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8bit-Dude

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About 8bit-Dude

  • Rank
    Chopper Commander

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  • Gender
    Male
  • Location
    Kyoto, Japan

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  1. Thanks for this complete description TailChao. It confirms my initial understanding that producing tracks for HandyMusic is quite a bit more involved than using Chipper (which can render the track within the editor). In an ideal world, someone will someday be interested in producing a tracker for HandyMusic .
  2. Sure, but I was talking about HandyMusic there.
  3. So if I understood correctly, there is no dedicated tracker for HandyMusic ATM, which means that tracks cannot be previewed unless actually played in an emulator. Is that correct? And regarding MID2SASS, does it try to convert instruments as well as tracks?
  4. @Karri: This is looks very interesting and convenient. How about music playback? Does Handy Music come with a tracker, or can it playback Chipper Tracks?
  5. By the way, do you have some tips regarding implementation of sound effects on the Lynx? I found this information regarding direct programming of MIKEY, but I wonder if some API already exists that is easier to use: https://jum.pdroms.de/lynx/lynxaudio.html
  6. By the way, do you have some tips regarding implementation of sound effects on the Lynx? I found this information regarding direct programming of MIKEY, but I wonder if some API already exists that is easier to use: https://jum.pdroms.de/lynx/lynxaudio.html
  7. Lachoneus helped me out, I got the Chipper code working in the latest CC65. I am currently porting my 8bit-Unity SDK to the Lynx, and am 90% of the way there now. I will be able to release it in a few weeks time.
  8. I got your example working with my code, that's awesome help buddy!! I am currently porting my 8bit-Unity SDK to the Lynx, and am 90% of the way there now.
  9. Hey guyz! I would like to ask for a little help on getting Chipper working with CC65. I am using the attached files (which come from another thread), which I can compile and link. Inside my code, I have implemented: extern unsigned char *music; void PlayMusic() { lynx_snd_pause(); lynx_snd_play(0, music); lynx_snd_continue(); } void StopMusic() { lynx_snd_stop(); } But the game freezes when I get to lynx_snd_play. Maybe I am not declaring the music data correctly...? I am using a recent version of cc65, and everything else (sprites, joystick, etc...) is working as it should. Thanks in advance for any help! Tony music.asm soundbs.mac
  10. Hey Lachoneus! I am stuck with a similar problem to yours, and unfortunately the repo containing "Shaken / resident / aaresident.c" lines 38-60 is not online anymore. Basically, I tried to use your music.asm and soundbs.mac files, which I can compile and link. I then declared: extern unsigned char *music; void PlayMusic() { lynx_snd_pause(); lynx_snd_play(0, music); lynx_snd_continue(); } void StopMusic() { lynx_snd_stop(); } But the game just freezes when lynx_snd_play is called. I tried declaring music as other types, but I cannot get this to work... Would it be possible at all to upload an update of your demo in a working state? Thanks in advance, Tony
  11. Hey Grips! I would like to MOD my N60 with an RGB kit, and would like to check with you if this challenge is feasible. Inside the N60, there is a C52 board (see attached photo), which in principle can also be RGB modded (see: http://blog.eihis.com/2012/12/14/videopac-c-52-the-scart-way-rgb-peritel-mod/) So I wonder if: (1) is your kit compatible with the C52 board? (2) can you think of anything else that would prevent me from modding my N60? Thanks in advance! Tony
  12. To keep things fresh, here goes a roadmap update on the next versions 0.2 and 0.3: https://www.youtube.com/watch?v=37A2ap10IgU
  13. Just a heads-up: The initial Alpha Release 0.1 has been released today. Documentation is very sparse though, and will be improved in next release...
  14. Hey Saint! Awesome work, I hope that you still produce these. I would like to put my name down for delivery of 1 cased cart to Japan! お願いします!
  15. Game servers are warm and ready for the invasion! I will be joining myself at around 10:00 CET!
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