopac spreadsheet. If you´re into it I suggest you to take a peek 🙂

    Oh I'm definitely into it!  Just filling it in now!  Thanks, and keep 'em coming (if you're so inclined, no pressure :) )

     


  8. Spectravision = US

    Spectravideo = Canada

     

    At least that's how I've seen it...all my Spectravisions came from US sellers, and my Spectravideos were local.  Or was that the other way around?  Anyway, most, if not all, were released in both forms afaik.


  9. Okay, so I haven't posted in ages, but was browsing around and saw Stan and had to post.  I have nothing for an answer to the question, just wanted to say hey to a familiar name :P  Hopefully someone can let you know if there's any other difference than the laser sharks :P


  10.  

     

    OK, don't need a screenshot unless it's some insane high score. ;)

     

    Well, that won't happen with this game, but I'm pretty sure I'll need a screenshot for The Punisher. Then again, you're on NA...pretty sure you would've seen my screenshot for it there when they had it for the weekly contest, so you'd know I have the skills :P

    • Like 1

  11. What I don't understand though is 8K carts were being produced that year, why were some games allowed 8K, but the highest profile games at the time Pac-Man and Donkey Kong, were not? Why did Atari say it was OK to give Asteroids and the pointless Swordquest games 8K, but were stingy with Pacman? And Coleco gave 8K to Zaxxon and Smurfs but not DK, which definitely needed it?

     

    I would think you would want the best for your highest profile license, no?

     

    I'm guessing because Pac-Man and Donkey Kong are both licensed properties, and two of the hottest properties at the time. Atari and Coleco respectively probably paid more for the game license than they should've, which would make for a smaller development budget. Zaxxon is also a licensed game though, so it's a bit of an anomaly, but my guess is that the license didn't cost Coleco too much, leaving enough room in the budget to allow for the extra memory. This is purely speculation of course, but it makes sense to me :P

    • Like 1

  12. I kind of agree with Schitzophretard in a way. I mean, I disagree with him about the crash in general, as it most certainly did happen. However, he raises a good point about the natural cycle of console generations that definitely makes sense, and likely contributed more to the crash happening than crap games ever did. Frankly, no one thing caused the home console crash, but several factors definitely conspired together to cause it. What it boils down to is that it was a relatively new market. Retailers didn't know any better than to just put out every game they possibly could because it would sell, because that's what was happening at the time. Atari didn't know better than to just put out as many copies as they could make of any particular title. Consumers didn't know how to identify good games from crap games and grew weary of gambling their money. And nobody knew when it was time to say "hey, this hardware is aging, let's put a new console out and start phasing out the old one." It was pretty much a perfect storm that led to the crash happening. Was it avoidable? Possibly, but given that those making decisions at the time didn't have the benefit of hindsight, probably not.

    • Like 1
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