OriginalJohn
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Everything posted by OriginalJohn
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In the cv basic code, is there any way to code something that resembles a timer, like counting frame iterations? Also, in another thread if I'm not mistaken, someone made mention of collision detection which is native to the bios. Is there a better way than using the players x,y coordinates vs sprite x,y coordinates? Last one, if one were to program something like a donkey kong clone, what would you think would be the best way to give points when the player jumps over the sprite?? Aside from the questions, I've been having a whole lot of fun experimenting with CVBasic and am working steadily towards a making a game Thanks for this!
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I don't know if this is the appropriate place to ask, but here goes. If I define two sprites each with their own label, DEFINE SPRITE 0,1,sprite1 DEFINE SPRITE 1,1,sprite2 Executing the code and attempting to display one in the upper left and one in the middle of the screen. SPRITE 0, 0, 0, 0, 2 SPRITE 1, 80, 120, 0, 2 Results in the same sprite appearing in each location instead of the one which is defined as sprite2. What am I doing wrong?
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Colecovision Adam "Temple of Apshai Trilogy?"
OriginalJohn replied to ballyalley's topic in ColecoVision / Adam
You are right - I meant Gateway To Apshai... -
Colecovision Adam "Temple of Apshai Trilogy?"
OriginalJohn replied to ballyalley's topic in ColecoVision / Adam
Coleco Temple of Apshai was one of my favorite games when it came out. Nothing like trying to be very careful at the later levels and you get jump scared when a vampire pops up and... like lightning, tracks over to you in a millisecond and you die. Fun times.... never did figure out what some of the items do... Did someone ever decompile this or come up with a better manual to describe each item, etc? -
I've been playing around with this - I'm pretty excited to see what the next iterations might bring! Also, I'm looking forward to enhanced documentation concerning sprites/bitmap implementation etc as well as memory maps (and if possible links). Learning by tweaking your examples, I found that changing just one minor value causes catastrophic problems and I don't know why. I have sooooo many questions... Thanks for this - great job!
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Colecovision BASIC compiler: CVBasic v0.1.0
OriginalJohn replied to nanochess's topic in ColecoVision / Adam
Very exciting stuff! -
My Colecovision AV mod failed. But why? (Pics)
OriginalJohn replied to Boschloo's topic in ColecoVision / Adam
Did you check for solder bridges with a multimeter? That chip in the middle looks bridged.... -
i would say that judging by the screenshot, you would play the guy trying to defeat Dracula. Possibly some exploration inside your own home, or a manor that you are visiting/went to in order to investigate something like people mysteriously disappearing inside. You must scavenge for artifacts that may help you in your realization of the horror that is chasing you. The items collected appear to be garlic, a cross, and a hammer with stake. When the clock strikes midnight, DRACULA is hot on your heels! Can you survive the night?
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Team Pixelboy News Bulletin - December 25th 2023
OriginalJohn replied to Pixelboy's topic in ColecoVision / Adam
Thank you for the games, and thank you for all the releases you've given us over the past holiday seasons! -
Cross-Lib Development Tool with ColecoVision & ADAM support
OriginalJohn replied to NIAD's topic in ColecoVision / Adam
Xstinger https://github.com/Fabrizio-Caruso/CROSS-LIB/releases/tag/stinger Xverbix https://github.com/Fabrizio-Caruso/CROSS-LIB/releases/tag/verbix Xbomber Xchase Xhorde Xsnake https://github.com/Fabrizio-Caruso/CROSS-LIB/releases/tag/coleco -
CollectorVision Experience Club 2023
OriginalJohn replied to retroillucid's topic in CollectorVision
The secret games were superb, you got me for life. -
PlusCart (an inexpensive DIY WiFi multicart)
OriginalJohn replied to Al_Nafuur's topic in Atari 2600
@Al_Nafuur Any progress on outlining an alternate way of flashing the firmware on the STM when simply connecting a USB cable doesn't work (connections, pins etc to connect to)? I purchased the $3 programmer and was unsuccessful flashing an already assembled board. I was able to connect to 2 out of 4 remaining STM boards I purchased, but only 1/2 the code gets flashed to the board as confirmed by doing a file vs mem comparison. Anyone else experience this? -
PlusCart (an inexpensive DIY WiFi multicart)
OriginalJohn replied to Al_Nafuur's topic in Atari 2600
Thanks - I didn't know there were different versions. -
PlusCart (an inexpensive DIY WiFi multicart)
OriginalJohn replied to Al_Nafuur's topic in Atari 2600
I bought from ElectronicFans at https://www.aliexpress.us/item/2251832571182555.html I did use the CubeProgrammer. While it did install drivers, I was unable to manually change the driver to the STM32 Bootloader. It didn't appear in the list. I will try a different pc at some point - thanks for your response. Other than that, I will probably need to buy the ST-LINK2, but at $80. Kind of puts DIY on this out of reach... -
PlusCart (an inexpensive DIY WiFi multicart)
OriginalJohn replied to Al_Nafuur's topic in Atari 2600
I just ordered the boards using the gerbers, and parts from aliexpress. After soldering and connecting to pc, I can hear the usb 'connect', but when I go into device manager, it reads, Unknown USB device (Device Descriptor Request Failed). Thus it doesn't get detected from the programmer. What should device manager show as the device name? Has anyone encountered this? -
Compute! Magazine Type-In programs nostaliga
OriginalJohn replied to OriginalJohn's topic in TI-99/4A Computers
That's great - thank you, though it looks like some games are missing (gold miner). I want to say (if memory serves) that at some point, they had some sort of checksum program that would run on the code and point out mistakes because they moved to representing code by a list of (what I thought was) hex statements. but whatever, that video takes me back! -
Compute! Magazine Type-In programs nostaliga
OriginalJohn replied to OriginalJohn's topic in TI-99/4A Computers
haha! Thank you! That was funny, I thought he was just going to run up the side of the screen for a moment! -
Compute! Magazine Type-In programs nostaliga
OriginalJohn replied to OriginalJohn's topic in TI-99/4A Computers
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Hi Team, Back in the day, my parents bought me a close-out TI99/4a from sears which was heavily discounted. Up to that time, I had collected folders of Type In programs for different computers, Pages that I tore out of the magazine, in anticipation of some day owning 'something'.... Some of those games I typed in were found: Goblin, Compute! Issue #38 page 64 Gold Miner, Compute Issue #39 page 113 My question, has anyone made a video of the 'Compute!' series of type-in games for the TI? I'd love to see them again...