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bikerspade

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About bikerspade

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  1. It is sorting alphabetically; a space has a lower ASCII value than a period (and all other printable characters). You could add a trailing space so that Top Gear .sfc will be listed before Top Gear 2.sfc as a period is less than the digit two.
  2. This has been addressed with improved NES cart connector and now in stock.
  3. There is an outstanding issue in github with lots of bad ColecoVision roms in the latest Smokemonster pack: https://github.com/SmokeMonsterPacks/EverDrive-Packs-Lists-Database/issues/101
  4. Smokemonster made fixes to these a few years ago. You can find them here under NES/NT Mini/NT Fixed/
  5. Why not just use the JB firmware for NES (and other core) ROM loading from the SD card? I just use the cart slot for my FDS RAM Adapter.
  6. MEGA SG Genesis Audio Panning : -100/+100 ========================================= Cleanest Possible Sound: Ladder Effect Depth = 0 YM2612 High Quality Audio Mode = checked No LPF YML = 100 YMR = 100 Square 1 = 32 Square 2 = 32 Square 3 = 32 Noise = 29 ========================================== Clear 2612 Audio: Ladder Effect Depth = 3 YM2612 High Quality Audio Mode = unchecked LPF turned off YML = 100 YMR = 100 Square 1 = 32 Square 2 = 32 Square 3 = 32 Noise = 29 ======================================== Clean 3438 Audio: Ladder Effect Depth = 0 YM2612 High Quality Audio Mode = unchecked No LPF YML = 100 YMR = 100 Square 1 = 32 Square 2 = 32 Square 3 = 32 Noise = 29 ========================================= Pre VA7 Genesis Model 1: These consoles sport a YM2612 for FM audio and require the ladder effect to sound right. At this point, it is not currently possible to 100% accurately simulate the characteristics of the low-pass filter in these revisions due to how the Mega SG low-pass filter currently behaves. So here's the closest we can get under the current limitations of the Mega Sg's low-pass filter: Ladder Effect Depth = 3 YM2612 High Quality Audio Mode = unchecked LPF settings: Cutoff Frequency = 3400 Rolloff Rate = 15 Check all filtering boxes Channel Volume Settings: YML = 100 YMR = 100 Square 1 = 32 Square 2 = 32 Square 3 = 32 Noise = 29 ======================================= M1 Va7 & M2: With the exception of two revisions of the Genesis model 2, all Genesis revisions since the VA7 Genesis model 1 replace the YM2612 with a YM3438, which lacks the ladder effect. The low-pass filter has been modified as well to add an extra filter stage to the FM output. It cannot be 100% accurately replicated, but we can do a rough approximation using the Mega SG’s current low-pass filter. This approximation is based on the filter setup found on the VA3 Genesis model 2. Ladder Effect Depth = 0 YM2612 High Quality Audio Mode = unchecked LPF Settings: Same as pre VA7 Model 1 consoles. LPF Settings for M2 VA3: uncheck everything except the YM channels Channel Volume Settings: Same as pre VA7 M1 consoles. Channel Volume Settings for M2 VA3: 100, 100, 20, 20, 20, 17 ======================================== CDX While the CDX is based around the same base components as early Genesis model 2s, its low-pass filter is not as strong, resulting in a slightly less muffled sound and its PSG/FM mix has quieter PSG than other revisions. Here's how we can approximate this: Ladder Effect Depth = 0 YM2612 High Quality Audio Mode = unchecked LPF Settings: 5400, 26, only YML and YMR checked. Channel Volume Settings: 100, 100, 18, 18, 18, 16 ======================================== X'Eye Like the CDX, its base hardware is the same as early Genesis Model 2s, though its low-pass filter is harsher and more muffled, and its PSG/FM mix has PSG mixed in noticeably louder than other revisions. So we have to approximate this as follows: Ladder Effect Depth = 0 YM2612 High Quality Audio Mode = unchecked LPF Settings: 3800, 24, only YML and YMR checked. Channel Volume Settings: 100, 100, 25, 25, 25, 23 ======================================== Master System Audio: Channel Levels: Square 1 = 45 Square 2 = 45 Square 3 = 45 Noise = 42 YM2413 L = 53 YM2413 R = 53 NO LPF ======================================== Game Gear Audio: Adjust Panning to max out -100/+100 for all channels Channel levels SQR1 L = 45 SQR1 R = 45 SQR2 L = 45 SQR2 R = 45 SQR3 L = 45 SQR3 R = 45 Noise L = 42 Noise R = 42 No LPF ========================================= Colecovision Audio: By default, Colecovision games have some panning applied to the channels. Start by setting all channel panning to 0. Channel levels: Square 1 = 45 Square 2 = 45 Square 3 = 45 Noise = 42 SGM 1 = 45 SGM 2 = 45 SGM 3 = 45 No LPF
  7. Super Nt preferred settings:* set vertical position = 44 -- FirebrandX - pixel clock 4:3 1170x960 enable H, disable V 1462x1200 enable H, disable V -- FirebrandX - "square pixels" for Super GameBoy (XY integer scaled) 1024x960 disable HV 1280x1200 disable HV -- MLIG - integer scale 1280x960 disable HV 1536x1200 disable HV -- MLIG - PVM AR 1365x1149 enable HV -- fill 224p - pixel clock 4:3 w/o overscan 1406x1153 enable HV -- 720p scanlines - pixel clock 4:3 878x720 enable H, disable V, hybrid scanlines, gamma 1.20 -- 720p scanlines for Super GameBoy 768x720 disable HV, normal scanlines, gamma 1.10 -- pixel clock 4:3 H = Vx(4/3)x(256/280) -- "square pixels" H = Vx(256/240)
  8. NOTE: FBX adjusted his 5x/720p GG horizontal width by 1 pixel so now it is a perfect integer scale and horizontal interpolation can now be disabled for it. From the latest pinned message on the Mega Sg channel in the Classic Gaming Discord: Setting by FirebrandX except where noted -- Genesis/MD 4x, square for 320 * set horizontal pos=23, vertical pos=51 320: 1360x960 disable HV 256: 1243x960 enable H, disable V -- Genesis/MD 5x overscan, square for 320 * set horizontal pos=16, vertical pos=47 320: 1700x1200 disable HV 256: 1553x1200 enable H, disable V -- Genesis/MD 720p, square for 320 * set horizontal pos=27, vertical pos=39 320: 1020x720 disable HV 256: 932x720 enable H, disable V -- Genesis/MD fill screen, square for 320 * set horizontal pos=18, vertical pos=48 320: 1632x1152 enable HV 256: 1491x1152 enable HV -- Genesis by MLIG integer scale overscan, square for 320 * set horizontal pos=24, set vertical pos=48 320: 1700x1200 disable HV 256: 1632x1200 disable HV -- Genesis by MLIG 4:3 1080p * set horizontal pos=22, set vertical pos=47 320: 1482x1150 enable HV 256: 1482x1150 enable HV -- Genesis by DF Retro 4:3 1080p * set horizontal pos=22, set vertical pos=50 320: 1520x1145 enable HV 256: 1520x1145 enable HV -- SMS, ColecoVision 5x * set horizontal pos=10, vertical pos=50 1462x1200 enable H, disable V -- SMS, ColecoVision 720p * set horizontal pos=25, vertical pos=44 877x720 enable H, disable V SMS crop top=23, bottom=25 * below SMS exceptions use additional height: http://www.smspower.org/Tags/Extra-Height -- Game Gear 7x, square pixels * set horizontal pos=0, vertical pos=38 1344x1008 enable H, disable V -- Game Gear 5x/720p, square pixels * set horizontal pos=6, vertical pos=34 960x720 disable HV
  9. Per FirebrandX: Was made aware of a Sega Technical manual that has very precise measurements of the Game Gear screen, so the actual AR is 1.3348:1. Below are my new recommended Mega Sg GG settings: 1080 mode: 1345x1008 enable H, disable V 720 mode: 961x720 enable H, disable V
  10. I was never able to get the FM sound to work for that game on the NT Mini jailbreak. I tried all sorts of permutations of enabling/disabling FM sound, Export, etc. If you ever get it working, please let me know.
  11. I'd say at least half (I checked) of the Colecovision roms in the latest smokemonster packs do not match no-intro. I think it's because much better dumps were provided by the community a couple months ago. The coleco set here currently matches no-intro 100%: http://atariage.com/forums/topic/228832-cv-rom-update-project-commercial-releases-v12/
  12. Yes, My Life In Gaming tried it but it does not fit.
  13. The man behind Raphnet is designing a Sudoku game for the SNES that utilizes the NTT Data controller.
  14. New firmware for the sd2snes released today. Support for S-DD1. https://sd2snes.de/blog/archives/1049
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