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King Atari

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About King Atari

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    Northeast Ohio
  • Interests
    Video Games, Music, TV & Movies, Vintage Advertising (Broadcast & Print)
  1. I like Spiderman, but it's definitely Superman for me. Spiderman is certainly more accessible and I can absolutely understand why it's winning this poll, but I just like Supes a whole lot more. One of those "one more round!" games I keep coming back to trying to beat my best time. The city map can be pretty confusing (rapid-fire x-ray vision searches and the subway are an absolute necessity to getting a good time), but I'm continuously impressed by just how involved and expansive it is for a 1979 game. Sure it's a flicker fest (actually, more of a straight-up blink fest), and can be frustrating, but the good far, far outweighs the bad for me. Honestly, it's a top 10 favorite of mine where the 2600 is concerned!
  2. Absolutely. Many of those ratings are waaay out of date. There was a time when NTSC copies of Xenophobe, Ikari Warriors, Road Runner, Motorodeo, etc. were considered way rarer than what they are now, thanks to the Venezuela NOS find. (Actually, were those ratings modified somewhat at some point? I seem to recall Ikari Warriors and Motorodeo being rated waaay higher than the 5 they both currently have...) Anyway, as far as things currently stand, my rarest game is Swordquest:Waterworld, followed by several 5s and 6s (and plenty of 4s, which I'm not even going to begin naming). Cosmic Commuter, River Raid II, Gremlins, Star Wars: The Arcade Game are what come to mind. I think I might still have Crash Dive somewhere, and there may be a few other 5/6 titles that I'm not recalling. (Regarding Cosmic Commuter, I tried selling it here on AA several years ago, but the only person who bit was someone trying to lowball me. The game isn't worth a fortune, but man, if I'd gone for their offer, after shipping and PayPal fees I would have gotten less than $10 for it! In retrospect, I'm glad we never worked out a deal, not just because of the offer or rarity but because I've just wound up really glad it's part of my collection.) I think my favorite 'rare' game in my collection is a boxed copy of Ghostbusters II. It was only released in PAL territories, and while it isn't (or at least wasn't; not sure how things stand now) particularly rare in those parts, it was never released in North America, and as a lifelong GB fan, well, it was a must-have.
  3. I get that, and we're certainly all aware of various games being advertised and then never released. This instance just struck me as particularly odd; a bigger company releasing an ad featuring some vaporware coupled with actual releases is one thing, but in this case, it's a small company, pitching one game, and with all the pertinent ordering info (including a phone number for charges) included up front. Just seems that if the game was indeed never released, they put the cart way, way before the horse here.
  4. So if the game was (as per that link) never released, was that ad just something that was proposed but never actually ran anywhere? It sure looks like it came from an actual newspaper, and with all the info provided, it certainly sounds like the game was 'ready to go'. So did it run and they were just REALLY jumping the gun?
  5. Would Telegames UK nowadays have the same artwork/cart design/etc. as that older issue? Because PAL or not, I'm kinda intrigued at the prospect of owning this 2600 game with the Intellivision name and cover art.
  6. First off, bear in mind that I *like* the NES port of Commando; for all of its faults, it has remained one of my go-to vertical run-and-gunners on the console. But, I simply can't see how "it's pretty easy to argue that the NES version is, in fact, superior" to the 7800 version. The NES port might throw more enemies at you, but it's also a buggy flicker-fest. It may run a bit faster, but it's not exactly like the 7800 is slogging through mud the whole way through. Indeed, I've never even remotely considered the pace of the 7800 version to be an issue. And as for the challenge, the 7800 version certainly becomes easier once you pick up the machine gun and knife icons - but those are things the NES version should have had as well, but didn't. (The NES version does feature some different, additional bonus items that you can pick up, which is nice - except the bugginess often makes them disappear before you can actually reach some of them!) Also, the 7800 allows you to adjust the level of difficulty; the NES version doesn't, and doesn't really put up much challenge until the second go-round. Graphically, I just can't see how someone could consider the NES port to be better, at least not objectively. The resolution might be higher on the NES, but the 7800 version displays a level of richness and depth and detail that the NES simply doesn't. As I said before, the NES is certainly brighter; it looks more like a desert-setting than the 7800's forest-like aura. Is that enough to consider it better than the 7800 though? I certainly don't think so. Atari games in general tended to be chunkier when compared to competing versions, but unless someone is just completely and utterly put off by that, I don't see how someone could say the 7800 looks worse than the NES here. (Images courtesy of MobyGames.) 7800: NES: And sonically, forget it; there's no comparison between the two. The 7800 sounds far superior. Honestly, the biggest knock against 7800 Commando isn't even something that's a fault on the game's part: the stock U.S. controller. That may have been a very real issue back in the day (in the States, anyway), but it's far less of one nowadays. Indeed, with a Euro joypad, it plays like a dream, and I can only imagine it plays even better with an Edladdin joystick or Genesis controller adapter. Look, I'm no kool-aid drinker; for as much as I love the 7800, even I have to admit that versions of the same game tended to be better on the NES. There were a few exceptions though, and I absolutely feel Commando is one of them. IMO it's one that's definitely in need of a VGC re-review. And by the way, the 7800 port features the underground bunkers, too. You don't have to watch very long in this video to see one. Like the rest of the game, it looks and sounds way better than the NES port, and includes some additional challenge in rolling boulders, as well.
  7. Just a thought: since this came from an employee, perhaps it wasn't produced in conjunction with a game but was rather something for working at Activision? Like, a 'getting started' orientation packet given to new hires, with that "survival kit" branding being tongue-in-cheek? Maybe it included some notes or whatever tools someone might have needed to get started with whatever they were doing? Maybe it was for interns? I have no idea if Activision would have done something quirky like that strictly for in-house or not, so I could be way off on this (and I probably am), but it's just something that popped into my head.
  8. I like the VGC a lot and have been following for years. I'm generally okay with his 7800 reviews/scores; certainly there are rankings I'd change or aspects of games that I like but he doesn't, but that applies to other games for other consoles as well, not just his 7800 section. And even when I don't agree, I like reading his take on a given title, and I can usually at least understand why he holds a certain viewpoint, even if it's not mine. I mean, I'd never give 7800 Double Dragon an F, but I can totally see why someone else would. (While that's a personal favorite 7800 title of mine, objectively I'd have to give it a C.) My only real head-scratcher is his review for Commando; he seems to like it well enough, but then you go to his review of the NES version, and while he knocks it around a bit more, he also considers it superior to the 7800 port. I can't wrap my mind around that - the NES version may be brighter, but the 7800 port is just so superior in every other facet that, yeah, I don't get it. And hey Critic, those yellow splashes in the 7800 version are just mimicking the arcade! (On the flip side, he seems to prefer the 7800 Kung-Fu Master while the more-famous NES Kung-Fu is relatively dumped on, and despite the 7800 looking a lot better, that's another case where I just don't get it. 'Course, the difference there is there was some 7 years in between the reviews, so...)
  9. I take it you're replying to my post right above this response. Of course Retron is emulation, and I never once said emulation was bad; I said I prefer real hardware, and made sure to specify that's strictly a choice on my part. No snobbery; I don't care if someone else wants to play on a new console via emulation or whatever. I also point blank said if Retron were to produce something 5200-compatible, I'd probably buy it, specifically because it would be so much easier.
  10. People were asking for just such a thing when the subject of Retron supporting Atari conoles first came up. IIRC they got to looking into 7800-compatibility but the 5200 posed too many issues. Someone probably remembers for sure how that went or where they are as far as all that goes, as I haven't really been following - I don't really go for the new 'retro' consoles that employ emulation when real hardware is readily available to me. That's strictly a personal choice on my part, and if they made something 5200-compatible and with new controllers, I'd probably buy it just to make my life easier in that area, emulation or no emulation. But the fact remains that if someone were to get new-produced 5200 'guts' (i.e., not emulated) into something I could plug into my actual 7800, I'd be all for it. That doesn't really solve the controller issue of course, and I have no idea is such a thing is even possible, but it's fun to daydream about. I'm far, far from a programmer, but it seems that where this topic is concerned, well, therein lies the rub. The 5200 has so many unique components to it (in comparison to the 2600/7800, I mean) that getting many/most/all of its games playable on a 7800 would essentially need an entire 5200 crammed into a module that plugs into the 7800, basically using the 7800 for power and little else. Or so it seems to me.
  11. This is a dream peripheral of mine, and if someone somehow made it happen, I'd certainly be interested. As far as I know though, nothing has ever been attempted. The 5200 uses the POKEY soundchip while the 7800 obviously doesn't, so there's something to consider. And then there's the whole controller keypad issue; a theoretical 5200-to-7800 adapter would have to include at least one on the module itself, but even if they got two (four?) on it, playing games that make extensive use of the pads that way doesn't exactly seem practical - unless 5200 controller ports were also put on the module itself, in which case you're back to contending with one of the issues that would make a 5200-to-7800 adapter attractive in the first place (IMO).
  12. Couple thoughts: - The "KEEP EXCITED CROWDS AT BAY!" tagline at the bottom of the can definitely seems, to me, to point to it as some kind of promotional item for stores/dealers/etc. - If all the other stuff on that 2011 E3 table was produced back in the day, I'd imagine the canister was as well. - Looking ("looking") at the etching on the cap of the can, it seems like you can just make out the Yars' eyes near the top and claws around the sides, but obviously it could be anything. - I now want one of these.
  13. I asked this question awhile back here. What I gathered from that thread is that, basically, there's no clear-cut answer, and maybe no way to know definitively what the 'best' 2600 is, compatibility-wise. Heavy and light sixers can have problems fitting Atari Corp.-era carts (and I've heard heavies can have issues running some games that use bank switching), 7800s can have problems fitting 3rd party carts, and revision-depending even problems running some games, and apparently the Jr. has some issues running certain games as well. But, the 4-switch woody and Vader models seem to have the highest rate of compatibility, so you made a wise decision. I personally have never really had any issues to speak of, besides some Corp-era shells being a tough fit in my light sixer - though they still played with a little finessing. Nowadays, I do pretty much all my 2600-playing on a 7800, but there's just something about running these carts on a legit 'golden era' 2600 that adds layer of authenticity, in my opinion anyway, so congrats on the purchase!
  14. I personally really like the 7800's port of Double Dragon. Could it have been better in several areas? Certainly. Nevertheless, I have fun with it. You can't go into it like you would a Final Fight or Streets of Rage style beat-'em-up, or even the original Double Dragon coin-op for that matter, because you're gonna get pummeled fast that way. The 7800 version is a bit slower and more deliberate than other 8-bit ports, but practice makes perfect; the enemy AI is painfully stupid (and your normal punch is worthless because of the 'wind-up' delay - I never use it). I honestly think the game is actually a little too easy though, and I never go for the "reverse jump-kick the whole way through method," either. There's a lot of dodging and weaving and coming in close from the bottom or top of an enemy required, but once you get used to it you can find yourself automatically getting into a groove. At least that's how it is for me. For me, the biggest enemy was the 7800's controller. The stock US joysticks are not well-suited to this game; the European joypads made a huge difference when I first got them years ago. Things are even easier nowadays I imagine, with mods and Edladdin's Sega adaptors and such. And, the 7800 version is actually more faithful to the arcade than either the Sega Master System or (especially) Nintendo ports, from a level-layout standpoint. It's purely an aesthetic thing, but kinda nice.
  15. I've spent - and spend - a good amount of time reading (and re-reading) AtariProtos.com, and I gotta say this is one of the entries I'm most intrigued by. The funny thing is I don't even really care about playing the game; it's the mysterious background of it that I find captivating. To me, at first the swastika enemies seem like placeholder graphics not actually meant for a finished game, but then the "Jim's Toy" logo seems to point more towards a personal "spare time" project, in which case anything could go. Whether it's an early version of Tank Blitz, some other game entirely, or just "Jim" programming something in his spare time, definitely an interesting proto!
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