carmel_andrews
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Everything posted by carmel_andrews
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what with... 400/800 or Xl/xe
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better load up handy emu and dig out the loopz image, just to know how to play the game By the way 'tickled pink' i can't see the correlation between the British Judiciary and 'transvestites' (after all i see men and women wear wigs/toupee's and also robes), how dare you mock the greatest judicial system in modern democracy
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Atari "Sweet-16" Project update on atarimuseum.com
carmel_andrews replied to Curt Vendel's topic in Atari 8-Bit Computers
Curt... what i meant was, was that your links underneath the piccies, i only went on the A8 section and tried clicking on a few links and it wouldn't register (as in to make a new page or open a new page) perhaps your w/s is too sensative to win xp with built in sp2, the links i tried was on the page with the disk drives and expansion devices (theres nothing wrong with my mouse or PC... it works perfectly) I guess now that you know where the problem is, you or some one will rectify it Also re: the 1450 thread, i don't know where i heard it from or saw it but I was told that Atari never actually manufactured fully functioning and properly working 1450's, as i was told or saw somewhere that Atari had a problem with the non Atari d/d's used and the form of i/o that atari were going to use for d/d communication in that they could'nt get the two to work in tandem, as i understand that the form of i/o that the non atari d/d's were going to use was not the standard sio/cio system but PBI Also, looking at the 1450 from a technology viewpoint, it wasn't that much of a leap (technology wise), after all, there were other companies that were manuf computers that had built in d/d's, speech chips and modems and at the same time, and as Atari were at the time v. slow at getting stuff onto the market, by the time the 14xx series might have hit the dealers shelf space, the market would've been already proliferated with similar systems and devices, and remembering that the orig. xl series, the 1200 wasn't well received by the market, i think the 14xx series might have suffered the same fate Perhaps if Atari had the guts to go ahead and do it's own version of the amiga proprietary chip set under it's own steem and stuck that in the 14xx series, the 14xx series might have offered or been a 'different' proposition and offered that 'leap' from a technological viewpoint -
so basically what your saying is, your goona have the atari running out of 2 fpga chips, 1 for the hardware/proc's etc and one for the rom's/op sys's etc will it be keyboard and joystick compat. how are you going to go about sio compat. or will you just use usb and allow a8 users to d/l atr's/xex's or com/exe files from the net onto your l'il system thru usb will you be able to emulate dual antic/gita or stereo pokey u/g's will you also support other 650x/65xxx proc's, the ones i thinking or are 65816 and compat's will you also support the various and all disk drive u/g's, lazer, duplicator, isplate, SA2, happy etc, if your keeping sio compat. Will you also support non atari dev's like usb storage dev's, ide, scsi, for large harddrives (40gig+) cd/dvd writers etc) Will you be able to use the popular o/s replacements like supermon, omnimon, ultimon, os controller card, qmeg args os etc will it be compat. with the popular pbi/eci add ons (like floppy boards, black box etc, hard drives etc...
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is that the same game that was on the lynx/amiga or am i thinking of something else with the same name
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Atari XE vs. C64... And the winner is:
carmel_andrews replied to twh/f2's topic in Atari 8-Bit Computers
well, they do say 'an apple a day keeps the dentist at bay' -
Atari "Sweet-16" Project update on atarimuseum.com
carmel_andrews replied to Curt Vendel's topic in Atari 8-Bit Computers
894960[/snapback] Curt... Some of the links (the ones underneath the piccies) don't seem to work on IE on your w/s, i am using the version of ie that comes with win xp pro/corp ed with built in SP2... r u going to fix it or will jim 'll fix it -
I was talking about the last picture... not the first one
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Now, now, no need to get lippy
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correctomundo, the 1010
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me thinks you mean either 410 or 1010, not 810 (which didn't have any buttons)
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here's a couple of others, a centipede vs. a millipede, abacus vs the slide rule, a 1970's calculator vs Turing's/von neumanns 'Collosus' code breaker
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Atari "Sweet-16" Project update on atarimuseum.com
carmel_andrews replied to Curt Vendel's topic in Atari 8-Bit Computers
Would i be right in saying that R & D were developing more final product than Atari were prepared to market Atari's vaporware products and bits and pieces that it was r & d'g (not forgetting the millions tied up with external r & d projects like evans and sutherland) it wasn't a cottage industry, it was an Industry within an industry, a bit like Atari vs Atari, as the vapaourware amounts to more products then atari's entire (final) product ranges put together and then some, and i'm not including atari's r & d efforts (under warners) -
Atari XE vs. C64... And the winner is:
carmel_andrews replied to twh/f2's topic in Atari 8-Bit Computers
Nah, that has problems doing stuff during disk access. =-) 894284[/snapback] Why ? Has it a VIA chipset ? 894294[/snapback] __________________________________________________________________ I've got a slightly lessed specced system namely a 2200 xp, running a epox mobo and tnt2 agp card (v. old i know) and 240gigs worth of storage over 2 hd's), the only decent thing about it is using atari800 win+ with the throttle enabled (makes it unplayable)... now if an A8 could do that i'd buy one with my next pay packet... but i might do a u'g to an 'fx'agp card and a 2600 or 3 gig xp proc. (then i'll go supersonic) -
What... Atari not using their own product... the AEMD and instead using a competitors product MAC65 which i understand is based on AEMD
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Atari XE vs. C64... And the winner is:
carmel_andrews replied to twh/f2's topic in Atari 8-Bit Computers
ok, lets just wrap this up, demo coding is more centred on 'hardware' and getting the most out of it and games programing is centred more on speed and logic and not so much on 'hardware' So is getting 4096 colours or a 600x400 image on an a8 a bit like squeezing a pint into a quart bottle Sorry i just forgotten a few things Atari apparently had a working 65xe-me (me for amie) demoed at the 1985 CES show (they just couldn't modd'y it for the ST The Atari is capable of doing sonix whilst doing disk and or cassete i/o and grapihcs as well, because Andrew Thompson (of TWAUG's mapping Atari fame) explained how it was done in a series of articles in page 6, and i believe he also made mention of it in his book 'Mapping atari xl/e' by TWAUG (i have a 2 volume copy... some pages missing) Ball blazer (disk version) has anim and sonix playing while disk is loading anyway KUTGW heaven/Tmr etc and anyone that codes on the A8 -
Atari XE vs. C64... And the winner is:
carmel_andrews replied to twh/f2's topic in Atari 8-Bit Computers
It's a step sideways rather than a progression, like the difference between being able to write a factual book and being able to write fiction. On the whole, they're as difficult as each other (and anyone who thinks demo coding is easy doesn't get what's actually going on) but with their own very specific challenges. Demo coding is all about the visual side of things and getting there the fastest way possible (CPU speed rather than time spent developing) whilst game code is more about getting the game to feel right and the visual sometimes has to take a step back to allow for that. For example, the "predicted environment" Heaven mentioned is easiest demonstrated with sprites; in a demo, it's possible to get upwards of fifty moving around with ease because the coder knows that there'll never be a point where more sprites than the hardware can handle will attempt to appear on a single scanline - but because the player's position at any point can't be predicted the same can't be said of games so the routines have to use other techniques to handle objects or there need to be failsafes to prevent it happening where possible. Watch Armalyte on the C64, since the player sprites are reserved and not part of the multiplex, the only thing that can make the multiplex "break" is if an alien's bullet tries to get into the same space as the player, drone and six nasties - if this looks like it's going to happen, the game blows up the bullet and reverses it's direction! 894197[/snapback] So Demo coding is like writing a small part of a novel and games coding is likend to writing the whole novel A v.different discipline/animal indeed (although u speaks the same language, be it c/c++, assembler/ml, basic etc etc) -
Atari XE vs. C64... And the winner is:
carmel_andrews replied to twh/f2's topic in Atari 8-Bit Computers
Ok i guess i was being a bit flippant, i was just thinking that it was just another extension of your existing skills, in your case think of it as an upgrade, a bit like going from learning to ride a bicycle to riding a motorbike I'm sure that put your mind to it, you will make that leap from DEMO coder (like you refered to yourself) to an accomplished games/ interactive entertainment programmer Predicted environments though, sounds very 'Alan Turing' and the turing test to me in that all the turing test is at a component/base level is just a v.crude/v. basic video game, in that like video games, the turing test is designed to demonstrate/test computer-human, human-computer interaction and is set in or designed around a simulation/simulated environments hence 'predicted environments' which is the same thing I am not suggesting for one minute that turing invented videogames, just like J.L Baird never invented tv (that was invented by the russians.. or at least the technology was) Oh and when you do finish the new versions of superpacker or cruncher 5... lets have a butchers -
A majority of cassette tape games were prodominantly released by UK companies as Mainland Europe tended to follow the US and prodominantly released disk based games/software, which is why very little disk based s/w was released by uk companies in the UK
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Atari XE vs. C64... And the winner is:
carmel_andrews replied to twh/f2's topic in Atari 8-Bit Computers
Heaven...Ever thought about turning your gfx capabilites and doing your own 'games' masterpiece (on the scale of say, zybex, draconus, some of that polish stuff, rescue on fractulas, star raiders etc) or if not, treat us to some v. decent conversions or utilities (like an improved superpacker or better version of cruncher 5 that supports low mem bin. files) Who knows, we may have the nxt Chris Crawford (eastern front/legionaire), Fernando Herrera(star raiders/boulderdash), Doug Neubauer(star raiders and pokey chip) or Chris Gray(bouderdah/whirlinurd) in our midst -
The Germans tried to bomb London off the map, they failed The IRA failed in the same way the germans failed, strange that the IRA are now smoking the peace pipe 'allegedy' And now Osama and his cronies are going to fail in the same way the 2 previous atempts did, the reason why is because, like the IRA and the Germans, Osama's made the mistake of not getting the support of all Muslims in the same way that only a small majority of the Germans supported the Bombing or london and similarly for the Northern/Republican Irish and the IRA terrorist activities i.e Osama only speaks for a fraction of a fraction of 1 p/c of the muslim community Speaking as a 'non muslim' living equal distance between the bus bombing in tavistock/russell sq. and the kings cross tube bomb
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Atari XE vs. C64... And the winner is:
carmel_andrews replied to twh/f2's topic in Atari 8-Bit Computers
that's a v. small sprite/pmg heaven... is it visible with the human eye, what gfx mode are you using or is it hip or apac it's a shame atari didn't port over their polygon gfx technology from the arcade division into their computers (i, robot, an atari coin op game was the first ever demo of 'polygon' gfx) -
Atari XE vs. C64... And the winner is:
carmel_andrews replied to twh/f2's topic in Atari 8-Bit Computers
Apparently from what i was told you can't animate sprites (mob's) on a c64 while it's doing it's disk i/o, which is something that can be done on an A8 Also the Sid chip is a 'single puropse' chip.. i.e only responsible for sound generation, the Atari equiv. pokey is also responsible for dealing with sio/cio communications and calculating the baud/transmission rates as well as sound generation Can the c64 play music while doing it's disk i/o, like the A8 can And let's not forget the AMIE chip (unreleased), is the sid chip better then this... I DONT think so -
500 Million dollar IBM contract, yeah right!
carmel_andrews replied to scrummy's topic in Atari Jaguar
Atari only did the deal with IBM to manuf. the Jaguar because Atari didn't have either the money or funds to manuf. the system en masse itself and also market it 'effectively' (what a laugh), after all remembering that, at the time Atari had just pulled out of markeing and manuf. it's 8bit computer and game machines lines (incl. lynx) and also was just about to pull the plug on any sort of manuf'g. and R & D (hence bye-bye ste/falcon etc... not that Atari had much R & D going for it under the tramiels, since the tramiels had either sold off or closed down most of Atari's R & D capabilities under warners) The only money that Atari had for the Jag was spent in acquiring the Jag's hardware from the British company that designed the Jag hardware in the first place (this same company also designed the hardware for the unreleased 'panther' I guess that by 1992/3, Warners had gotton sick and tired of constantly bankrolling tramiel all the time (as at the time Atari's standing in the US market was non existant and only europe and the UK sales and standing were keeping Atari from going under), i guess that Warners bank rolling tramiel was abnout to come to an end -
ATARI 65XEM + AMY CHIP - CURT'S UPDATE
carmel_andrews replied to andy_bernstein's topic in Atari 8-Bit Computers
I guess it shows once and for all, that the chip 'DID' work, and not the contrary that Atari claimed The only reason that Atari couldn't get it to work with the ST is because by then Tramiel had decimated Atari existing R & D (pre tramiel) by closing it down or selling it off, unfortunately all the Amy technology was part of Atari's assetts that were either closed down or sold off during the transistion from warners to tramiel (hence no ST version)
