carmel_andrews
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Posts posted by carmel_andrews
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Hello Mark, long time no hear or see... nice to see your back with the A8, what ever happened to your elite game... or am i confusing you with something else
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[the only emulators i am aware of that allow you to create dos/boot blank atr's is anything compatible with atari 800 win/atari 800 win ++ (or emulators that uses the same engine) I also understand that the rainbow a8 emulator also allows you to create empty dos/boot atr's
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I am looking for a perfect working image of superdos 5.1 that will load/work on atari800win+, the versions that i seen seem to crash at sector 9 if used on the above emu)
I am also looking for Ultimon (not omnimon) o/s image (preferably the XE version) plus instructions for use with above emu.
Additionally i am looking for a version of supermon (HTT or other version) for use with the above emu, that traps the reset key (i.e. it doesn't cold start/boot like normal, plus i am also looking for instructions for this o/s replacement
Lastly I downloaded the files for Qmeg v4.x handbook, unfortunately it's all in german, i have copied all the text over to 1 complete file (ms word compatible), is there some kind soul out there that will convert the german instructions into english
I have tried babelfish, no good as it only allows you to translate upto 150 words, and i dont have the time to keep counting out and copy/pasting over 150 words each time, so if there's someone out there that can convert the file for me, i'd much appreciate it
As i am looking to use qmeg v4.x with both atari800win+ and atari++, is qmeg able to create binary files from memory or disk sectors (i.e you load in some disk sectors in to memory, and write out a binary file, like you can do with omnimon, any ATR image and mydos combo)
Also looking for instructions for speedy o/s or speeder plus
Again, any help re: the above is greatly appreciated
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re: copying commercial disks using software based copiers
Very much a hit and miss affair, you'd be better off (if you have an ST/e) is to get the happy discovery cartridge) this is basically the ST version of the famous Atari 8bit disk drive upgrade, the only difference is the ST version is self contained in a cartridge which means, unlike the atari 8bit version you don't need to open up your ST/e and start mod'g your internal d/d
I do have this item, plus supporting software, if your interested make me an offer
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Gleadow has always worked for tramiel ever since he started in the electronics industry with Cummins/Cummings somewhere near durham (UK) tramiel bought out Cummings/Cummins in the early 70's and made Gleadow the manager for the Cummings/Cummins Durham offices (which i guess were eventually renamed commodore/cbm)
I also rememmber sending gleadow a strongly worded (non offensive) letter, basically pointed out that He/tramiel were screwing up Atari big time, the sickener was he accused me of being insulting... Of course Gleadow, that's why Atari is now partly owned by the french and is allowing its name to be associated with products available on competing platforms/systems/formats
All I can say to gleadow (if he's reading this) is... AND what a GOOD job you did at screwing up Atari (UK)

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Someone mentioned the c64 and amiga... look at it this way
c64=reverse enginnered from the a8
amiga=atari's surrogate son, bastardized by CBM
Jay Miner... mother to the above
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I'd give my left testicle if things had turned out differently
that can very easily be arranged... by Dr Atari.. ha.ha.ha
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I have most of the old d/base Atari user mag's if your'e interested in borrowing them to scan them, slight probby though, you have to come to London to collect (and bring back...as i want to keep them)
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is that the database one or the page 6 one
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And lastly, i remember reading about an article about the atari memory map and i saw a similar piece in the atari book 'De Re Atari'
The article said that due to the way that antic/gtia and pokey are addressed in the memory map, it is possible that future atari platforms will have multiple Antic/Gtia/Pokey etc
Also, in the disk version of the atari technical reference book by Bob Du Hamel, they actually gave figures as to how many antic/gtia and pokey chips the atari memory map can hold, and i remember it was more then 3 of each
I wouldn't be surprised if the amiga's original PAD setup was another way of doing multiple PAG's but into single chip designs
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Shaun... What I meant was hacking out the code in Atari 8 bit emu's that pertain to the antic/gtia etc and how it relates to the rest of the emu. and moddy'g the code by adding extra capabilities like more colours, higher rez, more pmg's, more sound channels etc etc
Not only that, i would guess that the various emu's for other non atari platforms are written in the same structures/style, so the code for the various hardware (sound/graphics/processors) etc can be spotted easily, mod'd easily, and as it's written in the same code (assembler, vb, C/C++ etc) the hardware can be ported to running on other platforms, i.e An A8 running PS2 hardware, a sinclair speccy running amiga 500 hardware (ocs) or a c64 running n64 hardware
and the best thing about this is is that your creating new chip sets for these platforms, in which you can reverse engineer/engineer back into hardware again... the possibilities here are endless... how about someone hacking the code for the 6502(emulated version, or the 65816 if thats being emulated) and giving us a 64/128bit version with more instructions, more addressing mode, better memory addressing capabilities, handles more mathematical equates etc etc...
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Bingo...Right on the button...correcto mundo
Are you going to include a 'trivia' sector like this w/s does, as well as an 'in development' section for all Atari platforms (h/w & s/w)
And what would help is some nice full blown piccies of the principles behind the w/s (just so we know who we're talking to), you can even include those piccies of Mr atarimuseum.com himself that i've seen plastered elsewhere in recent times
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I am looking for a website that has instructions for Qmeg v3 and onwards incl v4.2/3 etc and also Toms mod'd qmeg that i d/l'd for use with atari++ and atari800win+ emulators
any help is greatly appreciated
I am still looking for images of 'speedy o/s' i believe it was similar to qmeg
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fair point karl...I think we'll just call it a score draw, looking forward to seeing your brand, spanking new w/s ASAHP and all those titbits that you were promising and i never got around to seeing (unless i was looking in the wrong section)
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I wasn't 'tramiel bashing'... just making an observation... i.e CBM made calculators, atari made calculators, Atari made computers with custom designed chipsets, CBM reverse engineered Atari chip set designs and passed it off as CBM tech.(pre amiga) CBM got into PC compatibles, so did atari, CBM stole the Amiga (from Atari) and according to the Atari/CBM legal wrangle over Amiga, the ST was based on a CBM design, and lastly Atari turned their 8bit computer into a games console (XEGS), commodore followed suit with the 64GS,... i don't see that as tramiel bashing and it's more then just co-incidences... no harm in that is there
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They were too busy trying to turn Atari into another Commodore... remember the calculators
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I am looking for properly functioning images for the following
Omnimon-xl/e version(david young/CDY cons.) Ultimon xl/xe(John Lawson -UK), also Latest version of mydos with ramdisk and superdos 5.1
I want to try and get these images to work with atari800win+ (latest beta)
I have having problems with my present omnimon image, it wont allow me to use dos and a separate ATR image and the game Atr image, as it crashes/locks up after the second time you enter dos
Alternatively if anyone has an image of Qmeg, Speedy o/s or that built in monitor o/s that had a built in c simulator, that can be used on the above emu's
any help is greatly appreicated
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take away all the technology that can be directly/indirectly traced back to something that atari design, invented, created or pioneered and take it all out of the modern set of games systems since the jaguar, and machines like ps1/2,gc, xbox, psp,ds etc all you'll end up with is a case with a pcb screwed into and some of the shelf chips (i.e processor, support chips) and perhaps the cd/dvdrom player, all the bits and pieces that makes these machines tick (graphics/sound etc etc, will be missing...) figure it out for yourselves
When you buy an ps1/2,gc, xbox, psp,ds etc all your really buying is Atari technology in someone else's box. wouldn't you rather buy ATARI technology in an ATARI box
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It's going to be an Arsenal Vs Newcastle Utd. FA Cup final... any takers
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an Atari 800/xl/e or c64 flashback type device
The main hardware would be no bigger then 3, 1.4 meg disk mech’s (3.5inch type). on top of eachother
The first 2/3rds of the space would be taken up by the hardware electronics (including the emulator) the emulator itself will be on flashrom/ram, so that it can be easily updated automatically, the last 3rd of the space will be taken up by a 3.5 inch disk mech for loading in software
So far as the firmware is concerned will include, built in basic, and/or assembler , built in Dos (Atari/mydos or c64 equiv) and various emulation versions, i.e 800, xl, xe (or c64/v20, c128 equiv) and, mem sizes up to 1-2 meg, the cartridge port will form part of the PCB it will have slightly protruded housing for holding the cartridge in place
Connections at the back will be the following, 1, usb-keyboard connector, 2 IDE or USB connector (for connecting h/d’s or CD/DVD drives) 3, USB i/o connector for connection to usb to original i/o connector (i.e, usb-sio, or usb-c64/128 i/o), allowing the user to attach original i/o devices to his system, 4, pc and standard Atari/c64 joystick conn’s, 5, a commslink, either Atari lynx type or usb/firewire
The Keyboard itself will be a condensed version of the original (slightly smaller then a notebook keyboard) properly emulated
Software to be supplied on following formats, 3.5’ 1.4meg, 720k, CD and/or DVD (if the cd/dvd format proves popular)
Will encourage companies to re-release software on new disk format as value compilations (selling for between 5-10 GBP per piece of s/w), and due to the extended mem. Capacities and storage capacities will lead to new complex, better designed disk based games, cartridge format will also be supported, this will also lead to new 3rd software developments, due to improved i/o storage capacity support
The h/w emulator will be able to support new versions of hardware chip set (when released), new CPU’s (such as 65816 etc) and additional memory support thru SIMMs (in updated versions)
Typical price would be 25 GBP 1meg, 30 GBP 1 meg and k/b, 40 GBP 2meg and k/b, the various i/o connectors/adapters etc would be available as accessories that you can buy
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they also designed the chip h/w for sam coupe (MGT)
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which one, jaguar or amiga versions... and a def. port/conv. to A8
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Any chance of you hacking kick off (st version) to the A8
Forget porting microprose soccer... didn' t like it anyway
I saw an 'official'[ arsenal game on my younger brothers PS2, it looks like another version of the fifa games, except from codemasters (he plays it all the time)
If you saw the official kick off conversion to the a8, it's a bit like converting ST kick off to the zx81, you'd be better of with thorn emi a8 soccer game (which in turn looks similar to intelivison soccer) and also Glenn 'the 5200 man' conversion of 5200 soccer to the a8 (again a'la intelivision soccer)these are better soccer/footie games for the A8 (dissappointing i know)
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Is their any difference between the A8/5200 and coin op version of the pokey chip, both from a design and capabilites aspect (as i would guess that the 5200/coin op version would'nt have to concern itself with i/o and baud rates and communication with the SIO bus)

Need a .atr blank disk image for saves please?
in Atari 8-Bit Computers
Posted
to be on the safe side, just use the two standard formats i.e, single and/or medium density... very few games support double density for game saves, unless any of those polish/european games do