carmel_andrews
-
Content Count
13,307 -
Joined
-
Last visited
Posts posted by carmel_andrews
-
-
That would be Airball I think:http://www.atarimania.com/detail_soft.php?...&VERSION_ID=151
Is there or was there a version that works on 64k Atari's, as the ones i've seen are either 128k or more, and there's a lot of depacking going on while the game is loading
-
Well... that is strange, as in the mailbag section of the same magazine (different issues) there were people claiming that they had copies (must have been pirated) of a WIP A8 version
If you go manage to find Mr Brabens Email addr. do post it to these forum, so that we can all petition him
What i will do is dig out the specific editions mentioned and type out the articles concerned just to prove that there could be a element of truth in what i was saying
-
I remember reading in the old Atari user (database) magazine that either acornsoft or firebird (owned by BT) were going to release a version of the classic BBC game 'Elite', rumour has it that a version was almost complete but wasn't released because 'it looked too good', as in , better then the C64/speecy/bbc versions
I remember in recent years that 'wrathchild' was planning to code an a8 version, which for reasons best known to him, basically stopped coding it
Question is, was 'wrathchild's' version a complete re-write or did/does he have access to the original acornsoft/firebird a8 source code
And as 'wrathchild' still has the source code for his 'elite' and if it was a complete re write (not based on the firebird/acornsoft jobbie) will he pass it on to someone willing to bring this game to market
Alternatively if anyone knows where the original source code is (Acornsoft/Firebird version) how about working that source code, as apparently it was nearly complete (from what i read)
Also going back to Database/Atari user mag, i also remember an article about UK software companies (one's mentioned include USG/Gremlin graphics, Melbourne house and Alligator Amongst others) allowing software publishers in certain mainland european markets to convert/port some of their UK games over to the A8 but only in certain mainland EU markets (i.e not for selling in the UK), the ports or conversions were prodominantly from C64/Amstrad/Spectrum games, one of the titles mentioned was 'exploding fist', a photo of which accompanied the article, the european markets mentioned were spain and italy and the price point that each game was being sold for was less then an equivalent game in the UK
My question is, does/did these ports/conversions actually exist or still exist, and if so how about converting them to ATr format, so that everyone can enjoy them, as i'm guessing that program rights/copyright etc are long since expired
-
This is probably an updated version of the famous 'Turbo 8/16' upgrade which was originally made by Chuck Steinmann/Dataque (he also originated the v. first stereo pokey upgrades 'gumby') and was planning various modifed 8bit compat. machines based on the turbo 8/16 upgrades with better sound/graphics hardware designed around tower/pc cases (for easier access) after that, various other American Atari hackers came up with their own versions, including Bob Wooley (who originated the dual Antic/Gtia upgrade) and CSS apparently had a version as well
The original turbo 816 upgrade was imported into europe/uk by BaPAUG (which i was a member of) and Chuck Steinmann used to write regular columns in BaPAUG's news letter about the features and applications (incl. programmes) for the turbo 8/16 upgrade (i have 2 or 3 old news letters with the articles but no scanner... sorry
The Ironic thing about Turbo 816, which i guess is what this upgrade is based on/around.. is that Chuck steinmann originally offered this to Atari themselves (as it was is intention 'originally' to use a modd'd version of the atari o/s (800/xl/xe) and interface it with this new processor and upgrade) the problem was that, because all of the 'miss information' that existed about the upgrade at the time (people were claiming it compatible with the St and all that) Atari basically nixed a deal by asking for too higher cut/percentage for each unit sold, and also because all the miss information that already existed about the upgrade, they (atari) didn't want to associate themselves with a product that could potentially cut into the ST's market and therefore affect ST sales (a'la AMIE chip scenario, if you know my meaning)
Additionally, the turbo 816 upgrade was the first time the this processor had been used by a computer/games system other then the super nes and Apple2gs, the commodore 64 equivalent 'the super cpu' upgrade didn't appear until just recently
Atari also had a hand in the original design of this processor and sold the design to what turned out to be WDC (western design centre) during the tramiel/warner transition period
___________________________________________________________________
http://drac030.krap.pl/Is there any more information on this? Specifically, are there schematics and so forth?
-
Back in the day's when i still used my A8 (when i had a working 1050 that is) I used to play arround with the O/S controller card (computer house UK) I did have both a 130xe with one built in and an 800xl (256k) with one built in
If I was to loan or lend my 800xl version (plus the component software) to someone would it be possible to get this hardware/software combo emulated using atari 800win+ or Atari++
I also have a 130xe that has 'Ultimon' installed, that i would like to see emulated on atari800win/atari++, again, i am prepared to loan/lend my xe to anyone prepared to carry out this task...(London/UK only)
Additionally, I looked on atari.art.pl's ftp page, it seems that quiet a few rom's exist for modified atari d/d's including happy, usd and speedy
Is it possible that someone can modify atari800win (or atari++) to accepting these roms as well as also the Black box rom that i've seen
Additionally, and i guess that this would be a 'long shot' but does anyone have available the computerhouse UK version of the Floppy board interface (this version predates both the Derek firn/microdiscount and CSS versions of the same thing), unlike the CSS version the computerhouse version was freestanding, where as the CSS version could only be used with black box, the computerhouse version was done in 1987/8 the other difference being the computerhouse version being able to hook up to Amiga/St external 3'5 inch d/drives and i was told it also featured a built in super archiver plus software for converting atari discs over to the 3'5 inch format
I do recall the micro discount floppy board interfaces, i believe there were 2 versions, the cheaper 5.25 inch version (the o/s contained a bug which prevented you from formatting the reverse side of the disk, like you could with a normal 1050) also there was apparently an error in the schematics for the floppy board interface (as I have a copy of it), the 5'25 floopy board only allowed you to use 360k pc. disk mechs, the 3.5 inch version allowed you (apparently) to go up to 1.2 and 2.4 meg pc. disk mechs, and i was told that he was planning a version that allowed you to attach pc hard drives to the atari
There was a big issue about the 3.5 inch version, when i went to one of the last AMS shows in stafford, I met up with one of the members of the AUG i was with and he showed me Derek Firn's floppy board interface, you could just about make out the Atari name/logo and board serial number, as i understand that all motherboards atari hardware used had similar serial numbers and something called XF551 assy. (i guess, short for assembly) so, in that respect, dereks floppy board interface is little more then an xf551's innards but with a modd'd/hacked or reverse engineered o/s, so I laugh at anyone that considered buying derek's floppy board interface
The other thingthat made me laugh about derek firns floppy board, was the excuse he gave as to why there was a 12 month delay in launching it, the excuse was that, he (derek) was working in co-operation with CSS (new york) in giving the floppy board more capabilities, yet if you look at Derek's 3.5 inch floppy board and the CSS floppy board for the Black box, you'll notice that it's 2 totally different designs/constructions and also Derek firns Jobbie was freestanding (like computerhouses jobbie) and CSS's version wasn't freestanding (you could only use CSS's jobbie with the black box) however, like computer house's version which featured a built in super archiver and software, apparently CSS's floppy board jobbie also featured super archiver plus copying/disk conversion software
-
I'll look thru my Atr collection (QUIET A FEW) problem is, is that the versions that I've got are v. poorly hacked versions i.e a small boot loader, a small binary file and then something that passes as a faxsimile of the original game data (albeit packed using cruncher 5, superpacker, code3crunch type packers, the only other versions that i've seen are a small boot loader and then a binary file, hence the legendary 'ff ff' headers on sector 4 of most Atr's i've seen
I'll go through my Atr's this evening and zip them into a zip file for u to look at tommorow, but i've got a nasty feeling that this exercise is going to be more painfull then trying to 'pull out teeth'
Sorry for being so neggy, i guess i was just hoping that someone would have english versions (Atr's of Micro Discount's Polish imports)... I guess i'd better keep on dreaming
___________________________________________________________________
-
I have a whole bunch (about 20+) of Polish Atari 8bit games on ATR format for use on atari emulators
My problem is, is that most of the games text (which forms an integral part of these games) is all in Polish
Is there anyone out the that can convert the Polish text into English
any help is greatly appreciated
happy atari'ng
CA
-
I have a whole bunch (about 20+) of Polish Atari 8bit games on ATR format for use on atari emulators
Is there anyone out the that can convert the Polish text into English
any help is greatly appreciated
happy atari'ng
CA
-
And i suppose that what applies to 'software' also applies to hardware and coding techniques like hardware scrolling, sprite scrolling, multi colour playfield graphics, split screen graphics.. etc etc, I believe that a majority of hardware coding/software coding technologies/techniques are still under the umbrella of Atari's library of patents, like the above examples and various others not mentioned here
And on the hardware side, I suppose that's why we have yet to see an A8 (atari 8bit) clone or 3rd party compatible, atari st clone (the milan and c lab jobbies are apparently based on the tt and falcon rather then the ST) also an atari lynx/jaguar clone or 3rd party compatible
I don't regard the 'flashback' series as clones as their primarily based on 'emulators'
Even the Amiga Inc's 'amiga one' machine is a PC running WinUAE... Boring
Hm... Edtris was sold for years without any problems I think.A while back I read that the Tetris Company were going after all Tetris clones, claiming to have a copyright on "the look and feel" of Tetris.
I just looked it up, and several articles turned up in the search. I nabbed up the link for the first name I recognized - <a href="http://slashdot.org/articles/99/02/19/0827245.shtml">Slashdot</a> It's back from 1999 - I have no clue if they are still rigorously pursuing game authors.
I'm not really sure what the story is with Edtris, Cubis, or Tetris26. I just supposed that the Tetris Company must have gotten after the authors, since I haven't seen any of these games for sale since Hozer days.
BTW, I would also think any Nintendo trademarks would be taboo as well.
Goodluck with that deal. There must be 7,498 Tetris clones minimum. Tee hee.
-
The problem with today's games are... all graphics and sound and very little gameplay... and as for 'value for money', i'd rather wait 15 minutes for Zybex or Draconus to load from tape (A8) then to see the latest shootem up or platformer on an x box or PS2
Another thing i'd noticed is that today's programmers are becoming more lazy, i.e they can't be arsed/bothered to program the hardware directly, can you imagine today's programmer trying to get their head arround coding a game for the 2600/5200, 7800, lynx,jag or a8/16 etc
The other reason why today's game's are as challenging is the rise in popularity of the famous quote ' have you got a code/cheat for this or that game', something that, if memory serves me right wasn't commonplace back when i was playing games on my old 800xl/130xe etc (disk and tape games)
Give me an original defender cartridge (a8 version) and i'll certainly show you how to play a game (while a sega, nintendo, sony or xbox user, will be trying to find a code or action replay cheat)
Atari games were designed to be played with and with challenging scenarios in mind, show me someone with an x box, ps2 etc, and i bet you, 9 times out of 10 they'll have an action reply disk/cart with them or one of those cheat code books, not a million miles away
Ah well!, back to another game of defender
Here's another example...I've owned the Xbox and Gamecube systems, however, they tended to "go by the wayside" as I got bored with them. Now, my Atari was hooked up during this period of time, and even though I enjoyed my newer systems, the Atari always got at least an hour of play every night.
With the new systems right around the corner, the Atari is still there glaring defiantly at the newer systems. lol...a bit melodramatic, yes, but who would have thought decades ago the system would still be in homes today by a dedicated fan base???

-
Slightly wrong there, the 5200 did feature a 'region select' mem location, it was either an antic or g/ctia location, can't remember which, i was told that this was used more often with the 5200 and less with the A8 (atari 8bit)
The 7800 Lock out chip was more for software/data encryption, as apparently the 7800 featured a very advanced data encryption algorithm, i was informed that it was either 360 bit or 96 bit... can't remember which, secondarily it wasn't used for authentication of region specific software, it was more to prevent users from copying or pirating the software, as the encryption code was also placed in the 7800 cartridge rom, and if you inserted an atari 7800 approved software the encryption code stored on the cartridge rom would interface with the data encrytion algorithm, which if memory serves me right was either a separate IC or part of the MARIA chip
CA
____________________________________________________________________
I know that the 5200 was only ever made for US markets (and anything compat. with the American NTSC standard) however I am told that Atari incorporated additional technology into the 5200 hardware which prevented people from using software not authorised by Atari, specifically region specific games, i.e Pal games, NTSC games etcThis type of software protection i don't think was incorporated into the A8 series of the 2600/7800 very much or any non atari games/computer system at the time
Does this mean that the 5200 was the world's first manufactured region specific games system
Actually, I think you are getting the 5200 confused with the 7800 as far as the lockout chip. The 7800 had one and the 5200 didn't.
Mitch
-
Allison... Do you repair and service STe's, as mine isn't working... think it might be something to do with the PSU (don't have a spare ste to get a PSU)
How often do you come down to London
Also, do you have any of those third party cartridges like LLS or Ultimate Ripper (might be int.)
Do you do any other hardware mod's apart from ram u/g's, my 520 ste is max'd out at 4 meg (4x 1meg)
Looking fwd to hearing from you
happy atari'ng
CA
____________________________________________________________________
Thanks, I appreciate it. Yes, I'm quite proficient with a soldering iron, Although I don't have a full electronics degree yet, I've taken over a year of electronics and actually do a side business on E-bay selling consoles and computers that I've repaired/refurbished and cleaned up in general (though none for the last few months, the day job has kept me too busy). So I know all the basics of electronics and digital electronics and have lots of experience with soldering. I've just never worked with simms before, all my work has been on the classic 8-bit consoles and computers so far for the most part, except for my personal ST upgrades and I did refurbish a couple Amiga 500's and a 2000 and a bit of experience with surface mount technology on some PC cards I've repaired. I've got all the right tools to do the job, except I'll need to pick up some paper clips...But, I guess I'll just be doing the 2.5 meg upgrade like you've done, since I don't have a 4th simm for the full 4MB upgrade, and I don't even want to start piggy-backing all my board chips into either the high or low area and then adding 2 simms to one and 1 simm to the other with piggy-backed chips to come up with the needed 4MB! Too much desoldering&soldering! Plus, I still want to save one of these simms for my 1MB upgrade to my 1200XL. I just wanted to originally do a 4MB upgrade to the ST becuase I eventually wanted to get it internet ready and I figured 4MB would be better than just 2.5 for this, but then there is supposedly some software incompatibility issues with 4MB systems, so, in the end 2.5MB will have to suffice. The internet thing will be mostly toying around anyway, not for intensive surfing...I'll just have to get a TT or Falcon down the road.
-
If you've been looking at the UK muisic charts in recent months (even though i'm not that much into music) you could'nt have falled to notice the re-release of the tony christie single...'This is the way to Amarillo' it was re-released as a 'charity' single for the 'red nose day', and subsequently became one of the most popular and successful charity singles (after 'feed the world') to hit the top 10
Even the British Army wouldn't be left out coming up with their own version and own pop video, which apparently was so popular it managed to crash the main email system for the M.o.D (Ministry of Defence)
Not wishing to be left out, I've just come up with a couple of variants for Atari users/owners
This is the way to Atari
This is the way to Amorgordo
-
Without sounding flippant or disingenous to that era of Atari's management
It would apear that this is another classic example of tramiel's cost cutting drive to streamline manufacturing capabilites and capacity at Atari, by standardizing all board level components, enabling Atari to get more product out and quickly (didn't seem to work)... unless ofcourse you have a prototype (i.e.. a v. rare beast)
____________________________________________________________________
hi, i have one 65xe 64KB ram (2chip 64KBx4) HY53C464
inside say I'am a 130XE 64x4, but don't have the 4 rams.

Anyway, I solder two sockets and put two another chips to upgrade the computer to 130XE (U11-U12), but it hang.

This is one of the last 65xe produced in china. I think the chip missing U3
(replaced with a few resistors) is necesary to make this upgrade.

Some advice i apreciate. tks.
ZZT
-
I know that the 5200 was only ever made for US markets (and anything compat. with the American NTSC standard) however I am told that Atari incorporated additional technology into the 5200 hardware which prevented people from using software not authorised by Atari, specifically region specific games, i.e Pal games, NTSC games etc
This type of software protection i don't think was incorporated into the A8 series of the 2600/7800 very much or any non atari games/computer system at the time
Does this mean that the 5200 was the world's first manufactured region specific games system
-
Sente and Bally/Midway are both under the umbrella of WMS, Williams Midway Sente
I seem to remember that Chuck E Cheese and Pizzatime Theater/Showbizz theater has something in common
Re:Atari/Nintendo and the Nes... Negotiations apparently tailed off/broke off after Kasser resigned/left atari as he was the main instigator of these negotiations, although their were rumours the coleco put a spanner in the works by releasing donkey kong for the Adam computer, at the time of the atari/nintendo (after atari had just acquired the home gaming and computer rights to donkey kong)
Interesting thing is that most of all the companies bushnell started up after leaving atari, all featured ex atari staffers as managers/directors
__________________________________________________________________
The Fuji logo was initially meant to represent the game of Pong (the two players and the dividing line in the middle) but the curves were also meant to represent a stylized "A." No one seems know know where or when the association with Mt. Fuji came about.The company that "now owns" the coin-op division of Atari was Bally/Midway, which became known as Midway West some time after the aquisition, and which subsequently went bust a couple of years ago.
Bushnell did indeed start up Chuck E. Cheese while still at Atari (and as a subsidiary of Warner Communications) in 1977, but bought it out from them in 1978 after he was forced out of Atari. From what I can tell, Bushnell also founded Catalyst Technologies Venture Capital Group somewhere around 1981/82, under which he had incubated any number of companies, starting with Androbot in '82, which was a company that intended to bring the concept of personal robots into the home, and which had initially intended to release Androman, a robotic 2600 gaming peripheral much like Nintendo's R.O.B. (It never got released due to the video game crash and the company folded in 1984, before it ever saw the light of day)
Sente Technologies appears to have been created on the date his non-competitive exit clause with Warner ran out on October 1st, 1983. Axlon wasn't started 'til 1988.
-
It's a mixture of both, Mt. Fuji and the game 'Pong', Logo was originally designed by some US Advertising company, although Bushnell came up with the name Atari, along with Sente and Hanne, it was a secretary working for some Californian company/patent registration office that chose the Atari name for Bushnell
____________________________________________________________________
-
A few of points regarding the trivia section
According to various text's or documents I've seen and heard of, Chuck E Cheese was already established and up and running so to speak, before bushnell left Atari, Bushnells fist venture after atari was either sente (which eventually ended up being bought out by the same company that now owns the coin op part of Atari) or Catalyst technologies/Axlon
Jay Miner was One of the Directors/Managers, not the founder of Amiga corp, but was one of the first ex atari staffers on Amiga's payroll
Atari didn't decline the chance to manufacture the NES console, they just couldn't afford to invest in it (which isn't the same thing as 'declining')
Imagic was started up by both Atari and Mattel ex staffers, not just Atari
-
The Dutxch/Aacksoft version of BBSB, is that any different to the big5/USG deal, or is it the same game under a different labe
____________________________________________________________________l
BTW, does anybody have the rare Dutch release of Bounty Bob Strikes Back! by Aackosoft?Yes, I bought it on tape here in The Netherlands when I was a child. Later I converted the tape version to disk (not an .exe but a bootdisk with the original tape loader screen. I just replaced the tape loading code with disk sector loading code.)
I've attached it to this message. Oh, yes, it runs on a standard 64K machine.
Robert
P.S. When I tried to attach the .atr file I got an error saying: "Upload failed. You are not permitted to upload a file with that file extension.". Since when is that? Tried it as a .zip file now.
-
The main problem with most of the atari 8bit archives on the web is that about 60p/c of the software in the archives are either public domain or mag listings and less then 40 p/c were commercially available software
Another problem i've noticed is that most of the software archives are poorly hacked,especially the comnmercially available games, i.e it contains a small loader, then a small binary file and then a reverse engineered version of the original game data/code, or alternatively a small loader and then a binary file
The annoying thing is is that which ever version you've got of a particular atr file, it has some built in protection which prevent's the user from finding out when in memory the indiv. sectors of the atr image is being loaded into, i.e if you load in a particular disk sector from an atr into atari800win/win+, go into the MLM, do the command that tells you to display the contents of DCB (device control block, locations 300h to 30bh),these are the locations the atari always uses to control disk i/o data transfer, the locations we're interested in at 304h/305h (location of memory the sector data is loaded into) and 30a/30bh (start sector or number of secotrs to load) and i've noticed that on all the Atr's that ive got (over 5000, it always says that it's loaded xx disk sector into location 880h, load a few more sectors, and it will still say that it's loaded xx secotr into location 880h... which, from a perverse viewpoint is kind of strange considering that they've already hacked the porgram in the first place and removing the protection, only to replace it with another form of protection
Sort of screwy mentally... don't you think
___________________________________________________________________
Man, what kind of avatar is that that you have?
That looks like some seriously old school Ultima. What is that like Ultima 2 or something?
Damn, that's pretty sad... I guess I should just accept the fact that we are all huge nerds (myself greatly included).
I used to play the ultima serious growing up, with the first one I played being Ultima 6.
I REALLY tried to get into 1-5 but the graphics were just soo horrible.
Growing up, I did really like the Dragon Warrior series on the Nintendo...
I don't know if you've ever looked for them, but they made 3 Ultima games for the NES. Ultima 2, 3, and 4.
Those three ultima games are vastly superior to the computer version. Same plot, same gameplay.. etc... but the User Interface is the one they used on the original Dragon Warrior... so it's actually easy to play.
They also made Ultima 6 and Ultima 7 - The Black Gate for the SNES. I bought those, but those are still much better to play on the PC.
I don't know if you care at all... but I just thought I'd mention it.
-
Not many people know this but.... I was reading a local history book for my area of London (UK), specifically Islington (Central/North London) and they had an entry for Douglas Adams (He scribbled the original book, radio and television screenplay for Hitch hikers guide to the galaxy and the follow up, the restaurant at the end of the Universe), i guess that Mr Adams made it into this book as he either used to live in Islington or was born in Islington
Anyway, the history book stated that while he (Douglas Adams) was writing the original hitch hikers guide book, he was living just off of Upper Street (the main road to holloway and Highbury, otherwise known in motoring as the 'A1'), the local history book that i was reading goes on to say that, as he was living in Islington at the time, the original book contained many litteral, lateral and tenous references to Islington, allegedly the title of the followup book 'the restaurant at the end of the Universe' was a dead giveaway, which refers to the fact that when he was living in Islington, upper Street was becoming known as the gastronomic centre in London, as there were probably more restaurants in this street then anywhere else in London (although, since then Soho in the west end has caught up)
And if you lived in what is now upper street before the 1850's, then technically you weren't living in London as, at the time That part of Islington formed part of what used to be called 'the county of middlesex' (middlesex no longer exists as a county) in the 1850's, because of the growth of Londons population the boundary commision redrew the map of London to encompass Large swathes of what is now North and north west London, as london had apparently less stringent planning laws for building on greenfield sites then Middlesex had, and subsequently Islington became part of London (hence the title, the restaurant at the end of the Universe)
What makes me curious about the computer adventure game of Hitch hkiers guide was, why was there two versions of the same game released by the same company (INFOCOM, now owned by ACTIVISION), written by the same people (Steve Meretzsky and Douglas Adams), released at different times (within a year/18 months of each other)
___________________________________________________________________
wouldnt it be faster to run the software thru an emulator on a modern pc at the fastest
speed then to run it on even the fastest Atari hardware (I assume it's 68060 cpu)??
Actually, I kind of worded that wrong; he has an ST and a Falcon, and wanted to know if he could upgrade his Falcon and also wanted a faster emulator to run his Cyberpaint/CAD 3D package than his old version of GEMulator or ST can. I don't think the programs will even run on the Falcon, the falcon is almost totally incompatible with ST software, especially graphic oriented packages, I think only some TOS productivity progams will still run on a Falcon if anything at all from the ST. He's just been a solo Atari fan for years not knowing that there was an active internet community and all kinds of current upgrades and emulators available for our old Ataris. You would think he would have done a search of some kind on the net to see if there were others out there like him, but nope.
-
I created quite a few (about 20) atari .exe files using atari800win+'s built in mlm (it is a modd'd version of v31 that allows you to tag on run/init addresses)
My problem is that because my pc doesn't know the difference between an ATARI exe file and a MS DOS PC exe file i cannot view the files created with atari compatible dos's (i.e mydos/spartados) through the emulator as the files show up/or are displayed as msdos executables
Is there a way of converting the msdos exe's to atari exe's so that i can vfiew the file(s) like look at the directory etc through atari compat. dos's (i.e mydos)
Also, does anyone have what is called a binary file splitter, as some of the files i created are longer the 31k and i want to be able to pack the files using super packer (bewesoft)
Another problem I have is finding run/init addresses using atari800win's mlm, i know that the run/init addr's are stored in 9/10,2/3,B,C and also 2E0-3, my problem is that most of the games i have, they seem to either overwrite the run/init address locations with dodgy locations, i did try the jumps command and try and make exe's from the jmp addresses shown, most of the time i was getting 'the atari has crashed' or words to that effect and offering the option of entering the monitor, i get similar messages when i attempt to use the addresses shown up by the h/history command and using these locations in my exe's run/init addresses (same problem)
Additionally I have qiet a few of those polish games that seem to have their run/init address buried somewhere in hi mem. (above bfff) , as well as some of the program/graphics code, however when you enter the atari800win mlm i understand that the code loaded into memory above bfff ansd screen ram (bc00 onwards) is over written by whats supposed to be there, this prevent's me from creating a proper memory dump/ binary file as I can't see where the code loads in mem and also where ther run or init addr is, is there a way of getting arround this
I can't refer to the atr itself as most of my ones a v.poor hack jobs, i.e a short dos loader, a short binary file and then a reverse engineered version of the original data which propbably doesn't look anything like the orig. data that the atr is supposedly based on
What i am looking for are ATR files that have the orig game loader and game data still present, if anyone knows of any website that has these atr's and preferably friendly towards download helpers like flashget/getright/mass downloader, forget atarimania dot com, that site's not v. friendly to download helpers mentioned above and i dont have to time to keep on d/l'g individual files as i don't have a bb connection, not only that, it saves time downloading things with the above download helpers, as you can resume downloading at a later time
Lastly, i downloaded some of the files on fandals website, they are all XEX's (not Atr's) AND QUITE A FEW OF THEM DON'T WORK, I tried them with atari 800win+31, v4, 4b3, 4b4 and b5, in various a8 modes (except 5200) with and without basic and i get that immortal legend 'the atari has crashed' message
please find enclosed the exe's created as a zip file
-
Great
Any news on the "LOAD BASIC FILE" option?
Thanks
--
Atari Frog
____________________________________________________________________
Jaskier
Is there a version of the built in MLM for this version that had the proper write to binary file option (incl. adding run/init addresses) i.e write x addr y addr somename.exe x run addr y init addr, i have this version of the mlm with this option for v31, can you supply me the equiv. for v4.05
-
I pretty sure that i am correct in what i said that BBSB was also released on disk, as I am sure thst I did see one when I bought by tape original, also on the scrolling advert that's displayed during the loading of the tape version of many USG games it is started that BBSB was released (is available) on tape and diskEven the old sillica shop catalog had it listed on tape, disk and rom (the text only version) although, i accept that the rom version was an import (I also remember seeing the cartridge box for the 5200 version, when i used to go to sillica shop when they first opened in TCR (tottenham court road)
Although US Gold announced the game on disk as well, it only made it to tape on the Atari. What you saw is probably the C64 version.
The US Gold scrolling adverts also stated Summer Games II was available so draw your conclusions... Never trust printed matter either, many games in the Silica Shop catalog were never released in the end.
BTW, does anybody have the rare Dutch release of Bounty Bob Strikes Back! by Aackosoft?
Edit... Sorry for hijacking the thread...
--
Atari Frog
Was that the special 128k version that 'wrathchild' was going on about, or was it a re-release

The Trivia section
in Atari 2600
Posted
The first quarter... never heard of it
Pheonix (got it) very old edition (goes up to 1996)
Bushnell couldn't use Szyzygy as it was already used/copyrighted by some CA based roofing company, but in Atari's first logo (prior to the stylised A symbol) bushnell took the s from Szyzygy and the A from Atari
Bushnell was obviously a fan of Astronomy/Astrology as Szyzygy has something to do with 'celestial bodies' (coming from Utah, as he did, it isn't surprising, as Utah is mostly farming and agrigculture from what i was told... so not much happening there then)