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carmel_andrews

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Posts posted by carmel_andrews


  1. How about hacking out the source code for one of the better A8 emu's, find out where the antic/gtia code is and it's relationship with the rest of the emulator, and build some xtra capability into it, and bob's your auntie and uncle, a new graphics chip

     

    or even better hacking out the source code for one of the better STE/amiga/snes/n64 or PS emu's out there, finding out were the source code for the respective sound/graphics chips are and their relationships with the rest of the emu's and hacking that back into the A8 emu's or even better, hacking the code into a programmable processor or FPGA tech. and 'et viola' a new chip set for us A8 users, or users of another flavour of computer

     

    You can do this because all the hardware, the CPU, PIA, Freddy, P,A,G is now in code, and like you prog. a videogame the code should be laid out in a logical format, just ripe for improvement, just imagine a 64bit 6502, Antic/Gtia capable of 16.7m colour range, polygon graphics, T&L shading, z or x buffering, 1900/1600 hi rez modes etc etc... anything is poss as it's now in code, not hardwired


  2. sorry for being a ignoramous but who or what is PES4, not really into GC, XBOX or PS/PS2, i've got a decent spec'd pc as well as most of my orig. Atari 8bit setup (less d/d's)

     

    I do remember kick off on the ST (i owned it, as well as the machine), and an A8 port would be brill

     

    As for Lehmann vs Kahn... I say bring back David Seaman... wasn't there once a German Goalie that used to play for Man City (apparently he once played in an FA cup final carrying a neck injury with he got, playing in the said match)

     

    Dont forget Christian Ziege (ex liverpool) and Dietmar Hamann (liverpool i think) and ofcourse Juergen 'the diver' Klinsmann (Ex spurs)


  3. don't bother... pokey can do most of what sid can do anyway, better options would be the amiga 'paula' chip or the a1200 aga version, alternatively if our american cousins know anyone associated with the original xe/st design team, and half inch a design spec or schematics for amy/amie s/c that would be brill or even better, ther chip itself


  4. just to correct one of the previous postees (re: 65816 u/g)

     

    The original 65816 and o/s upgrade was done by Chuck Steinmann c/o Dataque (he also was responsible for the first 'stereo pokey' upgrade called gumby) apparently, so the story goes Atari C. themselves were offered this upgrade, but turned it down (they wanted too bigger slice of the cost, as the upgrade use a modified Atari o/s)) those were the original 'official' reasons, i guess the other reason's being the processor itself (Atari originally designed it, and sold it of to wdc) and secondly people thought that it might be compatible with the st (an impossibility), and Atari didnt feel like associate itself with a product that might cut into ST sales

     

    as a result the product was held back for a year whilst steinmann was writing a new O/S, the fabled 'turbo' o/s, from what i understand the early versions were a bit buggy, only the later versions were okay, the upgrade apparently worked ok but nothing special on a standard a8 (unless you had the o/s u/g as wel)l it was ram upgradeable thru simm's if mem. serves me right, cant rem. what the ram cap. was

     

    The turbo 816 as the unit was known as, was to that being the centrepiece for extending the a8 platform as he (steinmann) had plans to build tower versions of the a8 to carry hard drives and also 1.4 and 720k d/d's, plus the turbo 816 os and proc., and hack jobs for the then pc sound and graphics cards and somehow merge them into the atari mem.map and address space, the syatem had a built in sytandard atari xl/xe mode with bolt on atari 800 mode (for incomp. 800 software)

     

    Also the turbo 816 was supossedly atari 800 compatible

     

    I trust that this clear things up


  5. only if it's ported from an st or amiga... when i was playing it on my older bro's c64, the screen layout was well too small as it looked as if you were playing 5 a side

     

    A better game to convert would be a proper version of kick off or kick off 2, not the pile of crap that Anco tried to palm us of with, even the c64 version was better then the a8 (and that's saying something)


  6. Didnt Bob Wooley try this one out 'successfully' at the back end of the 80's, i do remember this because it was mentioned in Atari User and/or page 6, chuck steinmann tried something similar with pokey, hence the original pokey stereo upgrade 'gumby'

     

    I cant remember the exact spec's of the unit he did, all i remember is that it did 4096 colours/colors (a'la Amiga/ste)

     

    someone on one of atariages forum mentioned the c65 from cbm which used an upgraded/updated vic2 chip called vic3, it too had high rez modes and amiga/ste style colour/color range (4096 colours)


  7. There's always next year...Arsenal for the FA cup (and the league... for the super optimistic)... England... World Champions next year (after all we did it in rugby, against a vastly better team), London to win the 2012 Olympics... see you on the next red bus/black cab

     

    Chelsea to get thrashed in the q/f's

     

    Foreign coaches coaching english sides (as least Arsene Wenger has won things, and by foreign coaches do you consider scotland as foreign, if so, i guess you can include a certain Mr Ferguson as well)


  8. Who would have thought that putting out a Pong type gaming system (from a design/technological viewpoint) would be considered a good business move

     

    And yet we have Infogrammes/Jakks bastardizing Atari's technology (so far as the 2600/7800 are concerned) and reproducing it in a pong type machine which essentially play 10-20 different flavours of pong

     

    How would infogrammes like it if we took one of their leading best selling software titles and began porting it over to the spectrum or ZX81 and selling the software under the infogrammes name

     

    If Steve mayer and Joe Decuir (the main 2600 h/w designers) were dead today, they'd be turining in their graves

     

    I was lead to believe that the idea behind the 2600 (and laterly the 7800) was to advance the games systems technology beyond 'dedicated gaming systems' (AkA PONG machines) by producing 'programmable games sytems'

     

    And yet it would apear (according to infogrammes/Jakks) that the 2600/7800 might as well have never existed (so far as technology is concerned)

     

    Is it no surprise then that 'gamespot's website recent reported that infogrammes (Atari) are loosing money (Again), not surprising when they want to screw their customer base by releasing/selling them 'substandard' or '2nd rate' products like the infogrammes/jakks devices

     

    And further more, insulting Atari users (computers and gaming systems) by demeaning and denigrating the very technology Atari were founded on

     

    People and consumers might have wanted 'Pong' type products 30 years ago, they certainly don't want them now

     

    If infogrammes/Jakks were serious about releasing these types of devices, a better solution would have been to have added a cartridge port (hence keeping in with the design/technology capabilites of the aforementioned emulated systems)

     

    Alternately bringing out an official Atari endorsed version of one of the more popular, cross platform emulators, and supplied the disk with a small selection of between 4-500 legal roms, and providing an internet link so that users of this product could acquire additional roms (for a small charge) or updated versions of the aforementioned emulators, at least this solution wouldn't have been as substandard or 2nd rate a product then the SHIT they released

     

    But there again i guess that Jakks/infogrammes are more interested in screwing their customer base and don't believe in retaining their existing customer base

     

    But there again, what DO i know about the videogame business


  9. Who would have thought that putting out a Pong type gaming system (from a design/technological viewpoint) would be considered a good business move

     

    And yet we have Infogrammes/Jakks bastardizing Atari's technology (so far as the 2600/7800 are concerned) and reproducing it in a pong type machine which essentially play 10-20 different flavours of pong

     

    How would infogrammes like it if we took one of their leading best selling software titles and began porting it over to the spectrum or ZX81 and selling the software under the infogrammes name

     

    If Steve mayer and Joe Decuir (the main 2600 h/w designers) were dead today, they'd be turining in their graves

     

    I was lead to believe that the idea behind the 2600 (and laterly the 7800) was to advance the games systems technology beyond 'dedicated gaming systems' (AkA PONG machines) by producing 'programmable games sytems'

     

    And yet it would apear (according to infogrammes/Jakks) that the 2600/7800 might as well have never existed (so far as technology is concerned)

     

    Is it no surprise then that 'gamespot's website recent reported that infogrammes (Atari) are loosing money (Again), not surprising when they want to screw their customer base by releasing/selling them 'substandard' or '2nd rate' products like the infogrammes/jakks devices

     

    And further more, insulting Atari users (computers and gaming systems) by demeaning and denigrating the very technology Atari were founded on

     

    People and consumers might have wanted 'Pong' type products 30 years ago, they certainly don't want them now

     

    If infogrammes/Jakks were serious about releasing these types of devices, a better solution would have been to have added a cartridge port (hence keeping in with the design/technology capabilites of the aforementioned emulated systems)

     

    Alternately bringing out an official Atari endorsed version of one of the more popular, cross platform emulators, and supplied the disk with a small selection of between 4-500 legal roms, and providing an internet link so that users of this product could acquire additional roms (for a small charge) or updated versions of the aforementioned emulators, at least this solution wouldn't have been as substandard or 2nd rate a product then the SHIT they released

     

    But there again i guess that Jakks/infogrammes are more interested in screwing their customer base and don't believe in retaining their existing customer base

     

    But there again, what DO i know about the videogame business


  10. Guten Amt... Andreas

     

    Re: Dos based menu's... never did like them... even tdiv (transdisk 4), gave up with it after receiving a copy of howfendos, and also having found out how disks and cassette proggies load into mem (except complex disk multiloaders), using programs like howfendos, digicomm's freezer, superdos and my 130xe's built in ominmon/ultimon combi, i managed to get most of my games onto binary, with the exception of several, JW Darts (not the compendium vers.), Domain o/t undead, mercenary (48k), BBSB, Thunderfox, and some others i cant remember, unfortunately due to most of them loading in lo mem (sub $0B00 hex) packing the files with cruncher 5 was out of the question, the only way to pack the files was super packer by Bewesodt

     

    I also managed to do Zybex, KDSM (except the team selection bit), Rockford, Daylight Robbery, Slingshot, Raid over moscow, redmax and loads and loads of others

     

    My menu's of choice were howfen and JW (now multiboot)


  11. Mean 18

    Midi Maze

    Animated Puzzle

    Blue Print (not the Glenn the 5200 man hack)

    Cosmic Tunnels (cartridge version)

    Da Fuzz

    Destiny: The Cruiser

    Jinks

    Lettor Tutor

    Lifespan (cartidge version)

    Mario Bros. (original 84 version)

    Mat Mania Challenge

    Montezuma's Revenge (cartridge version)

    Mr. Do's Castle (cartridge version)

    Explorer (Pastfinder WIP proto)

    The Final Legacy betas (1 and 2)

    Track and Field (84 Games version)

    Tutankham

    Xenophobe

     

    Mat Mania challenge... never ever A8, 7800 only

    Jinks... As per mat mania etc

    Midi Maze... Atari ST me thinks

    Mean 18... Atari 7800 and ST me thinks

    I did own a track and field plus controller (A8)

    I did own Final legacy as well (A8)


  12. forget this cosmos bloke, he's just fishing for market value for the item

     

    A better product prototype would have been the atari 1600xl (apparently the one that was to have featured the amiga chipset)

     

    Alt... A proto version of computer space (cabinet, monitor, pcb/electronics the lot)

     

    A PAL version of the 5200 or 1200 (none ever manuf. or proto'd)

     

    The fabled AMIE/AMY chip (complete with xe me)

     

    A fully working proto of Panther, 1090xl Expansion box (complete with all cards and must be working) and not forgetting the all in one Antic/G/Ctia chip design (apparently, proto's exist)

     

    I know... dream on... dream on .. you thirty somethings!!!


  13. It might have been called the c65 in other mkts, in the UK it was basically called the C64 games system, more to put it in other words, CBM's version of Atari's XE GS (without a keyboard or i/o device option)

     

    A C64 designed to play cartridge games, very much similar to the unreleased max/ultimax of years b4

     

    8) 8)


  14. Allegedly or apparently, Atari did have perfectly working and stable versions of amy working on atari xe's (apparently, their were full working versions demonstrated at the 85 CES show), they didn't release this version of the XE because tramiel wanted the Amy chip working on the ST series as well, and because Atari could'nt get amy to work on the ST, they dropped the 8 bit version as they felt that Amy on the A8 might have cut into the ST's sales in the music industry, and Atari wanted to keep the ST exclusively for music (because of the Midi interface)

     

    A similar situation occured when Dataque/chuck steinmann offered Atari the turbo 816 upgrade, Atari nixed the deal by asking for a bigger percentage of the pricepoint, also because they felt that this upgrade might encrouch on ST sales due largely in part of the miss-information that this product generated in the marketplace


  15. Ironic, as I had a 'orginal' John Williams Boot Menu (as in original disk), this menu system eventually evolved into the infamous 'Multiboot'

     

    I also had an original 'howfen dos' menu creator disk, (non atari dos compatible) which also allowed you to convert Rob C Ina K, Alfa (or was it Alpha), C Elton and Jon Williams/Multiboot all to howfen boot

     

    It also allowed you to convert certain types of single/multistage tapes to howfen menu (as part of the menu creator program), and similar type tape to disk convertor as a separate program, and the resulting boot disk could be converted to running from a howfen menu

     

    I only used the separate tape-boot disk program as a way to convert tape programs into binary files (as my old atari xe had built in omnimon/ultimon)

     

    In the UK we also had the fairly popular 'transdisk' t-d convertor and menu maker, it did all the standard single/mutistage boot tapes (about 80-90 p/c) and quite a few of the non standard tape boots (like EA/English software/US GOLD etc)... the only problem with this program is that the menu part was very big (120) sectors, plus it added about 3-15 sectors for each stage, i calculated that a typical transdisk file was between 25-35 sectors longer in lenght then if the same program have been converted using howfendos (assuming it was compatible)

     

    Also the file structure is not dos compatible (i.e. you cannot load the eventual trandisk file thru dos) though you could copy individual transdisk created files with dos, but it isnt reccommended

     

    When I was still using this menu system, i was told that there was a bloke in Wales that could convert transdisk files to howfen or dos... he never intimated to me how this was done

     

    hope that this helps

     

    8)


  16. it would apear that there is an element of truth behind kevin242's remarks, as i also saw similar comments in reviews of the 7800's hardware in UK Atari mag's around the time Atari relaunched the Atari 7800 in 1987

     

    My understanding is that tramiel scrapped the 7800, as he wanted to use the hardware chip design for a new Atari 8bit computer, somehow combining the maria chip and existing Antic/GTIA technology into a one chip design, this project was scrapped when tramiels Atari lost amiga to CBM, As Atari intended the Amiga to become the ST, the 7800 to become the Atari 8bit, and somehow update the 2600 with new hardware (either that or a re-released updated 5200)

     

    Someone mentioned the dual GTIA product... never heard of it myself, perhaps they might be getting mixed up with the Dual Antic product that i saw mentioned (and advertised) in page 6 (atari user) I beleive it was designed by the well known Atari hardware guru... Bob Wooley

     

    Gumby was originally done by Dataque/chuck steinmann, he was also behind the first attempt at utilising the 65816 (16 bit version of 6502) processor on the A8 (Atari were 'allegedly' offered this product)

     

    Interesting thing about the AppleIIgs processor and the 65816 is, is that Atari themselves were responsible for this processor's original design 8)

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