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Swami

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Everything posted by Swami

  1. From just outside Minneapolis on Craigslist: https://minneapolis.craigslist.org/ram/vgm/d/elis-ladder-unbelievably-rare/6275071056.html Pictures of front, back and underside (into where pcb connector is), but no end label.
  2. One belated addition: The atari mouse and amiga mouse can be used with the 2600daptor with either trackball hack with "grab mouse in emulation" if mouse sensitivity is turned up to 100%, even though this is way too sensitive if "grab mouse in emulation" is turned off. For the actual CX22/CX80 trak-balls, they also work as a mouse with "grab mouse in emulation" turned on, but even at 100% mouse sensitivity, the cross-hairs motion is about 2-3 times slower than you would want it. With "grab mouse in emulation" turned off, CX22/80 motion is acceptable, but "runs out off axis" occasionally due to Windows cursor hitting the edge of the screen and needs the opposite direction spin to re-center Windows cursor. This may be correctable by turning the mouse speed down in Windows settings. Just for summary, the usb mouse, atari mouse and amiga mouse do not work well with "grab mouse in emulation" turned off because the Windows cursor moves so much faster than the cross-hairs, even if Windows setting turns the mouse speed all the way down. These mouse trackballs might also have a lessened issue with "grab mouse in emulation" off, if mouse sensitivity is set very high and Windows mouse settings is set to minimum cursor speed, but I would recommend keeping "grab mouse in emulation" on for these mouse trackballs and reserving max trackball sensitivity in Stella and minimum cursor speed in Windows settings only if using the CX22/80 with 2600daptor. I can conclusively say that the issues I observed are due to the game motion still being linked to (and often limited by) the Windows mouse cursor motion, which is not in sync, when "grab mouse in emulation" is turned off. Edit: For using trackballs with Stella games with no trackballs hacks, use a CX22/80 trak-ball with 2600daptor and use joystick mode for all three components or use "Universal Control Remapping" app with USB or atari mouse axes mapped to four keyboard direction buttons. If you remap the "left-click" button on your mouse you will have to use keyboard keys to get around or find a program to substitute the left mouse button with another mouse button or keyboard key. It is possible a simple re-mapping another key/button to the left mouse button and using that key may just activate whatever key/button the left mouse button was remapped to, but not sure. WinKey+D = allow highlight desktop icon arrow keys = select different desktop icons Enter = select Alt+Tab = select different open apps Alt+F4 = close a selected app (specifically closing UCR) Shift+F10 = mouse right-click, shortcut menu There does not seem to be a good universal "left-click mouse" keyboard shortcut If things get really wacky, you may need to use Task Manager to shut UCR down or do a PC reset to get the mouse button to work normally again. There are basic tutorials for using UCR on youtube and Steam. Both CX22/80 joystick mode and UCR are a little slower than an actual trackball hack, but I think UCR is a little faster than joystick mode, perhaps because you are using a newer mouse trackball and software rather than the older CX22/80 trak-ball. This UCR setup seemed to work well enough to get in and out of Stella and close the UCR app. YMMV. I have a "profile 1" which is empty that I switch to and save before closing. This is probably backwards as this should be the default profile. I have the left-click mouse button mapped to a fire key "a" and the middle mouse button mapped to the left-click mouse button.
  3. I have confirmed the problem is caused by needing to turn off "grab mouse in emulation mode" when using the 2600daptor. When you use the USB mouse with this turned on, both CX22 and Atari mouse/CX80 work flawlessly. When using the 2600daptor with the CX22 or Atari mouse (aka CX80), for the more realistic experience, the trackball does not work well if "grab mouse in emulation" is turned on. However, when "grab mouse in emulation" in turned off, the motion of the cross-hairs becomes restricted by when the Windows mouse cursor reaches the edge of the screen, with the cross-hairs and Windows cursor often out of sync. I determined this by leaving the Windows mouse cursor on in Stella while playing and seeing the exact same behavior. Normally the mouse cursor is turned off because it is a distraction having it moving around in the play screen. If you have trackball/mouse sensitivity turned up to 100%, this is not such a problem because the cross-hairs motion more closely matches the Windows cursor. When using the Atari mouse at 100% sensitivity, the game play in unrealistic because you can move the cross-hairs across the screen with a couple mm of movement. It worked fairly well with the CX22 trackball and 2600daptor because you had to set sensitivity to 100% due to the lower dpi of the CX22, thus you just needed the occasional opposite spin on the trackball to re-center the Windows cursor. I can say that the CX22 and Atarimouse/CX80 version with Stella in trackball mode using a USB mouse with "grab mouse in emulation" on are implementations where everything works flawlessly. Currently, it would appear using the CX22/80 trackballs is often best only with actual hardware or with the 2600daptor in joystick mode. Trackball modes in Stella are best if used with the natively USB mouse/trackball with "grab mouse in emulation" on.
  4. Tested Amiga Mouse mode on Stella, Colony 7 and 2600daptor ][ . Play was about the same as with Atari Mouse, with same invisible barrier problem. I figured out the limitation with using mouse for emulation in joystick mode. When the mouse cursor reaches the edge of the screen, the game cross-hairs stop moving in that direction (since the mouse cursor can't move anymore). However, since the mouse cursor moves much faster (about 4 times faster under a normal use setting) than the game cross-hairs, the cross-hairs are limited to a couple of inches in each direction. If I slow the mouse cursor to the minimum in Windows settings, the cross-hairs have twice the room to move. If I switch to the lower dpi physical cx22 trackball and use mouse emulation of joystick mode, now I can use the cross-hairs across the full screen, although I sometimes have to adjust if the cursor reaches the screen edge before the cross-hairs. I should add that by the time I got it working decent, the cross-hairs moved so slow, it was more practical to use the CX22 trackball in joystick mode than to use a mouse or CX22 as mouse in Stella's joystick emulation mode. I wonder if a similar mouse-cursor-running-out-of-room problem is causing the invisible barrier issue with the CX22 and CX80/atarimouse play. I also got time to try MousetoJoy, although it is now in a much more comprehensive program called UCR (universal control remapper) created by someone called "evilc", available on github, which has pretty much every remapping combination you can imagine, except it doesn't have an auto-launcher to turn the remapping on and off when an app is opened or closed (which I have seen on a similar type of program), although it does have a pretty easy profile switcher. However, the profile switcher (and sometimes the desktop mouse itself) can be inaccessible for all practical purposes once you turn on a profile that messes with your mouse axis and button functions.
  5. Check out the Harmony Encore in addition to the original Harmony, if you what to play 100% of games up to 512k.
  6. Does it spit balls out of its mouth in the game?
  7. Naw, just my fault for being too lazy to search the website for another mouse setting.
  8. I wonder who at Atari dreamt this up? Did they do a lot of weird action figures in the 90's unrelated to their games, as far as I can tell. http://www.ebay.com/itm/Atari-Games-Red-T-Rex-Dinosaur-1996-Action-Figure-Arm-Releases-Ball-in-Mouth-/162663678118?hash=item25df82c0a6:g:tQAAAOSwek1Zd8Fr Atari-Games-Red-T-Rex-Dinosaur-1996-Action-Figure-Arm-Releases-Ball-in-Mouth
  9. What do you think of this one that uses Hakko 900 tips. Digital, close temp accuracy, inexpensive, looks like a large number of good reviews. Although a lot of these amazon companies may not exist in a year. https://www.amazon.com/dp/B01DGZFSNE/_encoding=UTF8?coliid=IJHUD3EJWTQU1&colid=22ATZ0Z2ATW48 X-Tronic Model #3020-XTS Digital Display Soldering Iron Station
  10. '2600-dapter.com' also sells USB adapters for the 5200, Bally Astrocade and NEO-GEO controllers, so if you ever go that route with controllers, those controllers could also be used for emulation. It also says all five adapters can be used with Raspberry Pi and USB gaming systems, but much of this is something I've no experience with.
  11. Okay. Thanks! Guess it was a little unexpected in 7800 switch configuration, but I see it is there in the website instructions. I'm assuing you need to plug in the USB with the datpor2 in mouse boot mode first, like with the Atari mouse, or do you plug it in directly as 7800 mode?
  12. I am going to attempt to poke the four wires from the ribbon through four holes in the underside of the board and solder them to the four soldering points seen in the front angled corner. This is an Atari CX80 I got off an eBay auction untested and somehow a wire in the ribbon had corroded completely loose, so had to detach the ribbon to reattach all four wires since it broke off inside the hole. Another of the four was all frayed as well. The trackball would not go up and down unless I held the ribbon in a very particular position. Questions: 1. what type of solder wire will work best if I end up needing more than the old solder there (diameter, type)? 2. The ribbon is attached to the optical emitter/ detector for the up/down encoder wheel. Is the risk I will overheat and damage it from the soldering? 3. I have a basic 40w Waller soldering station, cleaning wire and sponge, desoldering vacuum sucker, some kind of solder braid 2.5 mm thick, a set of soldering tweezers. Anything else recommended besides the soldering wire? Thanks.
  13. The only addition I could have imagined to make this game better is two-player simultaneous competition in the same grid (and possibly 4 joysticks, then?), which I suggested to the games author as a sequel.
  14. A+, I agree with all the reviews' positives.
  15. changed to normal CX-80 in good working condition.
  16. Check out this thread with mentions about the Toshiba FlashAir WiFi card: http://atariage.com/forums/topic/266474-best-flashcart-for-mostall-cart-games-on-xegs/
  17. The Alfa Data Atari ST/Amiga trackball mouse I ordered just arrived and I tested it out on the Colony 7 CX80 hack with Stella 5.0.2. Atari Mouse mode and my 2600daptor ][ set to CX80. For my CX22 and CX80 (with CX22 internals) I had to set mouse sensitivity to 100% to get good response, with the Atari mouse, this was way too much sensitivity and had to set it to 50% or less. Using the 2600daptor ][ with the Atari mouse, it works on my desktop like a slightly slower ordinary optical trackball mouse. In Colony 7, it works great, except that Stella appears to have a similar issue of the occasionally appearing "invisible borders" stopping the mouse except they are more complicated than with the CX22 modes. In CX22 modes, the CX22/80 would occasionally run into an invisible border in one direction and a good spin in the opposite direction would fix it, as if it had run out of axis in that direction and needed to be spun back towards the trackball axis width center. In the Atari mouse modes, it occasionally hits invisible borders to the left and right and/or up and down, restricting movement in opposite directions at the same time. The mouse does not behave erratically, it just doesn't move beyond certain points. Then it just goes away after a while. This is true for both the Alfa Data mouse and my Kensington Expert trackball mouse, so it appears to be an artifact of Stella or the CX80 hack. Also, both trackball mice work flawlessly in desktop mode. Otherwise, the mice and Colony 7 hacks work superbly in Stella 5.0.2. I am curious what the Game Properties > Controller > "Mouse Axis Range" parameter does. There does not seem to be a way to use the Alfa Data Amiga mouse setting with Windows in general or Stella, due to no setting on 2600daptor. I assume Amiga mouse setting in Stella is only used with the PC's USB mouse. As an aside, the Alpha Data Atari Trackball mouse works good, as far as the trackball goes, but the left click button seems finicky in both Stella and Windows desktop, sometimes not acting and other times acting twice when it is pushed.
  18. 2600dapter has its two controller-to-USB adapters which cover most pre-1990 system controllers for around $30 each (atari, colecovision, INTV and sega, plus a mod attachment), so with an Edladdin built for a console and an adapter, gamers are covered for both the console and the computer emulator, if they don't mind the 10 feet of controller + USB cord. I think its harder to go the other way.
  19. Also, here are some pictures of the internal mod for SMS to 7800 button conversion:
  20. The great thing about the SMS Master is that it plays like a 4-way hand-held joystick, especially with left-hand buttons. Although this doesn't work the greatest for some games, it is superior for pacman, tron, cat trax and other sharp turning games.
  21. This is from the Steam website for the ColecoVision Flashback after initial intro and the list of games: "Coleco®, ColecoVision®, and ColecoVision® Flashback® are registered trademarks of Coleco Holdings LLC. All rights reserved. All other trademarks are the property of their respective owners." It does seem odd Coleco Holdings would claim trademark ownership for Coleco®, ColecoVision®, and ColecoVision® Flashback®, but not any of the games if they own the trademarks. So my educated guess is they do not own the trademarks for this catalog or they are just odd. I don't have any information about the copyrights or licensing of the trademarks.
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