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Everything posted by rayik
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Where is this list? I have no interest in buying anything but would like to see it. Could someone PM me the list or a link thank you.
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PM sent. It wasn't me, but see the PM My memory, the dump story told by SW was just BS
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Burned a cart. Tried it. Could not figure out any predictable pattern. Very frustrating
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No kidding. 70 boards with 82 pins to solder on each board is a total of 5,740 pins to solder. If the boards were donor boards and the masked rooms had to be removed that's another 5,740 pins that have to be desoldered before you can begin soldering. With that amount of repetition you get good at it, but it's a huge endeavor to do.
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Same here. Bought jag at launch. When AvP came out thought it was great. Got spooked the first time I heard the predator sound when walking down the hall as the marine. Easy to forget now, but digitized sound samples were not common back then. This was the actual predator rattle from the movie. Remember spinning the marine around frantically trying to find the predator. Rest of the game did not match that moment, but I've liked it since .
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Cut and pasted below from this post by the author: http://atariage.com/forums/topic/207771-doom-2-homebrew/page-3 Thanks for all the feedback about the work I did years ago.. we should really pick it up again and finish it. In the meantime here is a list of the levels in the 2 rom versions. I did do other levels and they are in various rom on my hard drive. v98 Intro level Entryway Underhalls The Gantlet The Focus The Waste Tunnels The Crusher Dead Simple Tricks & Traps Tenements The Catacombs The Abandoned Mines Monster Condo AC2011 version Intro Level Entryway Underhalls The Gantlet The Focus The Waste Tunnels The Crusher Dead Simple Tricks & Traps The Inmost Dens The Courtyard The Living End
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No. Made them only for myself. I've gotten hooked on Superfly DX and Downfall. Wanted BSG for the longest time. Thought $125 when released was too much and did not buy. After playing BSG, I'd rather just fire up the original Star Raiders.
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Having made 86 different carts for myself in the last few months, you do get into a rhythm doing this. I can desolder two masked roms and solder in 2 eproms in about 15 minutes. That's 168 points (84 desolder and 84 solder). Probably not much fun though when you have to make them.
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Probably not true. While Gold used a 93c86 eeprom, it seems to work fine with the standard 93c46 eeprom.
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Atari Corp - Business is War
rayik replied to Curt Vendel's topic in Gaming Publications and Websites
Just finished the first book. While there are a lot of typos and some grammer errors, it was a very enjoyable book. Looking forward to this 2nd book (as well as the revised edition of the 1st book) Thank you for creating these -
I've made myself a cart and there are no problems with the rom.
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Create and burn eproms for standard Jaguar 2 chip cartridges
rayik replied to rayik's topic in Atari Jaguar
I had used a x86 win tablet and did not realize this. You do not need 64 bit versions of the programs. With x64 windows, run romsplit in DosBox. The DosBox tutorial is very helpful. Don't forget to set the folder path. It's slow but it works fine. Good luck. -
[deleted]
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Interesting, while no deliberate blacklist, the way the bios was coded effectively locks it out. If I understand some old AA posts correctly, skunkboard bios uses the rom verification space (first $1FFF). When a rom is loaded, the fist $1FFF is ignored and onnly from $802000 is loaded. The skunkboard always uses a rom run address as $802000. Thus any game with a different run address fails to start. This must have been a design decision as the bios does does not use the full 2KB. Design that was not adopted could have been to create a variable run address, read the run address from the rom header, set that variable with that run address , and then use that variable value as the start for the loaded rom. (I am not a coder so I apologize if the terminology is incorrect)
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I'm a collector that buys the games to play them. I've bought some very rare stuff that was new and shrinkwrapped. First thing I do is open it up and play it. Not saying anyone is wrong to preserve sealed copies, just that it won't be me. I'd like to thank those JaguaSupaPowas for blocking BSG on the skunkboard. If that restriction wasn't there I wouldn't have been motivated to learn how to burn eproms and share that knowledge. Now anyone who wants to can make their own copy. That won't stop anyone who still wants to own the original release from going out and getting it. I also have nothing against people making carts and selling them. Just wont be me. A lot of the beta carts being made and sold are from roms that were publicly released.
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Create and burn eproms for standard Jaguar 2 chip cartridges
rayik replied to rayik's topic in Atari Jaguar
@PSW - forgot to add no need to replace ram eeprom. Had only one bad one in 100 pcbs. To me, there is only a need to change it if you want to put in a 93C86. -
Create and burn eproms for standard Jaguar 2 chip cartridges
rayik replied to rayik's topic in Atari Jaguar
I've been using their dead boards (20 for $15) After removing masked roms from 100 pcbs, this is the technique that I use which does not damage the pcb. Note I do not have a desoldering iron. This is how I do it with a hand held desoldering pump: Using wire cutters, cut top of hi rom. This would be side on top of pcb When the side is cut, gently pry up. Use flat nose hobby pliers to flex rom back and so other side breaks off Using wire cutters, cut top of lo rom. This would be side facing top of board. I found that if was easy to damage pcb traces if you cut other side Again, when the side is cut, gently pry up. Use flat nose hobby pliers to flex rom back and so other side breaks off On masked rom side, for any legs still remaining that detached from masked rom, use flat nose hobby pliers to twist off. Simply grasp with flat nose pliers against board and twist. The legs will snap off Flip board over and desolder. The legs on that side will come off with the solder. Occasionally a leg will stay stuck to the pcb when the solder is removed. Rock leg back and forth and it will fall out through the hole If the Edsyn Souldapullt DS017LS gets clogged, open it from the top and shake out residue. It's really sturdy. I've done over 60 pcbs using the same hand pump. I found the cheap $5 oneson Amazon would stop working after about 10-15 bords After a while you'll be desoldering the two masked roms in 10 minutes at most. Of the 100 pcbs I did, about 8 must have been dead boards rather than masked roms. I'd recommending socketing a couple of pcbs to help with troubleshooting. That way you can put your burned roms into the socketed board to verify they work. If you then solder the working eproms to a different board and it does not run, you know the problem is either your soldering or the pcb. The eproms are durable. You can unsolder them and solder them onto another board (but not with above method - you want to keep it intact). -
The Spirit 3 release notes are different from the one in the Duranik open release. The video link provided by Felyx states version 2. When I'm done with my eprom project, I'll try to figure out how to compile this.
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Thanks sh3-rg for the info. Duranik still has a page and download link for the demo on their web site.
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Did some Googling after playing the Native Demo and found sourceforge page for Native Spirit 003. More searching indicates James Garvin from OMC Games worked with the source code to try to add music, graphics and additional levels. James listed changes he made in post #24 here. Elsewhere James stated he had 12 levels for the game. The sourceforge page has a .zip file containing source code which I've attached. I do not know enough to compile this. I would appreciate if someone with a dev setup could compile this and see if it's James improved version. If it is, I'd also appreciate if someone could either post or send me the binary. In looking at the source, I think this is only the original Duranik source code. spirit003.zip
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For $645 you could make 50 different physical carts: eprom burner, adapter eprom eraser - $200 100 27c160 eproms - $150 60 pcbs - $45 54 cases - $150 After that figure $60 for each 20 different carts if you don't get parts in bulk.
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Elansar, Philia, Yopaz for Jaguar CD (downloadable version)
rayik replied to Orion_'s topic in Atari Jaguar
Purchased all 3 games. Thank you for making them available as a download. I prefer to play games rather than collect releases. Glad to pay for downloadable versions. -
+1 I bought the jag when it first came out because it was Atari. Back then I thought most games were so so with a few good games. Years later started to collect games. Enjoyed doing, but don't really enjoy playng the games. Yet still collected. The ST conversions are so enjoyable to play. Good game design that's fun to play. Would have not hesitated to havebought Outrun, Gauntlet 2, Joust and R-Type back in the day.
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AtariBorn - Your files are good AC 2011 no header file manually added univ.bin to the beginning of that file romsplit -we D2 .jag (rom file must use 8+3 naming) .hi .lo files are good and cart plays ok.
