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carmel_andrews

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Everything posted by carmel_andrews

  1. Send me a pm or look me up on the members list, send me an email and i'll send u it as a zip file
  2. I guess that this 80's mag is more slanted at the US/North Am. market, don't forget that Atari's were also being both in the UK, as far back as 1977/78, the VCS and all that (Cherry leisure and sillica shop/mapplins respectively) How about doing a version with a slant on the UK/EU market BTW... Didn't you (clint thompson) used to contribute to Antic or Analog (as i definately remember the name 'clint' and 'thompson' and one or both of the above atari mag's mentioned in the same breath... or am i thinking of someone else Here's a few of my recallections of the 1980's Falklands War (1982) Thatcher Landslide election victory (1983) Toxteth/Brixton riots (1981) The 1 Pound coin (circa 1982/3) Charles and Di (chuck and Di's) Wedding 1981 Kevin Moran, the first player to get sent of in an FA cup final (1985) My first Atari (may 1986) My first Atari 1050 (working) disk drive 1987/8 My first Atari St 1988 Arsenal win the league championchip by the narrowest margin (by 1 goal scored in the last 5 minutes or normal time) playing away to Liverpool (1989) The Young ones (a comedy serioes on BBC with Ade edmondson, Rik Mayal and Alexsi Sayle) V.early 80's The original showing of the tv version of hitch hickers guide to the galaxy (BBC) I'm sure theres more... my brain's fried at the mo
  3. Is there any version of howfendos available as ATR file for use with atari PC emul's., both the menu maker and the tape to disk transfer util Additionally if there is an ATR version of the above available will it recognise .cas or .wav cassette images as proper tape software, when used in conjunction with the above programmes/programs or will the howfendos programs need to be modified somehow Also, similarly for any version of transdisk (p6 and digicomm versions), Exodos, Taskmaster (very poor/crap t-d util) or the popular european t-d util 'C-SIM', (pretty much the same as howfen tape to disk, in that it can or could only handle standard long/short IRG tape format, it couldn't handle the non standard tape load like english s/w or EA type loads)... and any others i forgot to mention happy atari'ng CA
  4. Are you sure 'Vanguard' was ever released on the A8, 2600/5200 maybe, not the a8 i don't think (might have been a 'proto' version or something) Warhawk... I got to level 7 witout using a disk sector editor (or omnimon) Played defender to death (as in scored 9,999,999 then the score goes back to 0) clocked joust on easy level (as in, got to and completed level 99), both of the above without cheating And any of my cassete games (over 200) that were worth playing (if you didn't mind waiting the mandatory 15-20 for the game to load... reminds me of the average speed of the cbm 64 disk drive... not that i wanrt to rub their noses in it) As for current gaming system games, i cant think of any current games that would actually make me cack in my pants and actually go out and buy the gaming system just to play the game.... unlike star raiders, defender, pac man etc etc... none of the modern games have longevity and a long shelf life built into them As in most of the current games are a bit like the modern/current pop music scene, like here today, gone tommorrow, whereas the Atari games mentioned above are the videogame equivalents of Cliff Richard, Maddonna, Kylie etc.etc.. are to Pop music, namely that they've stood the test of time well
  5. Does anyone have an up to date version of the 'favourite.txt' file from the winston emulator, preferably one that takes into consideration other pirate menu's other then automation, pompey, medway, fof, dbug etc Or, can some kind person convert the steem d/b file to being the same format as 'favourites.txt' file from winsotn emu Additionally i notice that there seems to be an issue with the saint emulator (any version) windoze xp and the tnt2 m64 graphics card, if your using a version of this graphics cards drivers from 61.xx and higher, as soon as you select whether you want saint to start in window or fullscreen mode the emulator just crashes or exits has anyone else experienced this prob... i did mention it to the authors, i haven't heard a peep from them since And lastly has anyone got the new version of Stew emulator, or as it was apparently going to be called 'winston v6', it was supposed to have been released sometime at the back end for last year
  6. And a smallish 'hello' from Sunny London (atari capital of the known universe, and only one Atari user) And with regards to 'atarowiec' try and babelfish.org it (i believe they support Polish) London to win the 2012 Olympics, and Arsenal for the Double and the Champions league next year)... we lost out to Roman Abramovitch's billions (if only Arsenal had a rich sugar daddy... forget Glazer, he's going to ruin and bankrupt Man Utd, which would make the accounting shenanigens of enron,worldcomm and parmalat look like a corner shop going out of business)
  7. If you want a list of my cassette software, send me a PM or email me at [email protected], please mark the subject matter 'atariage.com thread' otherwise it might get deleted... as i seem to be getting an awful lot of spam recently (and no, not the luncheon meat type)
  8. LMAO, Probably a lil too much. Speaking of ... So what's on the dollar menu today, and can we super-size our order? We like to have it our way. 884555[/snapback] I guess the reason why this bloke has charged so much for shipping is because, they've put a mark up on the UPS/Fed ex type handling and shipping charges BTW, does the US have an equivalent to royal mail's 'Parcel force', if so, will they handle goods weighing over 30kg... just to give you an idea on prices, although parcel force won't take anything over 30kg, if the weight of the items can be split, they charge between 75-105 gbp (POUNDS STERLING) for shipping/handling items of 30kg
  9. I wouldn't call that "thriving"... A lot of these games were budget releases of mediocre quality or cheap clones. Even the full price games were a hit and miss affair... -- Atari Frog http://www.atarimania.com 885624[/snapback] that's nothing... I've a v. heavy box here of over 225 unique Cassette games (gathering dust), whilst some of them don't have original pkg'g, most of them do, if anyone want's to take them of my hand's for a reasonable price and also convert them to .cas format (for use with A8 based pc emu's)... by the way, all my cassette game are 'ORIGINALS' (London/UK only)
  10. Mr. Proper only exists as a preview, the game was never finished. -- Atari Frog http://www.atarimania.com 885627[/snapback] How about if someone 'locates' the orig. coder/s, and allows wrathchild or heaven tqa to do a release version or a 'hack job' or anyone on this forum that hard codes 6502 and understands HIP graphics programming
  11. 882142[/snapback] Curt... interesting point... have you been watching the thread on the A8 forum 'dual antic/gtia upgrade' someone seemed to suggest that under Warners, Atari was R & D'g several upgrade options for the A8 (not including the Amiga chip set, which according to certain sources was already contracted to Atari), unfortunately, after tramiel bought out Atari, tramiel basically decimated Atari's r & d effort by either selling it off (wholsale) or closing it down, which of course meant that all this A8 products never made it to market (but you'd know that wouldn't you curt, you being closer to the 'horses mouth' then I/most), not forgetting the fact that tramiel either ballsed up or FU***** up the Amiga deal, and Atari ended up with a poor substitute... the ST BTW, there was an upgrade (3rd party) released for the A8 back in the mid/late 80's, done by Bob Wooley, also based on the dual antic/gtia premise, it extended the A8 colour range to that of the amiga and also extended the rez (can't be too sure of that one).... Where is BW now... and for that matter, Chuck steinmann
  12. Not wishing to Nitpick but, technicolor dream wasn't PD/shareware...it was a commercial release by red rat, I still have mine on orig. cassette format, it was the first paint programme to be released on cassette, can't remember if it was ever done on disk... demo piccies were 'ok' i suppose, nothing blinding compared to some of those euro demo's that i've seen does anyone know why homesoft ditched the demo section of their (orig) atari 8bit software site, i only have demo disks upto 9x Does anyone have a full version on ATR format of 'Mr Proper', it looked a good game and one of the very few that used the HIP graphics format... I believe it was one of these euro games (it's a bugger that no one in UK has come up with anything near as good... Come on Wrathchild, wer'e relying on you to take up the challenge)
  13. Nah... Forget it, you obviously have a differtent type of 1050 then the one's i've seen, All the 1050's i've seen do not have or have never had the drive mech connectors in any way soldered to the pcb... get someone in that knows what they're doing (that way you won't screw up or ruin the 1050) Bit of a pain I know, but it's better to be safe then SORRY PCB... Printed Circuit Board (where all the 1050's electronics and IC's are located)... So, there's only 1 PCB in ea. 1050
  14. (...) But even if it's not, as you say, another option is the 32-in-1 Warp+ OS which includes the speedyDOS and most/all other OS's, so I think (I'm just learning about this myself) that in conjunction with SIO2PC and A.P.E, maybe the SA/SA2 software could be used. Or is this SA/SA2 .atr images you are refering to possibly the same thing that I see in the screen-shot of 32-in-1 OS;the software on cartridge? Obviously this isn't an instant or free solution to this possible probblem, even if SchoSchie Has anything to do with SIO2PC/APE/WARP+, etc. (...) 882230[/snapback] 'Gunstar', what i meant was, using the ATR images of SA/SA2 or happy/lazer copy s/w thru am emulator like atari800win or atari++, I dont think it will work win atari800win... it might work with atari++, but there again i don't know as both of my 1050's are dead and i don't have an siopc or ape/prosys cable/adapter..l so i can't say if it will work (this is purely guesswork) 882236[/snapback] Thanks again, you two; if I get your point correctly, you're suggesting to make a copy using one of these upgrades and then use the emulator to read the special disk format that they create. But, like I said, I don't have any of these upgrades and I think I'd be going over the top if I went ahead and got one of them for the sole purpose of copying a couple of disks... well... if all else fails, I might reconsider BTW, the emulator I'm using is Atari800MacX which I think has the same codebase as atari800win; or rather, it's the Mac OS X port of that same basic emulator code. There is currently no other, good Atari 8-bit emulator for the OS X platform that I know of. 882260[/snapback] ________________________________________________________________ 'schoschie', have to tried to swap over the disk mechs i.e taking out the disk mech from your good 1050 (remembering which way the connectors go from the 1050 mech to the 1050 board) take out the disk mech from the dodgy 1050 (remembering which way the connectors go from the 1050 mech to the 1050 board), and place the disk mech from the good 1050 into the dodgy 1050 (remembering which way the connectors go from the 1050 mech to the 1050 board) and reconnecting the disk mech to the board, make sure that first the upgrade is security fastened to the socket on the motherboard and then making sure the disk mech is securely or properly seated on top of the pcb and but the top of the case on (don't put the screws back in yet), recconnect the power and sio cables to the 1050, stick in a disk and BOOT UP, try loading a few games, try formatting a few disks, if all is ok, do the same with the disk mech you took from the dodgy 1050 and place it in the good 1050 d/d reconnect the jumpers from the disk mech to the board, make sure the disk mech is properly seated on top of the pcb and then replace the top of the 1050 case (dont put the screws in yet), connect power and cables etc stick in a disk and BOOT UP, try loading a few games, etc etc... that should sort out your problem, if it doesn't try and find someone that repair 1050's in Germany (as you did say you came from germany, or indicated as much)
  15. Even better is if you have an a8 disc drive that has either a happy or lazer/hyperdrive upgrade or the european version the speedy 1050/super speedy 1050 u/g and happy/lazer copy software, which can copy over error'd sectors, i seem to remember hearing that the SA/SA2 (both 810/1050 versions) had as part of the copy software the ability to repair error'd sectors (so long as these sector's are genuine error'd sectors and not some fancy software protection, otherwise you'll knock out the protection and you won't be able to load/use the disc I can't remember if happy/lazer had this ability Once you have copied the disc over, then using this ape stuff then try and convert the disc over to ATR/Xfd I have seen the happy and SA/SA2 copy software as an ATR however I don't think the software will recognise the siopc cable or the 1050 Additionally the only emulator that i've seen that emulates a happy 1050/810 is Atari++, and also atari++ has the ability to communicate with the sio to pc cable as long as you've got an atari sio device at the 'atari' end (as in, not the PC) 882198[/snapback] "I have seen the happy and SA/SA2 copy software as an ATR however I don't think the software will recognise the siopc cable or the 1050" Have you actually tried this? Since the SIO2PC connects/uses the SIO line, and IIRC, A.P.E can/does emulate the Warp+ OS 3X SIO speed, which is compatible with most, if not all of the "ultra speed" Dos's&upgrades I think. I know for sure it is with Spartados and the U.S. Doubler ultra speed drives as I have one of these. But even if it's not, as you say, another option is the 32-in-1 Warp+ OS which includes the speedyDOS and most/all other OS's, so I think (I'm just learning about this myself) that in conjunction with SIO2PC and A.P.E, maybe the SA/SA2 software could be used. Or is this SA/SA2 .atr images you are refering to possibly the same thing that I see in the screen-shot of 32-in-1 OS;the software on cartridge? Obviously this isn't an instant or free solution to this possible probblem, even if SchoSchie Has anything to do with SIO2PC/APE/WARP+, etc. But it at least might be worthwhile to look into the latest version of A.P.E for Windows v2.3.2 which may be compatible with some of these drive/format upgrades that previous versions weren't compatible with... 882230[/snapback] ___________________________________________________________________ 'Gunstar', what i meant was, using the ATR images of SA/SA2 or happy/lazer copy s/w thru am emulator like atari800win or atari++, I dont think it will work win atari800win... it might work with atari++, but there again i don't know as both of my 1050's are dead and i don't have an siopc or ape/prosys cable/adapter..l so i can't say if it will work (this is purely guesswork)
  16. Even better is if you have an a8 disc drive that has either a happy or lazer/hyperdrive upgrade or the european version the speedy 1050/super speedy 1050 u/g and happy/lazer copy software, which can copy over error'd sectors, i seem to remember hearing that the SA/SA2 (both 810/1050 versions) had as part of the copy software the ability to repair error'd sectors (so long as these sector's are genuine error'd sectors and not some fancy software protection, otherwise you'll knock out the protection and you won't be able to load/use the disc I can't remember if happy/lazer had this ability Once you have copied the disc over, then using this ape stuff then try and convert the disc over to ATR/Xfd ___________________________________________________________________ 'Gunstar', what i meant was, using the ATR images of SA/SA2 or happy/lazer copy s/w thru am emulator like atari800win or atari++, I dont think it will work win atari800win... it might work with atari++, but there again i don't know as both of my 1050's are dead and i don't have an siopc or ape/prosys cable/adapter..l so i can't say if it will work (this is purely guesswork) I have seen the happy and SA/SA2 copy software as an ATR however I don't think the software will recognise the siopc cable or the 1050 Additionally the only emulator that i've seen that emulates a happy 1050/810 is Atari++, and also atari++ has the ability to communicate with the sio to pc cable as long as you've got an atari sio device at the 'atari' end (as in, not the PC) 882198[/snapback] "I have seen the happy and SA/SA2 copy software as an ATR however I don't think the software will recognise the siopc cable or the 1050" Have you actually tried this? Since the SIO2PC connects/uses the SIO line, and IIRC, A.P.E can/does emulate the Warp+ OS 3X SIO speed, which is compatible with most, if not all of the "ultra speed" Dos's&upgrades I think. I know for sure it is with Spartados and the U.S. Doubler ultra speed drives as I have one of these. But even if it's not, as you say, another option is the 32-in-1 Warp+ OS which includes the speedyDOS and most/all other OS's, so I think (I'm just learning about this myself) that in conjunction with SIO2PC and A.P.E, maybe the SA/SA2 software could be used. Or is this SA/SA2 .atr images you are refering to possibly the same thing that I see in the screen-shot of 32-in-1 OS;the software on cartridge? Obviously this isn't an instant or free solution to this possible probblem, even if SchoSchie Has anything to do with SIO2PC/APE/WARP+, etc. But it at least might be worthwhile to look into the latest version of A.P.E for Windows v2.3.2 which may be compatible with some of these drive/format upgrades that previous versions weren't compatible with... 882230[/snapback]
  17. Ouch!... Sorry, when you say the turbo 1050 died, was that the upgrade only, or the whole drive, if it was the whole drive, you still might be able to rescue the upgrade and stick it in your normal 1050 temporarily untill you complete all your copying... but i don't know, i'm not some electronics repair freak like several on this forum
  18. _________________________________________________________________ Is this marble game similar to 'quedex' on the c64 or a bit like bounder/rebounder (c64) or it's A8 equiv. Jump (a german title) and boing/boing 2 (UK) Unfortunately i'm not much into pc games (although i do have Tomb raider 3 and AOD installed), so I don't think I've come accross this PC game
  19. Even better is if you have an a8 disc drive that has either a happy or lazer/hyperdrive upgrade or the european version the speedy 1050/super speedy 1050 u/g and happy/lazer copy software, which can copy over error'd sectors, i seem to remember hearing that the SA/SA2 (both 810/1050 versions) had as part of the copy software the ability to repair error'd sectors (so long as these sector's are genuine error'd sectors and not some fancy software protection, otherwise you'll knock out the protection and you won't be able to load/use the disc I can't remember if happy/lazer had this ability Once you have copied the disc over, then using this ape stuff then try and convert the disc over to ATR/Xfd I have seen the happy and SA/SA2 copy software as an ATR however I don't think the software will recognise the siopc cable or the 1050 Additionally the only emulator that i've seen that emulates a happy 1050/810 is Atari++, and also atari++ has the ability to communicate with the sio to pc cable as long as you've got an atari sio device at the 'atari' end (as in, not the PC)
  20. Unlike most video chips which uses a position register for each sprite and have logic to check when the beam reaches the specified position, the 2600 uses a different scheme (which possibly saves a few transistors, though given some of the weird stuff they added to deal with it I don't know how much it really saves). Each sprite on the 2600 has a counting circuit which will trip every 160 pulses. Normally there are 160 pixels on a scan line, and so the counter will trip at the same location every scan line. This would be all well and good if all you wanted to do was display a sprite at whatever position it powered up at and never wanted to move it. In practice, though, being able to move sprites is nice (well, actually pretty much essential for making any sort of playable game). There are two ways to move the player sprites and the ball, and three ways to move the missiles. The first way to move any of these objects is to write to a special location, called the object's "reset address", which will cause the object's counter to be zeroed. This will cause the object to appear on every scan line at whatever X coordinate the electron beam happens to be. It is fairly easy to position objects to within +/- 7 pixels of any desired position (a 15-pixel range) by executing a variable delay loop before hitting the object's reset address. With trickier code, accuracy can be refined to +/- 1 (a three-pixel range). Placement more precise than this is not possible when using the reset address alone. Because the designers of the Atari figured people would want more precise object placement than would be allowed using just the reset addresses, they added a ludicrously complicated bunch of circuitry which may be called the "hmove circuit". The HMOVE circuitry does two things: -1- It feeds sprites' position counters an extra 0-15 counts during the horizontal blanking period. In the absense of part 2, this would have the effect of moving the sprites 0-15 pixels to the right. -2- It disables counting (and video) for the first eight pixels of a scan line. This has the effect of moving all five sprites eight pixels to the right (offset by whatever amount they were moved in -1-). There are many other weird and wacky intricacies with the TIA, and it must have had a somewhat interesting evolution (I don't think counting to 160 is really any easier than counting to 168, and if the counters did the latter there'd be no need to blank the first part of a display line when performing an HMOVE. BTW, method #3 for moving missles is to program the hardware to trigger a reset of the a missle position counter when its corresponding player sprite has just output its fourth pixel of display data. Combad uses this when the player fires, but I really don't know of much other usefulness for this feature. Seems a waste of silicon that could have been better used elsewhere. 882005[/snapback] __________________________________________________________________ Are u sure you didn't eat the TIA/2600 programming manual at birth Or do you just eat video chips
  21. So, if your chars can be saved to the much faster cartridge, what is the purpose of that? 881600[/snapback] People may only own one flashcart and wish to use it for something else and then return to their Ultima position later :!: 881663[/snapback] I'd be interested to find out how shawn was able to bypass the built in protection on ultima, it memory serves me right, the later ultima games required an awful lot of disk access (or was he using a 'deprotected' ATR version), if so, how did he manage to get a 'flashcart' emulated on a pc/mac A8 emu How big is the biggest flashcart for the A8 (IN TERMS OF MB'S OR K'S) could it be possible to transfer all A8 games (commercial versions) to flashcart and have a howfen/rob c type menu selection screen (i can't stand those dos type menu's)
  22. How about asking paradise computing if you can use the original box artwork and have a piccy on the front and back of the cart. (different piccies of course)
  23. ] I don't know how BW got 4096 colours out of his u/g, i am just going by what i recall about the article that was in either pg 6 or atari user like i said earlier, i am surprised that atari didn't seize the opp't. to doing this type of u/g officially themselves, unfortunately Atari's management dropped the ball and allowed their competition to come up with similar concepts for their 8bit offerings, ones that come to mind are the later incarnation of the 64 and also the Amstrad 'PLUS' and 'GX' computuer/games systems The commodore one incorporated an enhanced or extended version of the VIC/SID chip set, which gave amiga style 4096 colour range and hi rez gfx modes like 800 by 600 (can't remember exactly) additionally the sid chip had stereo sound capability and the system came with a 3.5' 720k disk drive (i remember that it was called the c65 or something like that), and also the Amstrad jobbie had similar capabilites like 4096 colour range, stereo sound (can't remember the gfx resolution though), if Jay Miner was alive today, he'd be turning in his grave that Atari passed up on an opp't. like this There again, if memory serves me right, tramiel wasn't much of a supporter of the a8 series, which is why most of the marketing budget was spent on the ST (in the UK and EU at least anyway)
  24. All these dual Atic/Gtia upgrades, are they essentially basd on or designed around the BOB WOOLEY original dual antic upgrades of the late 80's (the one that i read about in Atari user and Pg 6) I remember that the BW upgrade gave you 4096 colours Is BW still with us and in the land of the living or has he defected to a rival computer brand (CBM, Amstrad, Sinclair etc) Also if you read the disk version of the atari hardware notes (BOB DU HAMEL) and also the technical reference manual, they make mention of the possibilities of transplanting multiple Antic/G/CTIA and pokey chips into a standard A8 system So, my guess is that all these Atari h/w hackers have being delving into the above mentioned texts It saddens me that that the publisher of these texts (atari themselves) never got around to performing/producing such upgrades (officially) or explaining to users how to do it End of pitch
  25. A lot of the PC technology can be traced back to something thaty Atari invented/designed, pioneered etc... like the following USB... based on Atari's SIO standards/protocols (and designed by the same bloke as well) Plug in memory modules (Simms/Dimms/EDO/SDr/RD and DDR ram)... Atari was the first company to utilize plug in mem. modules in computers XMS/EMS... Microsfts version of bank switching, a technique originally invented by Atari Sound/Graphics boards... Based on Atari's custom designed h/w chip set techology Nvidia/ATI PC video GPU's... based on Atari's Antic GPU (and less programmable) And from a design concept, the original 400/800 design pioneered the concept of plug and play, as everything replaceable like graphics/sound hardware, memory,os, cpu etc were given their own PCBs... somewhat similar to the design of the modern ibm compat. pc So... for a modern PC, look under atari 8bit
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