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Major_Havoc

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Posts posted by Major_Havoc


  1. So the 7800 is more faithful to the Jap spec and the 800 is more faithful to the US spec.

     

    That aint what I was saying. The 7800 is closer to the ARCADE spec in gameplay (it better matches the arcade in control, response, timing, flow, feel).

     

    But yes I agree, the 8bit is a better overall game though..

     

    aaaahhh videogame debates :D


  2. They're still around, actually better than the older ones. The old ones were made by Sean Kelly.

     

    That's the one I have. It has dip switches to change games. He did come out with a different one with software switching.

     

    Bet yours isn't as old as mine. My sk multicart has a white paper label and some of the game listings are wrong/not listed :lol: :skull:

     

    They're still around, actually better than the older ones.

     

    How are the new ones better?

     

    More games! Lots more protos and complete games have been uncovered since then. Also there are cool hacks and conversions from the 8-bit world that are included as well. And the lack of having to use dipswitches anymore is another bonus.


  3. Yeah I gave up on them a long time ago. It's pretty sad when a free product like MameOx gives you such an arcade accurate Pac-man and not only that, the resolution is 10x better AND even gives you an option to stretch out the screen if you want (see below).

     

    I mean sure the ones on Namco Museum aren't accurate, but heck they could have made it LOOK somewhat decent. It's just funny how just the straight up emu just ends up looking so much crisper on the average everyday tv than the scrunched up fuzzy looking versions on Namco museums and the other pacman games where it's built in.

     

    Now on this note, why can't we also get an official version of an arcade perfect version of DONKEY KONG home as well?! (the one in DK64 doesn't count) :P

    post-5377-1089676621_thumb.jpg

    post-5377-1089676622_thumb.jpg


  4. Ok I took a listen (installed an emu here at work) and yeah that other tune doesn't sound like any Journey I know. It's just some random dinky-dink tune as far as I can tell :?

     

    Anyway, all this talk about Journey made me investigate them a little bit, (they weren't ever a band I fully followed or anything, but like I said I dug their stuff) and I do see the point where they jumped the shark probably although I was never fully cognizant of it... it was the album "Escape"! I mean look at that track listing... it's almost all pure cheese. (although I do like the guitar work in Stone In Love) :ponder: :D

     

    1. Don't Stop Believin'

    2. Stone in Love

    3. Who's Crying Now

    4. Keep on Runnin'

    5. Still They Ride

    6. Escape

    7. Lay It Down

    8. Dead or Alive

    9. Mother, Father

    10. Open Arms


  5. Oh man there are tons.. especially in the classic compilations/remix stuff like Qix 2000 or Crazy Climber 2000, Hyper Crazy Climber, etc.

     

    Check phosphour Dot Fossils' website for some ideas.

     

    Oh.. Galaxian 3, that's another. I can't go through them all. There are TONS of cool japanese psx releases :)


  6. Yeah I dunno why everyone bags on Journey so much. Hell for poppy stuff at least they're more band oriented than any fluff you find these days. I dig the live album "Captured" where Neil Schon rips on several tracks (imho they kind of went downhill from that point.. "open arms?!" UGH!).

     

    But anyway, you gotta admit, Steve Perry has a unique voice you don't find anywhere else. The guy friggin sings like you just don't hear much these days. Of course like most bands you gotta seperate the wheat from the chaffe but that's not anything unusual.

     

    ANY WAY YOU WAANT IT THAT AM WAY U NEEED IT ANYWAY AM WAANT IT :D


  7. On the opposite, most of the people complain about Space Invaders because of its technicolor look and few columns of invaders, but instead I think it's a good port and it really captured the essence of the game. A good arcade SI player will roll the score on the 2600 at second try, and a score roller on the 2600 will go through the first 3 levels of the arcade as a breeze.

     

    Very interesting you say that as I've always been of the opinion that 2600 Space Invaders totally misses every aspect of the arcade game and is a POOR port :lol: (missing inherent arcade tricks like counting, etc.) I've always thought it had about as much to do with the original Space Invaders as do any other clone e.g. Intellivision Space Armada. But oh well you're point about Berzerk is taken :)


  8. Berzerk I don't think is a very fancy arcade game, graphically.  It was one of the first color games in fact and the hardware was pretty slow and primitive overall.  The 2600 verison doesn't look that different, really.  This is one of the reasons why even the O^2 can do a decent port of Berzerk.

     

    The 2600 Berzerk is one of it's greatest ports ever. But does it pale to the arcade game? Of course it does! As usual it's more than the graphics... the little fact that the Robots can't shoot diagonally and of course later in the game.. shoot 2 or 3 shots at a time, are natural shortcomings. Of course the 2600 version only has 4 mazes as well. But is it a decent port? Hell yeah it's great! (and the voice hack makes it better). Does it eclipse the original? Not by a longshot.

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