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carmel_andrews

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Posts posted by carmel_andrews


  1. Claus...Is there a 'physical limit' to the gfx resolutions the A8 HARDWARE can display (with/out a custom DL or ML trickery), for i am thinking that you could embed some custom trickery in the upgrade to enable much higher gfx resolutions

     

    Will it be possible to display more PMG's with the upgrade (again without resorting to some ML trickry)

     

    One idea for consideration is a software based blitter and also PMG scaling (like the similar feature on the Lynx, Sprite scaling...but obviously software based) and built into the upgrade


  2. I bring this up since not a day goes by when you hear stories in the media about someone racking up unfeastly amount of phone/credit card bills by paying for what was 'advertised' as a 'free game'

     

    I accept that game developers and publishers should be renumerated and compensated for their 'wares' but what gets me is to advertise the game as 'free' and then crippling the game and getting people to racking up unfeastly phone/credit card bills just to get any sort of game action out of it

     

    In other words, mobile developers are basically playing the same game/stunt that desktop games dev's/publishers have been playing for as long as online gaming has existed

     

    i.e. for the last few years if you thought the game you bought in the shop was a full game, wrong, that is only a mere fraction of the game (somewhat likened to say one or two levels) they want you to spend more money buying more content (online) for that game in order to have THE FULL GAME....Thats when a 20,30 or 40 pound game starts adding up to 150,200 or even 300 pounds plus

     

    Could you imagine the furore or the bad publicity if Atari (back in the day) tried this tactic with 2600 pac man or 200 E T (I tell you something, we certainly would not be talking about Atari today if they pulled something like that)

     

    And the mobile game advertised as "FREE" and you get to a particular point in the game before you get something like, thanks for playing the game if you want to continue please enter you paypal details now...or something like 'if you want to upgrade your weapon to beat this baddie enter your paypal details now... the worst one i've heard is, if you want to play the next level (since you already finished the previous level) please enter your paypal details now...remember that we are talking about a game asdvertised as being FREE)

     

    Like I said, i've no problem with game developers and publishers being paid or getting compensated for their 'wares', I would APPRECIATE IT THOUGH IF THEY WERE A BIT MORE STRAIGHT AND UP FRONT WITH THE END USER EXACTLY WHAT THEY ARE GETTING...i.e. If a game from a shop is advertised as the 'full game' then that is what they should be getting...THE FULL GAME and not having to pay yet more money downloading cack for something that was originally advertised as a 'full game', and for those mobile developer...If a game is advertised as 'FREE' then distribute it UNCRIPPLED and let the people play the game as free

     

    I accept that there's 'no such thing as a free lunch' (to using the well worn americanism) the way the games market is treating the end user is disgusting and if they think that is the way that businesses should be run (i.e. the way they treat customers), then perhaps people that supply those very companies (i.e. the games developers/publishers) products or services should treat the games developers/publishers the same way as they treat the end user (i.e. an eye for an eye and all that) and lets see how they like it


  3. I was recently persuing someone's dog eared copy of 'ultimate history of videogames' (3 Rivers Press/Steven Kent) and I found out a little nugget if info that previously I weren't aware of

     

    That the people that designed the Atari Lynx/handy and some of the team that created the Amiga (i.e. RJ Mical and David Needle) were also the brains, or at least came up with the idea/hardware for what became the 3DO

     

    Interesting thing is though, Electronic Arts founder Trip Hawkins wasn't the first person or company that Mical/needle approached to fund the 3DO project, they'd previously approached Sega, the American arm was up for the 3DO but the head office in Japan poopooed the idea (bearing in mind that every games system of sega's after the megadrive did poorly compared to sega's rivals like nintendo and sony)

     

     

    Interesting that in the same part of the book, both Sega and nintendo's top people slagged off Hawkins idea of getting the 3do onto the market, in that it was litterally no different to the MSX business model (which sega themselves had previously been assoicated with and also not forgetting that nintendo's early 3rd party software publishers came from the very companies that had supported the MSX business model)

     

     

    Weirdly enough, Didn't sega also poopoo the proposed 64bit addon or upgrade to the 3do (the so called 'bulldog' or M2 system)


  4. Seeming as though most of the Flare group came from SINCLAIR RESEARCH (or whatever other names sinclairs various doings took the form of) Perhaps the Jaguar (as well as the KMS) was basically a souped up games system version of the speccy (i.e. slightly better then a SAM Coupe but without a k/b)

     

    There again wasn't some of the flare group also behind the hardware for Argonaut Software's "Starfox" for the snes


  5. The "Power Without The Price" bit or "Atari"? Makes me feel old knowing there's a large chunk of the population out there that really has no direct experience with anything "Atari", especially the Atari of old!

     

    ..Al

     

     

    I guess that makes anyone over 35 'a dinosaur'....or failing that PREHISTORIC (might as well stick us in a museum)


  6. Linky only

     

     

    http://uk.news.yahoo.com/nintendo-pioneer-yamauchi-dies-123241620.html#ktQuXV4

     

    One of the true icons of videogames is no longer with us

     

    He obviously had the vision, in hiring Gumpei Yokoi to get nintendo into the electronic gaming market, which enabled them to invest in videogames and also gaming hardware

     

    He onbiously had a bit of luck go his way, since the proposed deal with Atari which fell apart (mostly due to Kassars departure) was actually a blessing in disguise, as it gave nintendo the chance to sell upscale games technology to the US

     

    Only thing is, I woldn't say that nintendo 'revived 'the market after the 80's games crash, perhaps in the US yes but not in europe since certain nintendo policies actually worked against them

     

    At least Yamauchi didn't make the same horendous mistakes as his sega or microsoft counterparts have

     

     

    Something i found out about concerning nintendo's first non Japanese investment (Rare), the Stampers were the first people to reverse engineer the NES (though they didn't fully reverse engineer it, but they got very close), I guess Nintendo only bought into rare, or got them onboard as 'prefered developers'', so as to stopping them selling their reverse engineered concepts to 3rd parties


  7. The other alternative here is to make big ATR images out of the multi-disk games and then just patch their disk load routines appropriately, at the same time removing any 'insert disk and press a key' type messages. For SIO2SD and MyIDE type solutions this suits better (though can be a pain in terms of handle 'save' disks) because often the games disable the key-press detection that is needed to 'select' another disk. Has anyone started compiling a list of multi-disk titles that don't work on MyIDE etc.?

     

     

     

     

    Or just convert those images to a HD image, just like they do for some ST and Miggy multi disk games


  8. Phaoron...An idea about your debugger

     

    How about a sub program call a 'load simulator', that works for tape (cas), disk (atr/x/dcm etc), executables (com/xex/exe) and cartridge (rom/car/bin), the idea is that as the program is loading it prints out or saves the data for that IO operation (whether it be disk, tape or cartridge) to computer memory for the entire time you use that tape/disk or cart image

     

    It will also tell the user any possible run or init addresses it comes across

     

    the way that the load similator will work is that it uses a section of PC memory as a blank Atari memory region (i.e. it does'nt contain any screen ram or any data above the user memory area (BFFF) so that the load similator can view where in memory the data is loading or has loaded, which would be ideal for programs that 'hard load' data above the user memory area (BFFF) and also for cartridges that load data in different areas of memory (i.e. those that have more then 16k)

     

    You could work the program to work with Atari programs that use a maximum of 320k (since there's very little programs that use more then 320k) since the load simulator will allow you to inspect bank switched memory as well and also tell the user what area/bank of bank switched memory a particular loaded or loading data has gone to

     

    The idea here is that it will let the user convert data from cartridge to disk or disk to executable or tape to disk or executable etc (since the sub program will let you save data as a binary file (atari dos compatible) and using the variosu binary to tape or disk/cart programs convert the file to a tape or disk or disk/tape menu or even cartridge

     

    Only thing is ofcourse this will only work for programs that don't alter the code/data on the disk or tape/cartridge that is loaded into memory (so therefore, programs like say operation blood, international karate, bounty bob etc, the data on the disk/tape image you don't be able to use since it doesn't correlate to what is loaded in memory but using the memory dump feature and also the run/init feature you will still be able to convert that data back into a binary file)


  9. Linky only

     

     

    http://uk.news.yahoo.com/amd-announces-embedded-chips-pc-business-shrinks-002247998--finance.html#ms8TXlW

     

     

     

    AMD processors are being used in Microsoft Corp's upcoming Xbox One and Sony Corp's next-generation PlayStation game consoles, both set to launch later this year.

     

     

    All i can say is....very interesting, there again, this isn't the first time MS have gone with AMD, i recall that windows XP was designed with AMD processors in mind

     

    And an interesting departure for AMD as well....PC sales must really be that bad

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