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Igor

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Everything posted by Igor

  1. Also check out the game template I added to the current game jam (LynXjam 2022)
  2. The wall was aqua before and the floor was grey, I thought I'd make the floor a bit more fun and the wall a bit boring so not to distract from the action. I'll see if there are enough colours in the palette to change things up, as @OldAtAtari said this is work in progress still.
  3. Awesome! Great to see progress!
  4. oooh nice! I had to look that one up, sounds fun! @Fadest shared a fun mock up too (on discord - https://discord.gg/SnDrdJTkUk) I've decided to go for a more fun looking floor (using GIMP's plasma effect) and a plain looking wall. Think this makes it look nicer IMO. The TV/Mote/You selection is all done now so I can start on the actual gameplay. Looking forward to seeing how my meta-controls turn out. Also changed the name to Wee Paddle since I'm not really making a tennis game.
  5. Here's a quick WIP screenshot. Mostly just getting artwork done for the room still. I've got 3 TVs to choose from (CRT, Plasma and LED), there will be various 'WeeMotes' to choose from too, then it's game on with WeeTennis! Try to survive a game without smashing the TV with a flying controller!
  6. @peekb have you got an idea for your game?
  7. As promised here is a template that can be used to get your game entry going... ag-lnx-game-template.zip It requires the release version of CC65 (https://github.com/cc65/cc65/releases/tag/V2.19) as well as sprpck (https://github.com/42Bastian/sprpck). The support scripts assume either macOS or Linux as your OS, but you should be able to adapt to Windows fairly easily. There's an assumption that you're familiar with C and Makefiles. This is a work-in-progress template and I plan to ditch TGI in the future, but for now we have to use parts of CC65 TGI library.
  8. I just tried this and for me tai_clear() freezes, but I can do this to blank out the palette and it works great: memset((void *)0xFDA0, 0, 32); // blank out the palette
  9. I'm working on a follow up update as some people reported some performance issues and also had a bunch of useful suggestions for improvements.
  10. Bad timing on my part (for some reason I made it start when I would be asleep). Anyway details have been revealed! https://itch.io/jam/lynxjam-2022
  11. The new menu for the 0.08 firmware has been released! https://atarigamer.itch.io/elcheaposd-menu Here's what's new: Requires your ElCheapoSD to be upgraded to the 0.08 firmware Folder support (finally) Settings configurable in the menu directly (no more messing around with files) A new 'Atari Lynx' theme Font updated to be more legible Quick/approximate sort by default Some performance optimisations All the ElCheapoSDs from our store will come with the new firmware as default from now on. https://k-retro.com/21-elcheaposd-and-accessories
  12. Figured out the issue 😅 Looks like I didn't think and set the block sizes incorrectly... I had __BANK0BLOCKSIZE__ set to 2048 and __BLOCKSIZE__ set to 1024, which in retrospect should have been obvious! The git version seems to have not ported all of the code to use the correct symbols, which is a little annoying. SYMBOLS { __STACKSIZE__: type = export, value = 128; # stack size in bytes __STARTOFDIRECTORY__: type = export, value = 203; # start just after loader __BANK0BLOCKSIZE__: type = export, value = 2048; # Bank 0 cart block size (2048=512k ROM, 1024=256k ROM) __BANK1BLOCKSIZE__: type = export, value = 0; # Bank 1 block size __BLOCKSIZE__: type = export, value = 2048; # __BANK0BLOCKSIZE__; # backwards compatibility for older code __EXEHDRUSR__: type = import; # LNX file header, see lnxhdr.s to customise __BOOTLDR__: type = import; # Lynx boot loader __DEFDIR__: type = import; # Lynx file system directory }
  13. Hi All, I'm stuck on a cart access issue with the current git version of CC65 and was wondering if anyone else was able to get cart access working. I have code like this... lseek(1, 0, SEEK_SET); read(1, &buffer[0], 1024*16); What seems to happen is that the first 1024 bytes are read ok, but then the remaining 15k is just junk. When I try to put this into a loop to read 1024 bytes 16 times into my buffer, it still gives me the same result as if I was trying to read all 16k in one go. I have __BLOCKSIZE__ set to 1024 in lynx.cfg Any ideas what's wrong or is there a different way to read cart memory starting at a particular offset and reading a number of bytes?
  14. very cool! the most I ever tried with ComLynx is 2 people
  15. Thanks for your purchase! The USB mod bypasses the entire 9V circuit so you can still use batteries, just don't have it connected to USB at the same time.
  16. We've got the Lynx Jam 2021 stickers now and will be making stickers for the 2022 game jam too. The stickers are just a little extra people can purchase to show support for our game jams. 😎
  17. the firmware is compatible with all of the ElCheapoSD cards, I've also started work on porting over my menu to the new firmware
  18. It's that time of the year again! LynXjam 2022 will be starting soon! The theme for this year's jam will be released when the jam starts, but for now you can enjoy the cover art and check out the official jam page here - https://itch.io/jam/lynxjam-2022 Ready, get set, code! 🕹 Update 21-Nov-2022: The theme has been announced, let's see what you all make of it! I've been wanting to do this theme for a while now. The link to the game template is in this post:
  19. I think there's a plan to open the API up. I'm still yet to update my menu to the new firmware. I've got an incentive to do it now as the batch of 20 SD cards I've purchased only works on new firmware, not the old. So I'll have an update coming soon.
  20. Not an oversight at all on that one. In 2018, Telegames re-released Hyperdrome on a curved lip cart, so I didn't want to step on any toes - https://atarigamer.com/lynx/game/Hyperdrome/621879372 P.S. the newborn is doing great, thanks for all the well wishes 🙂 the challenge is balancing the 2 year old and the 2 month old at the same time at the moment. 😅
  21. What I meant is just those 71 games that Atari released for the Lynx. These 👉 https://atarigamer.com/articles/list-of-all-71-officially-released-games-for-the-atari-lynx
  22. Hi All! I've finally been able to put it all together and upload the ROMs to my site. I've included only the non-commercial releases of the ROMs. These are available as LNX and LYX files and can be downloaded here: https://atarigamer.com/pages/rom-downloads#tbaromdump Please be sure to read the included README.md file. Friendly is a NSFW ROM, you've been warned. Apologies for the delay in getting these curated and converted - it turns out that a toddler and a newborn are a lot more work that I anticipated! 😅
  23. Awesome! Listed on AG - https://atarigamer.com/lynx/game/GameLynxCritterChampionship/687296346
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