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carmel_andrews

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Blog Comments posted by carmel_andrews


  1. Quick Q....Wasn't the original super mario game done by an outside developer or software house

     

     

    I wouldn't call the tomb raider series 'platformers', more 'action adventures'

     

    You missed of Donkey Kong (which spawned the mario bros series) and also Miner 2049r (which was the first platformer programmed for games machines/computers not based on an arcade/coin op game)

     

    Interesting thing is that Miner 2049r is basically a re-engineered Pacman game


  2. Can't you use a better pc gfx editor, i don't remember c64 games being that horribly pixellated (speccy/amstrad stuff maybe but not c64)

     

    I seem to remember that most uk published 'official' coin op conversions for the c64 were okies to good (with the possible exception of outrun)


  3. You seem to have very interesting and varied gaming tastes there cybergoth, now nintendo and previously amiga/comm 64 (and i believe you even played a sega game once)

     

    Nothing wrong with that though, sharpens your gaming skills a bit

     

    Any chance you could do an atari game play (pref. A8)


  4. You need to ressurect your ATARI's Sauron....BADLYBut there's nowt wrong with emulators SAuron, you just gotta play the right one's (like one's that actually have something resembling accurate emulation of the hardware etc, which as you know is something a certain gaming system beginning with J doesn't have yet)


  5. I remember that game, played it in a shop display in stevenage (early 80's) not a bad game if i say so myself....I have seen a couple of A8 variants of that game that were pretty decent, namely the original 'attack of the mutant camels' and rebel probe i think (might have been called something else (but it did have the same game theme as your blog game LF)


  6. I think there will always be a market for traditional solitaire and 2 player games (i.e 2 player, not multiplayer)

     

    It will probably follow the same market as per the various emulation/roms sites (i.e, you will have lots of sites where you will be able to download non hacked/cracked modern games and well as classic games) using the itunes concept (i.e paid for downloads)

     

    Also, there will also be a market for non online (offline) distribultion of gaming content (i.e actual physical product you hold in your hands, not just some file or group of files held on a hard disk)

     

    The success of online distribultion of games largely depends whether the game has longetivity and is interesting enough to play, unfortunately online gaming seems to be having the same issues as per traditional boxed product, namely that developers/publishers are shovelling out just another variant of this game/genre or that game/genre and that isn't so interesting for consumers

     

     

    The other issue with must online games is that they rely on too much cut scenes/fmv/movies to fill game content, i.e you seem to be immersed more into the inbuilt movie/streaming video then you actually get to play anything of the game (sort of reminds me of those asian/japanese RPG's for the GBA, namely that your subjected to about 30 minutes of game intro (if you can understand the japanese/chinese text) before you are actually allowed to partake in the game (anywhere from 5 seconds to two minutes) and then the process repeats itself)

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