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8bit-Dude

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Posts posted by 8bit-Dude


  1. That's something many games on the more moderns pc's have major lag / packet issues with, ever watch an unreal engine stream? get a high ping server and somebody with shenanigans and you can watch the glorious weirdness unfold :) the higher the ping and the slower the connection, and sometimes out of order packets.... I am certain you've seen and researched it all.

    About 10 years ago I was lead programmer for the online game "Savage XR".

    I got my experience in network programming back in those days.

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  2. Thanks for the feedback DOC!

     

    Programming the Atari port from C64 was tough, seeing as there is no COLORRAM. The XLPaint flicker mode was the best I could manage, 5 colors were just not enough for this game.

     

    I know some people have said don't use interlace, but for those people there is the B/W mode which shows only the levels of grey.

     

    And by the way... I use this SCART to HDMI converter at home to display on my LCD, and it completely filters out the flicker:

    https://www.ebay.com/itm/152786986611?hash=item2392d06673:g:yjsAAOSwevdaCrTl


  3. Xuel, I have another question: In cases where I have an RMT (Raster Music Tracker) file, I can use RMT to output a stripped RMT file to an address of my choice. Is there a way to use RMT to ouput a SAP file at the address of my choice? (even if I load a relocated RMT stripped file, the SAP files are always output to the same address in the range 3000-4FFF).


  4. I Googled and found the project page but itmoooks like the rewuired IP Dragon II module is discontinued ?

    Or are ready made carts somewhere for sale ? Sorry kinda missed this....

    I got my own DragonCart for testing about 6 months ago, from Mark Dusko.

    You should enquire from him directly, maybe he's got some spares.


  5. I am pleased to announce that 8bit-slicks, a cross-platform online racing game for the C64 and Atari XL/XE, will be released in the first half of 2018.

     

    The game features up-to 4 players (local and online), 10 maps, and a competitive ranking ladder. It is compatible with the RR-Net and DragonCart hardware for online play (VICE and Altirra emulation is compatible).

     

    Register your account now, as I will release the game through a closed beta by progressively increasing the number of players, to quickly find and fix issues with the gameserver (see: Closed-Beta)

     

    Watch YouTube Promo Video:

    post-53448-0-85151400-1515311670.png

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