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8bit-Dude

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About 8bit-Dude

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    Chopper Commander

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    Kyoto, Japan

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  1. Hey Doc Hey Doc! The news is thay version 0.4 (with scrollable tilemaps) will be out 2 weeks ago, as I am late on my initial plans... 🙂 But seriously, it will be out in a matter of days/weeks, here is a spoiler of included Tech-Demo:
  2. All the Python files in the Scripts/ folder are my work. I guess you are talking about the rest: CC65, emulators, trackers and various .exe files not yet converted to Python scripts... I will improve the credits in the installer, but it is hard to track down everyone's name. So sometimes generic credits like "cc65 team" are used.
  3. Thanks! I am in talks with Retronics by the way, regarding a physical release containing extra maps.
  4. That's right, you could call it a homebrew kit.
  5. I have been adding credits in source files over past year or so, including to Karri. Please let me know the offending files you spotted, I will add credit accordingly.
  6. Digging an old thread, but you can add 8bit-slicks (8bit-slicks.com) and more generally the 8bit-unity SDK to that list. 🙂
  7. Thanks for the advice, I got the EEPROM Read/Write code working in Handy after setting the Header byte to 1!
  8. I use the official CC65 maintained by Oliver Schmidt and crew (head revision). Thanks for the LNX header link, I will study that info and see how to get the flag set in my version of CC65.
  9. Is that a compilation flag for building the CC65 Lynx Lib? (the eeprom functions seems to get included by default in the makefile) You must mean something else, but I can't figure out what. I cannot understand what this means. Do you mean some kind of .incbin in CC65, or something relating to Handy?
  10. Sorry to revive an old thread, but I need some advice on the EEPROM code in CC65. First-of-all, while there are codes for 93C46, 93C66, 93C86, the only available function seems to be a modified version of the 93C46 code. When trying to call lynx_eeprom_write(0, 1), the program just hangs in Handy (the SAGE fixed version). Am I supposed to initialize something before calling this function?
  11. Please put my name down too! Thx
  12. Did you commit the changes to the official CC65 head? (The head version I am using still has the Green garbage screen, which I can get rid of by using newbootldr.s)
  13. The next version of 8bit-Unity will add scrolling charmap support for all platform, including the Atari 8bit and Lynx! To demonstrate the new features, I am working on a Tech-Demo called 8bit-Dungeon that is a Diablo inspired crawler. Here is a sneak preview on YouTube, showing the Atari 8bit from 0:17 and Atari Lynx from 0:40: I believe that this Tech Demo has potential to grow into a full game (that follows the Diablo 1 story line, or at least part of it). So I would like to gauge interest from the community: Is it worth considering a proper boxed release of the completed game on the Atari 8bit and Lynx? Furthermore, to produce a quality result, I wonder if some people would be interested in helping with the following areas: (1) Contribute RMT and Chipper soundtracks for the game (inspired from Diablo 1). (2) Contribute Sprites (Piskel) and Maps (Charpad) for the different levels (the maps in Diablo are randomly generated, so these should simply follow the storyline). To give an idea, I have attached the assets created for the Tech Demo. I look forward to seeing if there is any reaction to this proposal. 😉 level1.ctm
  14. Thanks for the offer Paulo! How would we go about organizing it?
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