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Posts posted by Swami
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I didn't want to suggest an issue between 2600daptor and Stella. I was speculating about hyperkin needing to work out separate licensing with 2600dator's firmware patent and Stella's use restrictions. If that was clear, then I applaud your support of Stella and totally love using your products.
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Could it be something like the 2600-daptor II firmware needs to be licensed or restrictions on profiting from Stella open-source software?
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Wanted a 7800 metal name strip for a 7800 I got in a bundle that is missing it, but works fine otherwise. Best Electronics is sold out of them as well as the plastic shell (top or both). Looked around the internet in vain. Anyone know how I could find one without just cannibalizing another system? Unfortunately the "broken" 7800's usually look pretty beat up, but that may be my only avenue. I don't know who are the 7800 parts & repair folks around here who might have a spare name strip or plastic console case top. Saw a decent broken 7800 on eBay, but the $45 tag seemed a bit steep for something broken.
Thanks.
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Wanted a 7800 metal name strip for a 7800 I got in a bundle that is missing it, but works fine otherwise. Best Electronics is sold out of them as well as the plastic shell (top or both). Looked around the internet in vain. Anyone know how I could find one without just cannibalizing another system? Unfortunately the "broken" 7800's usually look pretty beat up, but that may be my only avenue. I don't know who are the 7800 parts & repair heavys around here who might have a spare name strip or plastic console case top.
Thanks.
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Why not clowns or barrels?
Score by how many you jump.
How about children wearing barrels, because they are poor homeless orphans, like in the cartoons.
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I wonder how much influence there was by the media frenzy on how the 2nd gen video games and arcades would make kids grow up overweight and unskilled and video games are like drugs. I don't think it did much considering the Nintendo saturation a few years later. I'm sure kids didn't listen to it but parents might consider it. Although i often hear people in their twenties referred to as the Nintendo generation in a way on par with "no child left behind" condescension.
When my nephew was ten and would go to my moms house he would bring his Nintendo along and would play my old Atari, but when he went to his other grandparent's house they would make him go outside rather than play video games. I know he preferred my mom's house , so maybe that's why the parents never fell for the media frenzy. Whatever the case, video games are at least more interactive and social than the typical 15 hours of tv a week people watch. Or maybe the parents liked them as much as the kids ... probably, LOL.
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I think the heat seeking missiles should have shadows, if possible, and the altitude bar would be a nice addition. Are we not supposed to be able to shoot the missile silos? Otherwise it is a fun game and looks good. I like that we have the shadow for our ship.
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So just after saying I was curbing my gaming spending, an item I've wanted for like a year shows up on ebay. No box, but the first one I've seen with the battery cover in a year. At least it was not a big investment. Perhaps just one of my interests, since it is rare but not expensive after 20 years. Wonder if I will ever find a good box.

looks like the last one in box was Nov 2014
https://www.worthpoint.com/worthopedia/radica-buckmaster-rifle-huntin-1559382183
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Would anybody pay $200 for this?
https://www.ebay.com/rpp/professor-einstein?_trkparms=%26clkid%3D6319733551207593218
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Every time I see someone talking about this, which really does suck,
32102-star-fox-atari-2600-media.jpgI think about this, which is great.
82455aa7ce2e8ab190f2d28d1b555d9f--v-games-star-fox.jpgThen I remind myself, no no, it's the Atari VCS game, which makes me think of this, which is not the same thing at all.
And it had this wonderful advertisement.
Similarly, imagine my disappointment when this crap is under discussion, or on a "coming soon" game list!
When I'm expecting this.
What. you mean you didn't like hopping and batting around to the Kinect versions of WipeOut?

(Did she just call the pilot Solar Fox, LOL?)
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I remember being in the Columbia House Atari 2600 Video Game Club. Basically like one of those record clubs that offer you a decent deal in the beginning and then send you mini-catalogs with a selection of the month you have to opt out of or they send it to you. Anyhow. I remember the crash as them sending me a letter saying it was becoming difficult to find video games anymore, so they were ending the club and selling their games aand including a clearance sale mini-catalog. I also remember several months before that my cousins getting an Atari 2600 for $25 about htree years after my mom paid $179 for one on sale. I remember when we got the atari, my mom asking one of the KMart workers if they thought it might be available cheaper in the future and the worker said that it probably would not because that was the cheapest they'd seen it selling for. I also remember my sister and I arguing over what game to get. I think I wanted space invaders and she wanted pac-man and we ended up compromising with Asteroids. Then a few weeks later my sister borrowed Pitfall from her boyfriend and we knew we were living the dream.
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I think MAME is the only place on the 2600-daptor site it mentions that the paddle and the driving controller can't be used for spinning games like Arkanoid or Tempest, although they don't mention Atari800WinPlus, but it seems like chances are good these controller would work for the intended paddle and controller games. I imagine the paddle would never work well for Arkanoid and Tempest if spinning was intended, since it has a limited turning angle. It should work well for typical paddle games. Driving controller does not work in Stella for 2600 tempest prototype rom. I think it only works for Indy 500 and maybe a couple homebrews. I don't think there is an Arkanoid for the 2600 through 8-bit, unless its a homebrew. Paddle worked fine in Superbreakout, but in tempest prototype it just moved non-stop to which ever end you turned the paddle towards, no stopping in between ends. It worked somewhat better with my trakball mouse, so it may have been being designed for the Atari trackball and possibly joystick. Although, oddly, the 2600 Tempest prototype by design only moves from one side of the screen to the other, it does not spin round like the arcade.
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The point, here, though is that these aren't even that ... unless someone is taken in by the say-so of a listing that itself makes less than a half-hearted attempt to justify the auction's title, let alone its asking price.
In online selling, like online dating, there's the view that if you are specific, people will use it to exclude your item or use it against you, if you are vague, some people will fill in the missing information with wishful thinking and only have themselves to blame.
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Has some great classic arcade games in it.

https://www.youtube.com/watch?time_continue=183&v=vgS2L7WPIO4
Cool. Eleven is back. Figured there was a 90% chance, but always the possibilty they would skip her this season ... although could be they wait until the last couple episodes. Now we play the waiting game (The waiting game sucks, Let's play Hungry Hungry Hippo. - Homer Simpson).
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Glad to see you've got the AV Famicom; I love it. If you're handy with a soldering iron, I recommend this simple mod to allow NES accessories such as the Zapper to work on it:
http://famicomworld.com/workshop/tech/nes-zapper-on-av-famicom/
NES accessories that plug into player 2 port will only work on Famicom games if the Famicom equivalent is wired to the same logical inputs, and visa-versa for Famicom accessories working with NES games.
I also highly recommend you save up for that Everdrive. It is worth it. If you buy one, I recommend ordering straight from Krikzz or Stone Age Gamer.

Won't be too long, but if I don't budget myself, I'll find myself buying things like that $2000 Starpath Supercharger.collection on ebay just for its hallowed glow.

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The TL:DR answers :
1. No
2. No
3. Yes, but only with a simple NES controller port to Famicom expansion port adapter that you make yourself
4. Get an EverDrive, a Famicom (any with an expansion port) and both Power Pads. Make an adapter along as described by Kosmic Stardust and enjoy hours of exercise fun.
Note that you will need a real copy of Family Trainer 3: Aerobics Studio if you want to hear the voice samples.
The risk of running a Famicom system using a US wall outlet is minimal. Better to just ditch the vintage power bricks and get a 9V switching power supply (negative tip) since I have found most vintage unregulated bricks put out more than what's printed on the nameplate. A 9V adapter with 20% over rated (100 vs 120V) is like 10.8V, still well within the safe zone. I'd get weary of any brick that measures over 12V with a multimeter though. I've seen some "9V" bricks register as high as 14V on the multimeter unloaded, 13V when running consoles. That's a bit high IMO.
= = = = = = = =
As for the inputs, the 15-pin accessory port on the Famicom has a variety of inputs. The CPU can read from Player 1 or "P0" at address $4016 D0, D1, D2, D3, and D4, as well as Player 2 or "P1" at address $4017 D0, D1, D2, D3, and D4. Not all of these inputs are utilized on either NES or Famicom.
On an original Famicom, $2016 D0 is the hard wired Player 1 controller, $2017 D0 is the Player 2 controller, and $2016 D2 is the Player 2 Microphone. $2016 D1 is available on the accessory port and is generally used for third party or external Player 1/3 controller. $2017 D1, D2, D3, D3, and D4 are also available from the expansion port. $2017 D1 is used for auxiliary Player 2/4 controllers. Rare third party controllers had a spare DB-15 male port on them for piggybacking an additional auxiliary controller on them for Player 2/4. Either a piggyback controller or a DB-15 with two controllers is necessary to play 4-player Famicom games. It isn't uncommon to build a Famicom controller adapter with two NES plugs out of extension cables. Often Player 2 is wired with D3 and D4 for NES Zapper support or other peripherals.
Due to the frequent use of auxiliary controllers on the Famicom, almost all Famicom games (with a handful of exceptions like Super Mario USA) and many NES games read controller inputs from the D0 and D1 inputs simultaneously.
NES controller ports have D0, D3, and D4 connected. D3 and D4 were added to controller ports to support the Zapper and other peripherals. $2016 D3 and D4 are unused on the Famicom but can be accessed on the Player 1 controller port on the NES. However no licensed games that I know of used auxiliary controllers in the Player 1 port but the inputs are accessible. The NES also has an expansion port on the bottom which can allow easy access to all of the pins on the Famicom expansion port as well as the Mic input, auxiliary audio, and unused expansion pins on the cart bus. So it is be possible to mod an NES toaster with a DB-15 Famicom connector, expansion sound, or even a "mic button," however some Famicom games that support the microphone expect sporadic inputs on the Mic connection and won't behave well with a simple pushbutton input. When Legend of Zelda was re-issued in Japan on cartridge, this made killing Pol's Voice more difficult due to the lack of a Famicom Mic on the newer AV hardware.
There may be internal connections on the IC chips for the unused inputs on an original Famicom, but the AV Famicom and NES2 used cost reduced custom chips so many of the CPU inputs such as $2016 D2 microphone input, cannot be accessed at all on AV Famicom or NES2.
So while the NES controller port 2 and the Famicom expansion connector may share some common inputs, the auxiliary controllers have different pinouts. The main hurdle is that Arkanoid II for the Famicom doesn't work with the NES Vaus controller, though this issue can be fixed in the configuration menu when playing on AVS.
So ordered an AV Famicon that comes with a new US compatible adapter (100 - 240V AC, 10V DC, high enough amps), new AV cable, and the controllers and a couple games to test. Also have two each of the power pads and family trainers on the way and a couple cheap Famicom games to test out the FC powerpad and an NES zapper I have. It will take a while to get here from Japan, so I can have some time to work on a control adapter. Budget-wise, I think I'll post-pone the Everdrive for a short while. I think that Everdrive FC N8 is the most expensive sd cart I've seen, including the protos I've bought,
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I already said the Famicom Expansion port and this homebrew adapter allowed player 3 support. The port cannot offer player 1 support, so you have to hope your 1-2 player game will read player 3 as player 1. The majority of Japanese games do.
Sorry, I meant would the adapter Kosmic Stardust described be able to have both player 3 and player 4, versus only player 3 on the amazon adapter.
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Frogus
in Atari 7800
Hi
plays very well,but sometimes the collissionis not right.
When being in the first row,moving up or down,several times,my frog crashed,but no car was next to him.
greetings Walter
I never noticed this in Stella, but it did happen on my 2600. I also would occasionally see cars in the cave lane for a brief time accompanied by flicker, so it was like the sprites alignment was off from the collision detection by a lane. At first I thought maybe I ran out of time, because sometimes you lose track of time hunting for flies, but then I saw the cars in the cave lane.
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For the Power Pad, to be compatible with Famicom games, the original Power Pad would need to: A) use the D3 and D4 inputs on the Famicom, and B) use the same logical order on the CD4021 chips. So it needs to send out 8 bits on one input and 4 on the other input, in the same arrangement that the US Power Pad uses.
Since I have never seen a pinout diagram for a Japanese Power Pad, I have no idea if it would work or not. Just that someone in a forum posted somewhere online said it did.
Zappers are cross compatible, four scores and Vaus controllers are not. However it is possible to fabricate an adapter to the Famicom expansion ports to allow most NES peripheral controllers to operate on their Famicom counterparts. The most common custom mod is the two player adapter, with D3 and D4 connected to Player 2 controller port so that NES peripherals can be used on the Famicom. Vaus use in Arkanoid II would require a different wiring.
Since the Vaus uses both D1 connections, one of them is a push button and the other one is the 8-bit position data, but I forget which. The Vaus needs the Clock and Reset pins from one of the controller ports (I forget which) to provide the 8-bit data from the paddle position. The pushbutton doesn't need these pins to operate. Why did I forget which clock input was needed? Incomplete documentation online regarding the Famicom EXP connector.
FYI, the controller port Reset pin is shared for Player 1 (P0) and Player 2 (P1), but each register ($4016 for P0 and $4017 for P1) uses individual clock signals with unique timings. Using the wrong clock signal will cause the controller to malfunction.
The Amazon reviewers tell almost all even if they don't understand the hardware behind the device. If it works with a NES Zapper, then it must work with an NES Vaus and Power Pad. It will allow a Famicom "Player 3", which many non-3/4 player games will interpret as "Player 1". But as I read the reviews it will not allow a Famicom "Player 4" to masquerade as "Player 2" for most games. Instead, both controllers will look like Player 3/1, which makes the adapter less than ideal.
Thank you both for all of your help. Do you know if the homemade FC Expansion port adapters allow both player 3 and 4 support? The amazon one seems odd to allow two inputs and connect them both to player 1 leads unless they figured some games would allow 2 players in this configuration, or maybe just to make it look better, or possibly it works better on the Twin FC it appears to be targeting.
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For the Power Pad, to be compatible with Famicom games, the original Power Pad would need to: A) use the D3 and D4 inputs on the Famicom, and B) use the same logical order on the CD4021 chips. So it needs to send out 8 bits on one input and 4 on the other input, in the same arrangement that the US Power Pad uses.
Since I have never seen a pinout diagram for a Japanese Power Pad, I have no idea if it would work or not. Just that someone in a forum posted somewhere online said it did.
Zappers are cross compatible, four scores and Vaus controllers are not. However it is possible to fabricate an adapter to the Famicom expansion ports to allow most NES peripheral controllers to operate on their Famicom counterparts. The most common custom mod is the two player adapter, with D3 and D4 connected to Player 2 controller port so that NES peripherals can be used on the Famicom. Vaus use in Arkanoid II would require a different wiring.
Since the Vaus uses both D1 connections, one of them is a push button and the other one is the 8-bit position data, but I forget which. The Vaus needs the Clock and Reset pins from one of the controller ports (I forget which) to provide the 8-bit data from the paddle position. The pushbutton doesn't need these pins to operate. Why did I forget which clock input was needed? Incomplete documentation online regarding the Famicom EXP connector.
FYI, the controller port Reset pin is shared for Player 1 (P0) and Player 2 (P1), but each register ($4016 for P0 and $4017 for P1) uses individual clock signals with unique timings. Using the wrong clock signal will cause the controller to malfunction.
They also sell an expansion port adapter, $30 total, but reviews seem uncertain about whether it will allow one or two players and seems to not work for all games. One reviewer said both inputs were pigtailed together. All kinda strange.
https://www.amazon.com/dp/B00NHATUTW/ref=olp_product_details?_encoding=UTF8&me=
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So the Famicom Power Pad does not use the D3 / D4 inputs? I stand corrected. I remember reading on Famicom World forum somewhere the Famicom Powerpad worked. Some of these Famicom accessories still don't have proper pinout diagrams online whereas all of the NES accessories are highly documented, except for stuff like the Power Glove.
I have a Power Glove that's missing the sensor bar apparatus, but it has a 9-pin connector on it. I would like a pinout on the 9-pin connector port so I could adapt it to the NES controller port so at least the built in gamepad will function.
Even after all these years, there is really a small amount of info on Famicoms in English. Probably, related to my finding that almost all used Famicoms are being sold from Japan.
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So the Famicom Power Pad does not use the D3 / D4 inputs? I stand corrected. I remember reading on Famicom World forum somewhere the Famicom Powerpad worked. Some of these Famicom accessories still don't have proper pinout diagrams online whereas all of the NES accessories are highly documented, except for stuff like the Power Glove.
I have a Power Glove that's missing the sensor bar apparatus, but it has a 9-pin connector on it. I would like a pinout on the 9-pin connector port so I could adapt it to the NES controller port so at least the built in gamepad will function.
I read by people who tried it on a couple boards that it works, sort of, but not really. This of course is after days of famicom vs nes investigation with mostly vague blog and forum entries. There does appear to be a common belief around that they are electronically the same. The zappers are the same according to those who have used them interchangeably.
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The TL:DR answers :
1. No
2. No
3. Yes, but only with a simple NES controller port to Famicom expansion port adapter that you make yourself
4. Get an EverDrive, a Famicom (any with an expansion port) and both Power Pads. Make an adapter along as described by Kosmic Stardust and enjoy hours of exercise fun.
Note that you will need a real copy of Family Trainer 3: Aerobics Studio if you want to hear the voice samples.
This seems unlikely, but does Family Trainer 3: Aerobics Studio have English as an option or do I hear the voice samples in Japanese only? I have my doubts I would buy a cart adapter for one NES aerobics game, although I suppose I will eventually find enough games like this to buy one.
P.S. I've read several reports of the analogue nt mini crashing or freezing, so, considering the lower cost as well, AV FC is probably best.
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The risk of running a Famicom system using a US wall outlet is minimal. Better to just ditch the vintage power bricks and get a 9V switching power supply (negative tip) since I have found most vintage unregulated bricks put out more than what's printed on the nameplate. A 9V adapter with 20% over rated (100 vs 120V) is like 10.8V, still well within the safe zone. I'd get weary of any brick that measures over 12V with a multimeter though. I've seen some "9V" bricks register as high as 14V on the multimeter unloaded, 13V when running consoles. That's a bit high IMO.
= = = = = = = =
As for the inputs, the 15-pin accessory port on the Famicom has a variety of inputs. The CPU can read from Player 1 or "P0" at address $4016 D0, D1, D2, D3, and D4, as well as Player 2 or "P1" at address $4017 D0, D1, D2, D3, and D4. Not all of these inputs are utilized on either NES or Famicom.
On an original Famicom, $2016 D0 is the hard wired Player 1 controller, $2017 D0 is the Player 2 controller, and $2016 D2 is the Player 2 Microphone. $2016 D1 is available on the accessory port and is generally used for third party or external Player 1/3 controller. $2017 D1, D2, D3, D3, and D4 are also available from the expansion port. $2017 D1 is used for auxiliary Player 2/4 controllers. Rare third party controllers had a spare DB-15 male port on them for piggybacking an additional auxiliary controller on them for Player 2/4. Either a piggyback controller or a DB-15 with two controllers is necessary to play 4-player Famicom games. It isn't uncommon to build a Famicom controller adapter with two NES plugs out of extension cables. Often Player 2 is wired with D3 and D4 for NES Zapper support or other peripherals.
Due to the frequent use of auxiliary controllers on the Famicom, almost all Famicom games (with a handful of exceptions like Super Mario USA) and many NES games read controller inputs from the D0 and D1 inputs simultaneously.
NES controller ports have D0, D3, and D4 connected. D3 and D4 were added to controller ports to support the Zapper and other peripherals. $2016 D3 and D4 are unused on the Famicom but can be accessed on the Player 1 controller port on the NES. However no licensed games that I know of used auxiliary controllers in the Player 1 port but the inputs are accessible. The NES also has an expansion port on the bottom which can allow easy access to all of the pins on the Famicom expansion port as well as the Mic input, auxiliary audio, and unused expansion pins on the cart bus. So it is be possible to mod an NES toaster with a DB-15 Famicom connector, expansion sound, or even a "mic button," however some Famicom games that support the microphone expect sporadic inputs on the Mic connection and won't behave well with a simple pushbutton input. When Legend of Zelda was re-issued in Japan on cartridge, this made killing Pol's Voice more difficult due to the lack of a Famicom Mic on the newer AV hardware.
There may be internal connections on the IC chips for the unused inputs on an original Famicom, but the AV Famicom and NES2 used cost reduced custom chips so many of the CPU inputs such as $2016 D2 microphone input, cannot be accessed at all on AV Famicom or NES2.
So while the NES controller port 2 and the Famicom expansion connector may share some common inputs, the auxiliary controllers have different pinouts. The main hurdle is that Arkanoid II for the Famicom doesn't work with the NES Vaus controller, though this issue can be fixed in the configuration menu when playing on AVS.
Okay. Thanks. Its making a lot more sense as far as the differences between the two. I think the AVS is out since the HDMI output leaves zapper games out unless you have a very rare HDMI CRT. Will most likely get an AV Famicom and do the jumper mod or sacrifice large wad of cash for an Analogue NT mini, although $450+ feels like way too much to spend.

Will the NES console play Famicom titles, same powerpad
in Classic Console Discussion
Posted
Wow! Famicom has already traveled from Japan to New York! Might get it by Monday if it doesn't spend a week in customs.