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Songbird

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Songbird last won the day on August 9 2019

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About Songbird

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    Stargunner

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  • Interests
    2600, 7800, Jaguar, Lynx

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  1. OK, I figured out how to create patterns by typing new numbers in the playlist. Now I understand it's a "pattern within a pattern" for each channel, thus I can reuse for example a drum beat in one track in multiple patterns. This does help so I don't have to type something in repeatedly, but if there are any advanced editing options such as "select-and-copy" or "copy a track to a new track ID", please let me know. Very nice tool, though!
  2. Raiders of the Lost ROM part 5 is now available! See how a sailboat made it into Quadromania, and how a tiny amount of Python code can enable you to become a ROM hacker too!
  3. How do you change the number of measures / lines for a given song in Chipper? It seems to default to 64, and I'd like it to be 128 or longer. However if I change the "Lines" number, I can't see the lines to edit; only the first 64 are visible. Am I missing something? Edit: realized the above question didn't make any sense. I know the pattern has 64 lines in it. However the Chipper "playlist" window seems more like a channel window. How do I edit patterns besides the first one, and then also create a list of patterns like a regular MOD player would have? Also is there any kind of cut and paste or duplicate support? Would be nice to have so I don't have to type out repeating patterns manually.
  4. In case anyone is interested, and you don't regularly keep up with the programming sub-forum, I've been blogging on Quadromania ROM hacking. Enjoy!
  5. Impressive! Can we expect a port of Superhot to the Jaguar soon?
  6. I don't know that you could accomplish that with panning on the Lynx. You certainly could add a depth component to the sound, though. I believe Klax does this already, where the blocks further away from you not only pan left and right, but are also quieter. Then they slowly get louder as they approach. So you could in a sense make the sound move closer or farther in addition to left or right, but I don't see how you could simulate up and down. It would be kind of neat though in a 3D game if a fireball could shoot towards the player then get quieter if it missed and kept traveling behind the player -- that would be pretty close to a surround effect. Thanks, that's my goal. I'm more of a brute-force hacker who looks for ways to add simple new features or fix key bugs. There are of course a lot of details I am glossing over, but I'm trying to give a higher-level view of the methodology behind the changes rather than an in-depth treatise on assembly programming.
  7. Raiders of the Lost ROM part 4 is now available! I discuss how to identify and patch joypad accesses in a Lynx ROM, as well as a couple of Quadromania-specific bugs I fixed along the way. Note that when I talk about patching a Lynx ROM, you will of course need to re-encrypt the ROM after the patch. Unless your ROM has an encrypted boot loader on it that does not checksum the ROM.
  8. I'm confused... on the first page it says 128 bytes, then on the next page it says "no file size limit."
  9. Hi @Nop90, thanks for the kind words! It was a pleasure to partner with you on these two releases -- you are extremely professional, and dedicated to fixing even the minor optional UI issues we found. Looking forward to seeing what other cool games you can bring to the Lynx! I also want to thank Retroguru for kindly providing the license for Xump, and other Atari fans like @karri and @Igor and for all their help getting me started on the process of building carts. This hobby has come along way since I was hacking with a parallel-to-comlynx RAM loader in the 1990s, and it's really enabled a lot more development than we've ever seen before. For those eagerly awaiting Biniax and Xump, hang in there for just a couple more weeks! Carts are being manufactured now and I should be able to open orders very soon.
  10. Raiders of the Lost ROM part 3 is now available! If you ever wanted to learn about stereo panning on the Lynx, this is your ticket.
  11. Got inspired to write up Raiders of the Lost ROM part 2, but it's definitely taking more time and blog than I realized... my goal was to cover two design goals per blog, but only got through one this time.
  12. Glad people are enjoying it! Already working on part 2...
  13. Biniax and Xump aren't ready for release yet, but here is a good sign: final shell samples approved for production! Looking at ~4 weeks to get parts back from the factory. When I get close, I'll open up orders for both games. Almost there!
  14. In case anyone would like to read about my efforts to improve this game, I'll capture them on my Songbird blog over time. Enjoy!
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