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8bit-Dude

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About 8bit-Dude

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    Chopper Commander

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    Kyoto, Japan

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  1. Hey Grips! I would like to MOD my N60 with an RGB kit, and would like to check with you if this challenge is feasible. Inside the N60, there is a C52 board (see attached photo), which in principle can also be RGB modded (see: http://blog.eihis.com/2012/12/14/videopac-c-52-the-scart-way-rgb-peritel-mod/) So I wonder if: (1) is your kit compatible with the C52 board? (2) can you think of anything else that would prevent me from modding my N60? Thanks in advance! Tony
  2. To keep things fresh, here goes a roadmap update on the next versions 0.2 and 0.3: https://www.youtube.com/watch?v=37A2ap10IgU
  3. Just a heads-up: The initial Alpha Release 0.1 has been released today. Documentation is very sparse though, and will be improved in next release...
  4. Hey Saint! Awesome work, I hope that you still produce these. I would like to put my name down for delivery of 1 cased cart to Japan! お願いします!
  5. Game servers are warm and ready for the invasion! I will be joining myself at around 10:00 CET!
  6. You can write a DLI and DLIST in C if you want, but the aim of the SDK is prevent people from having to learn the specifics of each system. So the SDK takes care of things wherever possible. For instance, I implemented VBIs for RMT playback, and DLI for 5th sprite flicker.
  7. Hey guyz, Last month I released 8bit-Slicks for the C64, Atari XL and Apple//e. It is the first cross-platform online game for 8bit era computers. While developping the game, I organized my project into a "game" part, and a "SDK" part, for future re-use. It then occured to me that other people would benefit from this base for development of cross-platform 8bit games. So I am announcing the planned release of 8bit-Unity in the second quarter of 2019. The SDK will contain everything to let you create simple online 8bit games in C code once, and deploy on all supported platforms easily (C64, Atari XL, Apple//e, and more in future!). So they tuned!!!
  8. @Oli: I have been busy the last 2 nights, check it out: http://forum.defence-force.org/viewtopic.php?f=23&t=1249&p=18569#p18551
  9. Yup, and the adventure carries on with a port to the Oric Atmos next! As there exist no Ethernet Adaptor for this platform, I am in the process of making a universal "Arduino Ethernet" that plugs into any 8bit joystick port. The flipside is that this will give an alternative for people who do not own a DragonCart. See the unfolding story here: http://forum.defence-force.org/viewtopic.php?f=23&t=1249&start=15#p18551
  10. It was 18 months in the making... but finally I am pleased to announce the release of 8bit-Slicks for the Apple//e, Atari XL, and C64, just in time for the Xmas holiday! The game supports up-to 4 players, local or online (using the Uthernet, DragonCart or RR-Net). 13 games servers are available, and results are recorded for competitive Ranking. So make sure to download the game and join us for some racing fun this holiday season! Cheers, Tony (aka 8bit-Dude) P.S: Feel free to repost this news and spread the word, the more players online the merrier!!!
  11. Ok, it makes perfect sense now! From the above, I understand that the best is to use the Arduino TCP/IP layer. I will only need to send/fetch the contents of packets, and Arduino will handle the rest...
  12. I managed to implement timezone information: The calendar shows the timezone of the event (as set by the user). Comments can now be added without having to be approved, so you can get an idea of whether someone will participate or not...
  13. @Oli: I have created a new thread to focus on the topic of the Atmos, can you please jump here: http://atariage.com/forums/topic/285969-arduino-based-ethernet-adaptor-for-the-oric-atmos/
  14. This discussion was started in the wrong section, so I am creating a new thread here. @Oli: So I would like to use an Arduino with Ethernet Module to interface with IP65 on the Oric Atmos. On the Atmos side, I found that I/O register #0301 corresponds to a byte on the printer interface (see p229 of this manual: http://www.defence-force.org/computing/oric/library/lib_manual_oric/files/manual_atmos.pdf) Question 1: Is 1 registers enough??? (i.e: by adding a small layer that sends/fetches data from the printer port and maps it ready for IP65) Question 2: Can you give me a list of registers needed by IP65, and their function? On the Arduino side, I found this library which implements the basics of an ethernet layer: https://www.arduino.cc/en/Reference/Ethernet Question 3: Can you take a quick look and tell me if all the functions needed by IP65 are implemented in this arduino lib? Many thanks in advance!!!
  15. @Oli: A CS8900A or W5100 or LAN91C96 with its registers mapped straight to some 6502 memory mapped I/O locations. OK, that's a very concrete answer. I am thinking of using an arduino with LAN module to prototype the hardware side, so I will investigate if I can get the same ethernet layer as hardware you listed I assume that once the hardware is mapping these registers to a continuous memory block, then it is a simple matter of giving the start address to IP65. Onto the next question then: Do you have a short list of those registers needed by IP65?
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