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Posts posted by 8bit-Dude
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If the game takes off, can people here at Atariage help organize such a retail package launch?
It sure would be nice to earn a little from all the hard work I put into this! :-)
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Also, I have about 5 original DC's left.
Do you plan to produce another batch soon?
If the game is received as well as I hope, you may get quite a few inquiries...
For Altirra setup, see: http://8bit-slicks.com/?topic=how-to-setup-altirra-with-dragoncart
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I sent an email yesterday, did you receive it?
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The 2nd combined Atari/C64 Testing Session will be on Sunday 01/21, 13:00-15:00 West European Time (WET).
There is still time to register here: Closed-Beta
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Can we play this with Altirra? If so, does anyone have a tutorial on how to get it set up?[/size]
http://8bit-slicks.com/?topic=how-to-setup-altirra-with-dragoncart
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Definetely the food (and the girlfriend who cooks it!): my stomach loves Japan!
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I think someone is using a younger picture of themselves for the interwebs....
Ah Ah! That picture was taken only 4 years ago, I am aging very gracefully!

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That's something many games on the more moderns pc's have major lag / packet issues with, ever watch an unreal engine stream? get a high ping server and somebody with shenanigans and you can watch the glorious weirdness unfold
the higher the ping and the slower the connection, and sometimes out of order packets.... I am certain you've seen and researched it all.About 10 years ago I was lead programmer for the online game "Savage XR".
I got my experience in network programming back in those days.
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Thanks for the feedback DOC!
Programming the Atari port from C64 was tough, seeing as there is no COLORRAM. The XLPaint flicker mode was the best I could manage, 5 colors were just not enough for this game.
I know some people have said don't use interlace, but for those people there is the B/W mode which shows only the levels of grey.
And by the way... I use this SCART to HDMI converter at home to display on my LCD, and it completely filters out the flicker:
https://www.ebay.com/itm/152786986611?hash=item2392d06673:g:yjsAAOSwevdaCrTl
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Sadly, you were one of only 2 people experiencing time-out issues...
Anyhow, here are the results of the first test session: http://8bit-slicks.com/?page_id=207
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The testing session has been a great success, thanks to all who joined!
I will polish the game a little more this week, and organize another testing session next week-end.
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I will organize another round for USA based testers.
How about 10am Eastern time?
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am or pm?
am
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I am organizing the first combined Atari/C64 Testing Session on Sunday 01/14, 10:00 - 12:00, West European Time (WET).
There is still time to register here: Closed-Beta
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Thanks for the good advice, it seems that SAP relocation takes quite a bit of effort.
I use CC65 for my game, so I keep having to relocate the music as the game grows and I try to use every single bit of memory.
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Xuel, I have another question: In cases where I have an RMT (Raster Music Tracker) file, I can use RMT to output a stripped RMT file to an address of my choice. Is there a way to use RMT to ouput a SAP file at the address of my choice? (even if I load a relocated RMT stripped file, the SAP files are always output to the same address in the range 3000-4FFF).
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I Googled and found the project page but itmoooks like the rewuired IP Dragon II module is discontinued ?
Or are ready made carts somewhere for sale ? Sorry kinda missed this....
I got my own DragonCart for testing about 6 months ago, from Mark Dusko.
You should enquire from him directly, maybe he's got some spares.
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Looks brilliant but you say you need to have a C64 to register ? I assume any A8 is OK too ?
What do I need to hook up my A8 to the internet ?
I updated the post, you need 800XL + DragonCart minimum.
Europe time is no problem, we can arrange something.
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I am pleased to announce that 8bit-slicks, a cross-platform online racing game for the C64 and Atari XL/XE, will be released in the first half of 2018.
The game features up-to 4 players (local and online), 10 maps, and a competitive ranking ladder. It is compatible with the RR-Net and DragonCart hardware for online play (VICE and Altirra emulation is compatible).
Register your account now, as I will release the game through a closed beta by progressively increasing the number of players, to quickly find and fix issues with the gameserver (see: Closed-Beta)
Watch YouTube Promo Video:
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yes, up to 16mb .atr
Could you kindly produce a blank atr of 360Kb, with only XBIOS.SYS on the image?
(I can't manage to produce one myself... :-( )
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I am also interested in this topic.
I digged this up, quite by chance: http://rfk7800.sourceforge.net/
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Hey xxl, I am back around again.
Is it possible to create a larger bootable ATR (i.e 360KB)? The data for my game is quite large, I am already at ~280KB...
I would like to keep everything on 1 disc, which people can load in Altirra, or via an SD card interface.




8bit-Slicks: Promo Video
in Atari 8-Bit Computers
Posted
I was in touch with him by email last week, he knows about 8bit-slicks.