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carlsson

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carlsson last won the day on June 1

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About carlsson

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    Metagalactic Mule
  • Birthday 04/08/1975

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    Västerås, Sweden

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  1. The BACKTAB starts at $0200. I suppose that X1 and Y1 are sprite coordinates, which both are divided by 8 to get column and row. Row is then multiplied by 20 columns to get an index into the BACKTAB. dir = 0 checks position $0200 + 1 + column + row*20 dir = 1 checks position $0200 - 1 + column + row*20 dir = 2 checks position $0200 - 20 + column + row*20 ($0200 - decimal 20 = $01EC) dir = 3 checks position $0200 + 20 + column + row*20 BG06 = $0830 which is GRAM card #6, FG_YELLOW obviously is yellow foreground. I suppose the background is black so all the other bits are zero. Thus it checks if the position that is one row or column to the left/right/up/down of the current position either is blank (0) or contains the character BG06. If it contains neither, dir obviously is set to 4 whatever that means in the context. Another way to put it probably could have been if you have the offsets in a data table: offfset: DATA $0201, $01FF, $01EC, $0214 #c = PEEK(offset(dir) + X1/8 + Y1/8*20):IF #c<> ... but I haven't tested if that goes through the compiler or works like I'd expect it to.
  2. So the third arc of a side story would make that e.g. Rock Man XXX?
  3. Here's the summary for Week 23, running from June 7 - 13. We logged 2869 minutes of eligible play, playing 93 games on a total of 19 systems (including late additions). Top 10: 1. Sonic Classic Heroes [Sonic 1 and 2 ROM hack] (Genesis) - 134 min. 2. AHHA! Another Haunted House Adventure! (TRS-80 MC-10) - 132 min. 3. Sonic 1 Attack of the Killer Rings [Sonic 1 ROM hack] (Genesis) - 101 min. 4. Millipede (Arcade) - 88 min. 5. Hazard Run (Atari 8-bit) - 87 min. 6. Eggomania (Atari 2600) - 82 min. 7. Pac-Man Collection (Atari 7800) - 78 min. 8. Kaboom! (Atari 2600) - 77 min. 9. Sonic & Knuckles (Genesis) - 74 min. 10. Sonic 3D Blast (Genesis) - 71 min. Pre-NES top 10: 1. AHHA! Another Haunted House Adventure! (TRS-80 MC-10) - 132 min. 2. Millipede (Arcade) - 88 min. (PN#10) 3. Hazard Run (Atari 8-bit) - 87 min. 4. Eggomania (Atari 2600) - 82 min. (PN#6) 5. Pac-Man Collection (Atari 7800) - 78 min. (PN#4) 6. Kaboom! (Atari 2600) - 77 min. (PN#7) 7. Indy 500 (Atari 2600) - 66 min. 8. Galaga (Arcade) - 63 min. 9. Night Driver (Atari 2600) - 54 min. 10. Yars' Revenge (Atari 2600) - 52 min. Top 10 systems: 1. Genesis (983) (#2) 2. Atari 2600 (512) (#1) 3. Arcade (217) (#4) 4. Game Gear (200) (#3) 5. TRS-80 MC-10 (138) (#5) 6. Atari 8-bit (116) (#10) 7. Neo Geo AES/MVS (103) (#9) 8. TG-16/PC Engine (95) 9. Atari 7800 (85) 10. SNES (75) (#8) All 10 games on the overall top list are new from last week. The top 3 consist of two Sonic 1 ROM hacks and a text adventure for the MC-10 which also is the most played pre-NES game, with a long row of various Atari and arcade games to follow. The most played system this week is the Genesis, much thanks the Sonic bonanza. None of the 93 games however break either of the 1000, 5000 or 10000 minute barriers.
  4. Week 23 Top games 1. Winds of Change (Switch) - 1935 min. 2. Solasta: Crown of the Magister (PC) - 1737 min. (#4) 3. MLB The Show 21 (Xbox Series X) - 1293 min. (#2) 4. Suikoden 3 (PS2) - 934 min. (#5) 5. Mass Effect: Legendary Edition (Xbox One) - 705 min. (#3) 6. Love Live! School Idol Festival: after school ACTIVITY - Wai-Wai!Home Meeting!! (PS4) - 601 min. 7. Flowers: Les quatre saisons (PS4) - 570 min. 8. Flowers: Les quatre saisons (Switch) - 378 min. (#1) 9. Beat Saber (Oculus Quest) - 338 min. (#6) 10. Monster Train (Xbox One) - 330 min. (#8) Top systems 1. Switch - 2574 min. (#1) 2. PC - 2271 min. (#4) 3. Xbox One - 1371 min. (#2) 4. Xbox Series X - 1293 min. (#3) 5. PS4 - 1171 min. (#9) 6. PS2 - 934 min. (#6) 7. Oculus Quest - 338 min. (#7) 8. Browser based - 248 min. (#5) 9. iOS - 65 min. 10. DS - 20 min. Total 10335 minutes and 31 different games on 13 different systems. The Singles Top 40 list this week is headed by the Scorpions: ... err, wrong tracker. Anyway, this 2D visual novel and point-and-click adventure from 2018 sails directly into first place, with Solasta and MLB The Show behind. Not much winds of change on the systems list though, where the Switch holds onto its top place with small shifts on places 2-4. Edit: Numbers updated to compensate for @Prosystemsearch who posted modern tracker numbers in the classic tracker.
  5. I don't know if the bonus on Hazard Run depends on how fast you went or how many cars you have left, but generally it seems crashing only means losing lives and having to start over from standstill which in some cases means instant game over if you are just next to a water obstacle. I compiled the scores so far and yours don't look very much off the scale, in particular not if we include Tron04's score of 47,093 on Chicken Run. Chicken Run tompateus 48,425 Tron04 43,269 (47,093 with double water jump) devwebcl 42,500 carlsson 41,258 graywest 38,973 Deteacher 38,864 8BIT1337 37,968 trbb 37,822 Walton Wood tomateus 82,264 graywest 70,075 carlsson 63,031 trbb 40,864 Bryan's Pond carlsson 94,911 tompateus 93,892 graywest 89,532 trbb 32,054 Hell's Canyon tompateus 117,357 carlsson 99,533 trbb 43.049
  6. "We" is a troublesome word that can mean we, me or you. If the other party doesn't know which "we" is meant, it will cause delays.

    1. Tombstone
    2. Cebus Capucinis

      Cebus Capucinis

      I like to throw in a royal "We" every now and again.

  7. Ok. In my case I noticed quite a difference right from the start on Bug Off which is why I investigated and am ready to enter my later - lower - score as the valid one. Regarding the Chicken Run in Hazard Run, I don't think there is anywhere in the course with two water obstacles in a row so if the water scene was played twice, it sounds like a hiccup unlike on the later courses which really have that possibility. I also think we have enough number of games for this round. Actually I'm not likely to get back on the horse again because I found Equestrian to be rather dull and rather spend my time on the other four (Bug Off, Hazard Run, Hover Bovver, Whomper Stomper).
  8. Yeah. I'm most worried that other participants might not be aware about different ROM versions so they can't tell if they played variant A or B. Also since we group some other games (e.g. all tables on Pinball Dreams/Fantasies and similar), I'll join these two entries.
  9. ^^ Note that in StormSurge's world, anything below 25 hours of gaming per week is "relatively low". Lowest recorded this season was 7 hours in a week, a.k.a. barely detection limit.
  10. Yes. Codes like 12345 - 25393120 and LEFTY - LEFTY work on the original C64 version. However POKE and 2014,9 does not work. Also blank name + blank account number is not valid. I wonder if the other implementations support those or if it is by accident that in particular letter based account numbers work.
  11. I found a few more codes if you have any doubt about your algorithm. http://www.commodorecheetah.co.uk/Cheats/000028.htm
  12. Now I had to look up whether Hacker, also by Activision, had a similar code system but it does not seem to have one, only a general purpose login code to enter the game.
  13. For some reason, E-SWAT is listed twice in the tracker, as Easy version and Hard version. Zylon played those in 2012, and The_Laird may have played both in 2011 as well. However when I checked Wikipedia, Sega Retro etc, I didn't find any additional info about separate versions so perhaps it is just a matter of difficulty setting?
  14. - Good day, fellow!
    - Axe handle!

  15. I don't know which other games have level codes or similar that possibly could carry over, but you've made a great effort to get this to work.
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